Player Matchup

Guan Yu
Guan Yu
Andramaloth
Guan Yu
Level 119
God Stats
6W - 4L
1,602 SR
Queue Stats
96W - 86L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
Lolagonable
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,656 Elo+
Party 1
Da Ji
Da Ji
MissEphemeral
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,625 Elo+
Party 1
Neith
Neith
TheRealQuah
Neith
Level 74
God Stats
0W - 1L
1,315 SR
Queue Stats
3W - 6L
1,503 Elo+
Party 1
Atlas
Atlas
babygothix
Atlas
Level 109
God Stats
9W - 12L
1,650 SR
Queue Stats
589W - 589L
1,498 Elo+
Solo
Team Averages
Level 91
1,513 SR
1,567 Elo+

VS

Team Averages
Level 131
1,405 SR
1,521 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Fireplay22
Gilgamesh
Level 127
God Stats
1W - 2L
1,092 SR
Queue Stats
85W - 70L
1,571 Elo+
Solo
Neith
Neith
Tamuzx
Neith
Level 142
God Stats
2W - 3L
1,431 SR
Queue Stats
59W - 73L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Andramaloth
Guan Yu
12
1 / 4 / 3
7,032
703
4,648
12,338
10,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Lolagonable
Baron Samedi
15
4 / 4 / 2
8,023
802
9,863
11,446
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 4
6,999
700
2,889
7,572
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 6
6,677
668
5,191
8,918
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
13
2 / 1 / 5
7,461
746
8,952
9,695
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
4 / 1 / 5
8,160
816
9,388
7,330
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
 
Chang'e
14
3 / 2 / 9
7,939
794
7,988
8,897
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
 
Poseidon
14
1 / 1 / 9
7,640
764
7,006
6,321
2,033
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Fireplay22
Gilgamesh
14
4 / 4 / 8
8,082
808
8,742
11,518
9,344
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Tamuzx
Neith
16
6 / 1 / 4
8,825
883
10,223
6,611
2,653
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
9
Kills
18
18
Deaths
9
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
5
6.5
W
Chang'e
 
Chang'e
3
2
9
3.75
W
Poseidon
 
Poseidon
1
1
9
5.5
L
Guan Yu
Andramaloth
Guan Yu
1
4
3
0.63
W
Gilgamesh
Fireplay22
Gilgamesh
4
4
8
2
L
Baron Samedi
Lolagonable
Baron Samedi
4
4
2
1.25
L
2
3
4
1.33
W
Neith
Tamuzx
Neith
6
1
4
8
L
0
6
6
0.5
L
Atlas
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,543
Damage
43,347
49,969
Taken
40,677
29,143
Mitigated
19,547
15,359
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,388
4,212
0
1,313
7,330
2,666
0
3,240
4,090
0
39,635
W
Chang'e
 
Chang'e
7,988
610
4,130
4,122
8,897
2,851
472
4,796
4,101
22,520
0
W
Poseidon
 
Poseidon
7,006
810
0
1,275
6,321
2,033
1,356
3,955
2,366
22,716
0
L
Guan Yu
Andramaloth
Guan Yu
4,648
552
2,531
2,543
12,338
10,464
0
3,771
8,567
0
13,183
W
Gilgamesh
Fireplay22
Gilgamesh
8,742
3,227
0
1,048
11,518
9,344
450
4,452
7,066
0
15,906
L
Baron Samedi
Lolagonable
Baron Samedi
9,863
332
1,366
2,902
11,446
4,195
156
2,816
8,630
29,580
0
L
2,889
553
0
1,332
7,572
3,202
0
1,990
5,582
0
11,316
W
Neith
Tamuzx
Neith
10,223
3,073
0
1,298
6,611
2,653
398
2,372
4,239
0
35,061
L
5,191
1,105
0
1,382
8,918
2,773
0
3,131
5,787
0
13,434
L
Atlas
8,952
3,098
0
3,303
9,695
8,509
0
3,286
6,409
26,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,192
Gold Earned
40,646
151
Minions Killed
220
0
Camps Cleared
0
959,438
Distance Traveled
1,043,692
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,160
816
68
7
0
213,547
3
W
Chang'e
7,939
794
30
3
0
202,308
3
W
Poseidon
7,640
764
50
5
0
217,823
4
L
Guan Yu
7,032
703
20
2
0
183,976
1
W
Gilgamesh
8,082
808
15
2
0
204,367
3
L
Baron Samedi
8,023
802
54
5
0
195,195
3
L
Da Ji
6,999
700
24
2
0
200,520
1
W
Neith
8,825
883
57
6
0
205,647
3
L
Neith
6,677
668
27
3
0
174,318
0
L
Atlas
7,461
746
26
3
0
205,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role