Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DARKPR1NC3 44
Horus
Level 125
God Stats
6W - 3L
1,843 SR
Queue Stats
135W - 126L
1,589 Elo+
Party 2
Kukulkan
Kukulkan
Fireferretpabu
Kukulkan
Level 158
God Stats
5W - 3L
1,809 SR
Queue Stats
138W - 132L
1,566 Elo+
Party 2
Skadi
Skadi
Gr1myth
Skadi
Level 96
God Stats
6W - 1L
1,978 SR
Queue Stats
133W - 120L
1,561 Elo+
Party 2
Loki
Loki
MiddlingCash
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,530 Elo+
Party 2
Team Averages
Level 118
1,726 SR
1,549 Elo+

VS

Team Averages
Level 102
1,634 SR
1,535 Elo+
Pele
Pele
Aplezorah
Pele
Level 127
God Stats
15W - 9L
1,660 SR
Queue Stats
610W - 596L
1,477 Elo+
Party 1
Horus
Horus
FatMuscles
Horus
Level 67
God Stats
19W - 10L
1,775 SR
Queue Stats
383W - 360L
1,552 Elo+
Solo
Chronos
Chronos
Pumpernickle927
Chronos
Level 129
God Stats
4W - 3L
1,737 SR
Queue Stats
418W - 412L
1,527 Elo+
Party 1
Cupid
Cupid
Pyropyge
Cupid
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 65L
1,572 Elo+
Solo
Cabrakan
Cabrakan
realaj03
Cabrakan
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
428W - 391L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 2
6,588
599
7,790
9,366
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
3 / 2 / 5
6,296
572
3,673
8,294
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
9
1 / 2 / 1
5,685
517
2,801
3,880
1,521
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Gr1myth
Skadi
9
2 / 4 / 4
5,701
518
8,280
7,259
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
4,819
438
1,430
6,133
1,631
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
8 / 1 / 4
8,271
752
6,815
7,648
7,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
9
0 / 3 / 5
5,730
521
3,208
10,661
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 5
6,775
616
5,409
6,311
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
Pyropyge
Cupid
10
3 / 4 / 6
6,403
582
6,327
8,199
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
realaj03
Cabrakan
10
1 / 0 / 4
6,142
558
2,680
6,625
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
10
Kills
14
14
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
2
2.5
W
Pele
8
1
4
10
L
3
2
5
2.75
W
Horus
0
3
5
0.83
L
Kukulkan
1
2
1
0.75
L
Skadi
Gr1myth
Skadi
2
4
4
1
L
0
4
0
0
W
2
2
5
2.25
W
Cupid
Pyropyge
Cupid
3
4
6
1.5
W
Cabrakan
realaj03
Cabrakan
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
24,439
34,932
Taken
39,444
14,730
Mitigated
19,082
12,303
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,790
1,302
0
4,485
9,366
3,616
0
2,255
7,111
0
32,386
W
Pele
6,815
3,188
0
1,996
7,648
7,100
624
249
7,399
0
49,229
L
3,673
1,875
971
2,848
8,294
6,255
80
1,730
6,564
0
12,892
W
Horus
3,208
1,596
908
4,438
10,661
4,800
0
154
10,507
0
10,072
L
Kukulkan
2,801
393
0
920
3,880
1,521
430
1,599
2,281
33,594
0
L
Skadi
Gr1myth
Skadi
8,280
3,829
0
1,378
7,259
1,707
362
895
6,364
0
37,484
L
1,430
264
28
1,673
6,133
1,631
0
1,610
4,351
0
23,103
W
5,409
1,669
0
714
6,311
2,043
0
1,410
4,901
40,309
0
W
Cupid
Pyropyge
Cupid
6,327
3,309
483
3,293
8,199
1,812
0
271
7,928
0
32,250
W
Cabrakan
realaj03
Cabrakan
2,680
322
0
2,833
6,625
3,327
0
717
5,908
29,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,089
Gold Earned
33,321
243
Minions Killed
313
0
Camps Cleared
0
1,037,716
Distance Traveled
1,098,031
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,588
599
59
5
0
225,140
4
W
Pele
8,271
752
93
8
0
221,873
1
L
Horus
6,296
572
18
2
0
207,870
4
W
Horus
5,730
521
18
2
0
242,322
4
L
Kukulkan
5,685
517
60
5
0
204,951
4
L
Skadi
5,701
518
69
6
0
193,826
4
L
Loki
4,819
438
37
3
0
205,929
2
W
Chronos
6,775
616
82
7
0
220,217
4
W
Cupid
6,403
582
55
5
0
187,051
5
W
Cabrakan
6,142
558
65
6
0
226,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role