Player Matchup

Baron Samedi
Baron Samedi
Gold I
DrLangeweile
Baron Samedi
Gold I
Level 160
God Stats
2W - 2L
1,329 SR
Queue Stats
225W - 229L
1,712 MMR
Solo
Apollo
Apollo
Platinum III
Sweetish
Apollo
Platinum III
Level 157
God Stats
29W - 32L
1,649 SR
Queue Stats
337W - 328L
1,727 MMR
Solo
Janus
Janus
Platinum V
WetLikeWaaater
Janus
Platinum V
Level 126
God Stats
2W - 3L
1,337 SR
Queue Stats
322W - 308L
1,717 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
kimdokja
Erlang Shen
Platinum IV
Level 87
God Stats
10W - 9L
1,553 SR
Queue Stats
38W - 37L
1,712 MMR
Solo
Thanatos
Thanatos
Gold I
НочнойДемон
Thanatos
Gold I
Level 156
God Stats
61W - 87L
1,439 SR
Queue Stats
608W - 612L
1,712 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,461 SR
1,716 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,433 SR
1,618 MMR
Persephone
Persephone
Platinum IV
 
Persephone
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold II
Asuramaru
Arachne
Gold II
Level 127
God Stats
5W - 11L
1,471 SR
Queue Stats
115W - 110L
1,681 MMR
Solo
Odin
Odin
Platinum III
MLYATIN
Odin
Platinum III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 82L
1,706 MMR
Solo
Anhur
Anhur
Platinum III
albertoxam5
Anhur
Platinum III
Level 131
God Stats
2W - 9L
1,194 SR
Queue Stats
200W - 192L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrLangeweile
Baron Samedi
12
1 / 4 / 10
8,065
538
4,195
11,785
9,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Sweetish
Apollo
17
8 / 2 / 5
10,597
706
10,185
9,877
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 4 / 7
8,861
591
9,088
9,106
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
kimdokja
Erlang Shen
15
8 / 2 / 4
9,517
634
8,043
14,768
12,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 1 / 9
8,586
572
9,764
11,221
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MercuryCliodhnaShiva

VS

Bans
AtlasThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
5 / 4 / 2
8,249
550
10,085
9,216
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
10
0 / 5 / 7
6,800
453
7,168
14,442
6,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Asuramaru
Arachne
12
4 / 6 / 2
7,496
500
6,848
12,832
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
MLYATIN
Odin
12
2 / 6 / 1
7,117
474
5,381
11,466
6,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 5
7,423
495
6,842
11,957
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
24
Kills
13
13
Deaths
26
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
5
4
2
1.5
L
Gilgamesh
 
Gilgamesh
0
5
7
0.7
L
Arachne
Asuramaru
Arachne
4
6
2
0.83
W
Baron Samedi
DrLangeweile
Baron Samedi
1
4
10
1.5
L
Odin
MLYATIN
Odin
2
6
1
0.42
W
Apollo
Sweetish
Apollo
8
2
5
5.25
W
5
4
7
2.13
L
2
5
5
0.9
W
Erlang Shen
kimdokja
Erlang Shen
8
2
4
5
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,275
Damage
36,324
56,757
Taken
59,913
32,247
Mitigated
20,627
29,552
Healing
12,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
10,085
436
0
941
9,216
1,977
0
3,236
5,932
51,849
0
L
Gilgamesh
 
Gilgamesh
7,168
2,627
867
1,661
14,442
6,001
0
5,242
9,089
0
28,735
L
Arachne
Asuramaru
Arachne
6,848
4,982
0
2,432
12,832
3,567
0
3,308
9,484
0
39,344
W
Baron Samedi
DrLangeweile
Baron Samedi
4,195
402
774
3,061
11,785
9,621
162
4,364
7,345
25,536
1,016
L
Odin
MLYATIN
Odin
5,381
1,100
0
2,724
11,466
6,059
0
2,145
9,268
0
32,502
W
Apollo
Sweetish
Apollo
10,185
6,193
0
6,026
9,877
2,374
2,352
607
9,270
0
75,266
W
9,088
772
0
1,607
9,106
2,823
0
2,523
6,583
59,268
0
L
6,842
3,516
0
3,989
11,957
3,023
0
2,892
8,937
0
45,421
W
Erlang Shen
kimdokja
Erlang Shen
8,043
4,830
0
7,560
14,768
12,461
604
1,608
12,690
0
55,658
W
9,764
2,241
0
10,524
11,221
4,968
0
983
10,088
0
55,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,626
Gold Earned
37,085
497
Minions Killed
350
0
Camps Cleared
0
1,509,963
Distance Traveled
1,345,439
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,249
550
90
6
0
272,228
5
L
Gilgamesh
6,800
453
37
2
0
266,953
5
L
Arachne
7,496
500
66
4
0
298,248
2
W
Baron Samedi
8,065
538
25
2
0
273,885
7
L
Odin
7,117
474
66
4
0
264,692
5
W
Apollo
10,597
706
154
10
0
314,565
9
W
Janus
8,861
591
106
7
0
306,197
1
L
Anhur
7,423
495
91
6
0
243,318
3
W
Erlang Shen
9,517
634
119
8
0
275,432
1
W
Thanatos
8,586
572
93
6
0
339,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role