Player Matchup

Gilgamesh
Gilgamesh
JIMJCJIM
Gilgamesh
Level 90
God Stats
13W - 8L
1,557 SR
Queue Stats
118W - 82L
1,625 Elo+
Party 2
Cliodhna
Cliodhna
Letterkiller34
Cliodhna
Level 63
God Stats
6W - 5L
1,399 SR
Queue Stats
20W - 15L
1,478 Elo+
Party 2
Bacchus
Bacchus
twingib
Bacchus
Level 55
God Stats
14W - 12L
1,464 SR
Queue Stats
33W - 37L
1,399 Elo+
Solo
Team Averages
Level 69
1,474 SR
1,500 Elo+

VS

Team Averages
Level 68
1,427 SR
1,442 Elo+
Mulan
Mulan
E2N-94
Mulan
Level 69
God Stats
27W - 38L
1,417 SR
Queue Stats
138W - 141L
1,462 Elo+
Party 1
Sol
Sol
EpxdemxcUK
Sol
Level 67
God Stats
2W - 6L
1,353 SR
Queue Stats
76W - 119L
1,393 Elo+
Solo
Jormungandr
Jormungandr
Yoda-is-Stone
Jormungandr
Level 68
God Stats
15W - 18L
1,511 SR
Queue Stats
51W - 53L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JIMJCJIM
Gilgamesh
17
8 / 2 / 12
12,421
828
13,402
15,957
10,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cliodhna
18
13 / 0 / 5
12,263
818
18,265
10,599
4,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
twingib
Bacchus
15
1 / 5 / 17
10,615
708
9,629
12,486
7,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
E2N-94
Mulan
14
4 / 7 / 2
9,197
613
9,008
14,896
6,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 5
9,093
606
7,373
10,956
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
Yoda-is-Stone
Jormungandr
12
2 / 8 / 4
9,926
662
11,189
19,562
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
22
Kills
7
7
Deaths
22
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
E2N-94
Mulan
4
7
2
0.71
L
1
7
5
0.5
W
Gilgamesh
JIMJCJIM
Gilgamesh
8
2
12
7
W
Cliodhna
13
0
5
15.5
L
Jormungandr
Yoda-is-Stone
Jormungandr
2
8
4
0.5
W
Bacchus
twingib
Bacchus
1
5
17
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,296
Damage
27,570
39,042
Taken
45,414
21,980
Mitigated
21,480
15,439
Healing
3,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
E2N-94
Mulan
9,008
1,850
0
949
14,896
6,323
0
3,806
10,896
0
17,999
L
7,373
2,171
0
1,638
10,956
3,246
0
1,988
8,905
21,743
2,052
W
Gilgamesh
JIMJCJIM
Gilgamesh
13,402
4,088
1,308
4,784
15,957
10,113
856
5,860
10,097
0
37,885
W
Cliodhna
18,265
1,335
0
7,563
10,599
4,200
981
6,493
4,106
0
42,123
L
Jormungandr
Yoda-is-Stone
Jormungandr
11,189
2,235
0
1,398
19,562
11,911
0
3,443
15,866
34,298
0
W
Bacchus
twingib
Bacchus
9,629
688
0
1,784
12,486
7,667
390
6,049
6,437
37,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,299
Gold Earned
28,216
158
Minions Killed
104
9
Camps Cleared
4
881,377
Distance Traveled
731,863
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,197
613
23
2
0
245,337
3
L
Sol
9,093
606
38
3
4
247,430
2
W
Gilgamesh
12,421
828
41
3
2
269,955
3
W
Cliodhna
12,263
818
55
4
2
344,403
3
L
Jormungandr
9,926
662
43
3
0
239,096
2
W
Bacchus
10,615
708
62
4
5
267,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role