Player Matchup

Sun Wukong
Sun Wukong
ArcherKing8558
Sun Wukong
Level 77
God Stats
8W - 6L
1,610 SR
Queue Stats
214W - 211L
1,505 Elo+
Solo
Ah Puch
Ah Puch
Death2Toby
Ah Puch
Level 69
God Stats
57W - 58L
1,488 SR
Queue Stats
294W - 316L
1,495 Elo+
Solo
Yu Huang
Yu Huang
GerardoB2212
Yu Huang
Level 99
God Stats
2W - 7L
1,500 SR
Queue Stats
445W - 481L
1,393 Elo+
Solo
Discordia
Discordia
KIIINGDEAD
Discordia
Level 33
God Stats
18W - 15L
1,500 SR
Queue Stats
235W - 241L
1,295 Elo+
Solo
Zeus
Zeus
Stoned_Rainbow69
Zeus
Level 44
God Stats
23W - 32L
1,460 SR
Queue Stats
127W - 139L
1,428 Elo+
Solo
Team Averages
Level 64
1,512 SR
1,423 Elo+

VS

Team Averages
Level 70
1,528 SR
1,554 Elo+
Chaac
Chaac
 
Chaac
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
LORD_TACHANKA120
Heimdallr
Level 50
God Stats
4W - 2L
1,639 SR
Queue Stats
15W - 22L
1,432 Elo+
Solo
Merlin
Merlin
LeagueOfdookie
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,668 Elo+
Party 1
Jormungandr
Jormungandr
dottysempai96
Jormungandr
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
22W - 20L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArcherKing8558
Sun Wukong
16
1 / 4 / 4
10,751
1,075
9,227
16,541
13,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Death2Toby
Ah Puch
16
4 / 2 / 1
11,205
1,121
17,211
12,916
4,471
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
GerardoB2212
Yu Huang
15
0 / 2 / 2
8,882
888
781
1,912
626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
KIIINGDEAD
Discordia
16
0 / 2 / 4
10,240
1,024
6,485
5,250
1,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 3
9,889
989
7,274
11,463
3,364
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

195

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 0 / 10
11,210
1,121
13,356
13,904
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
 
Yu Huang
16
0 / 1 / 8
9,908
991
2,564
6,585
2,564
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
16
5 / 2 / 8
11,167
1,117
10,440
10,099
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 5
10,899
1,090
9,388
7,677
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
dottysempai96
Jormungandr
17
5 / 1 / 8
11,144
1,114
8,086
5,377
5,889
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
6
Kills
17
17
Deaths
6
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
10
9
W
Yu Huang
 
Yu Huang
0
1
8
4
L
Sun Wukong
ArcherKing8558
Sun Wukong
1
4
4
0.75
L
Ah Puch
Death2Toby
Ah Puch
4
2
1
2.25
L
Yu Huang
GerardoB2212
Yu Huang
0
2
2
0.5
L
Discordia
KIIINGDEAD
Discordia
0
2
4
1
W
Heimdallr
5
2
8
4.5
W
3
2
5
2.75
L
1
7
3
0.36
W
Jormungandr
dottysempai96
Jormungandr
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,978
Damage
43,834
48,082
Taken
43,642
22,969
Mitigated
29,413
10,122
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,356
976
0
5,737
13,904
13,446
0
9,849
4,017
484
35,923
W
Yu Huang
 
Yu Huang
2,564
791
0
109
6,585
2,564
0
5,665
876
18,482
0
L
Sun Wukong
ArcherKing8558
Sun Wukong
9,227
1,553
0
4,041
16,541
13,039
0
8,424
8,007
0
32,669
L
Ah Puch
Death2Toby
Ah Puch
17,211
450
177
4,629
12,916
4,471
0
6,179
6,540
46,266
0
L
Yu Huang
GerardoB2212
Yu Huang
781
0
211
112
1,912
626
0
994
887
1,805
0
L
Discordia
KIIINGDEAD
Discordia
6,485
351
0
70
5,250
1,469
0
1,150
3,907
30,753
0
W
Heimdallr
10,440
4,670
0
1,539
10,099
4,393
0
6,950
3,101
0
20,909
W
9,388
546
0
0
7,677
3,121
0
4,573
3,012
38,725
0
L
7,274
1,722
253
629
11,463
3,364
0
3,601
7,647
20,345
0
W
Jormungandr
dottysempai96
Jormungandr
8,086
2,068
0
0
5,377
5,889
0
4,408
885
19,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,967
Gold Earned
54,328
205
Minions Killed
239
8
Camps Cleared
7
897,884
Distance Traveled
1,012,740
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,210
1,121
50
5
1
230,884
0
W
Yu Huang
9,908
991
44
4
1
191,319
0
L
Sun Wukong
10,751
1,075
44
4
4
266,254
3
L
Ah Puch
11,205
1,121
57
6
2
208,610
1
L
Yu Huang
8,882
888
2
0
1
56,602
0
L
Discordia
10,240
1,024
63
6
1
200,694
1
W
Heimdallr
11,167
1,117
26
3
3
189,009
1
W
Merlin
10,899
1,090
82
8
2
194,230
0
L
Zeus
9,889
989
39
4
0
165,724
0
W
Jormungandr
11,144
1,114
37
4
0
207,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role