Player Matchup

Baron Samedi
Baron Samedi
CaffeineFilled
Baron Samedi
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 83L
1,379 Elo+
Party 2
Awilix
Awilix
IComeWithPeace
Awilix
Level 107
God Stats
18W - 22L
1,563 SR
Queue Stats
48W - 45L
1,511 Elo+
Party 3
Charybdis
Charybdis
MonkusMangus
Charybdis
Level 22
God Stats
5W - 3L
1,604 SR
Queue Stats
21W - 27L
1,451 Elo+
Party 3
Artio
Artio
Pyrydox
Artio
Level 45
God Stats
7W - 1L
1,763 SR
Queue Stats
41W - 39L
1,358 Elo+
Party 2
King Arthur
King Arthur
YaBoyBran
King Arthur
Level 120
God Stats
2W - 5L
1,250 SR
Queue Stats
65W - 68L
1,492 Elo+
Party 3
Team Averages
Level 86
1,536 SR
1,438 Elo+

VS

Team Averages
Level 35
1,417 SR
1,251 Elo+
Cliodhna
Cliodhna
Dat_hiter_T
Cliodhna
Level 42
God Stats
4W - 11L
1,239 SR
Queue Stats
220W - 215L
1,433 Elo+
Solo
Neith
Neith
Legiit Kush
Neith
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
112W - 125L
1,135 Elo+
Party 1
Atlas
Atlas
MelElDiablo
Atlas
Level 41
God Stats
1W - 4L
1,500 SR
Queue Stats
115W - 145L
1,222 Elo+
Party 1
Janus
Janus
RagingNightman
Janus
Level 35
God Stats
4W - 8L
1,215 SR
Queue Stats
211W - 241L
1,179 Elo+
Party 1
Chang'e
Chang'e
scorpion92534
Chang'e
Level 32
God Stats
53W - 52L
1,632 SR
Queue Stats
481W - 574L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaffeineFilled
Baron Samedi
17
7 / 1 / 9
11,268
563
11,556
10,188
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
25 / 1 / 5
13,200
660
20,679
14,859
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
MonkusMangus
Charybdis
14
1 / 3 / 9
8,853
443
4,621
10,237
2,880
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Pyrydox
Artio
14
2 / 4 / 6
8,401
420
4,054
19,277
16,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
YaBoyBran
King Arthur
19
5 / 2 / 8
11,545
577
14,481
19,307
16,190
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dat_hiter_T
Cliodhna
14
2 / 9 / 2
8,828
441
8,081
17,399
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 6 / 2
10,771
539
14,834
12,740
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 4 / 2
7,312
366
4,101
11,138
9,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 14 / 1
7,391
370
7,879
15,917
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
14
2 / 7 / 6
9,057
453
7,744
12,033
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
40
Kills
11
11
Deaths
40
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CaffeineFilled
Baron Samedi
7
1
9
11.5
L
Cliodhna
Dat_hiter_T
Cliodhna
2
9
2
0.33
W
25
1
5
27.5
L
6
6
2
1.17
L
0
4
2
0.25
W
Charybdis
MonkusMangus
Charybdis
1
3
9
1.83
W
Artio
Pyrydox
Artio
2
4
6
1.25
L
1
14
1
0.11
W
King Arthur
YaBoyBran
King Arthur
5
2
8
4.5
L
Chang'e
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,391
Damage
42,639
73,868
Taken
69,227
45,924
Mitigated
27,420
22,471
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CaffeineFilled
Baron Samedi
11,556
598
500
3,526
10,188
4,597
2,073
2,973
7,057
78,614
0
L
Cliodhna
Dat_hiter_T
Cliodhna
8,081
524
0
2,248
17,399
5,805
0
4,244
12,945
0
55,741
W
20,679
7,844
0
6,777
14,859
6,212
1,259
3,584
11,055
0
94,778
L
14,834
6,845
0
2,579
12,740
4,845
191
3,407
9,251
0
75,912
L
4,101
823
0
242
11,138
9,678
0
1,128
9,934
21,412
0
W
Charybdis
MonkusMangus
Charybdis
4,621
2,540
0
1,731
10,237
2,880
863
1,738
8,499
0
46,071
W
Artio
Pyrydox
Artio
4,054
176
0
3,398
19,277
16,045
307
3,896
15,079
29,704
0
L
7,879
354
0
25
15,917
3,844
0
3,143
12,575
37,624
0
W
King Arthur
YaBoyBran
King Arthur
14,481
1,571
0
6,539
19,307
16,190
0
6,238
12,454
0
88,864
L
Chang'e
7,744
973
1,201
2,434
12,033
3,248
645
3,039
8,912
28,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,267
Gold Earned
43,359
588
Minions Killed
362
0
Camps Cleared
0
1,992,819
Distance Traveled
1,725,448
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,268
563
144
7
0
390,416
0
L
Cliodhna
8,828
441
109
5
0
374,770
6
W
Awilix
13,200
660
152
8
0
474,012
3
L
Neith
10,771
539
103
5
0
357,525
1
L
Atlas
7,312
366
32
2
0
307,989
0
W
Charybdis
8,853
443
78
4
0
360,178
1
W
Artio
8,401
420
39
2
0
381,641
2
L
Janus
7,391
370
60
3
0
347,233
1
W
King Arthur
11,545
577
175
9
0
386,572
5
L
Chang'e
9,057
453
58
3
0
337,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role