Player Matchup

Baron Samedi
Baron Samedi
Dab Master P816
Baron Samedi
Level 104
God Stats
2W - 4L
1,369 SR
Queue Stats
47W - 38L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
Pluto2936
Sun Wukong
Level 29
God Stats
34W - 6L
1,887 SR
Queue Stats
257W - 62L
1,888 Elo+
Party 1
Cthulhu
Cthulhu
Rezanoid
Cthulhu
Level 126
God Stats
483W - 274L
1,823 SR
Queue Stats
914W - 633L
1,741 Elo+
Party 1
Hera
Hera
TheChevyMan23
Hera
Level 147
God Stats
56W - 49L
1,587 SR
Queue Stats
1,432W - 1,191L
1,700 Elo+
Party 1
Susano
Susano
bblaazze
Susano
Level 160
God Stats
552W - 376L
1,706 SR
Queue Stats
668W - 526L
1,680 Elo+
Party 1
Team Averages
Level 113
1,674 SR
1,717 Elo+

VS

Team Averages
Level 82
1,531 SR
1,405 Elo+
Hercules
Hercules
GreenhighNL
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,414 Elo+
Solo
Da Ji
Da Ji
JekyllandHyde2
Da Ji
Level 107
God Stats
232W - 248L
1,491 SR
Queue Stats
528W - 607L
1,466 Elo+
Solo
Artemis
Artemis
LunarFauxx
Artemis
Level 102
God Stats
8W - 8L
1,420 SR
Queue Stats
31W - 43L
1,340 Elo+
Solo
Tiamat
Tiamat
Two Literz
Tiamat
Level 63
God Stats
8W - 3L
1,744 SR
Queue Stats
250W - 295L
1,416 Elo+
Solo
Sol
Sol
WokeWMD
Sol
Level 88
God Stats
108W - 94L
1,498 SR
Queue Stats
166W - 168L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dab Master P816
Baron Samedi
18
3 / 2 / 17
11,688
1,063
15,011
10,723
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Pluto2936
Sun Wukong
18
5 / 2 / 13
11,923
1,084
12,103
20,775
23,603
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
Rezanoid
Cthulhu
18
6 / 3 / 15
13,734
1,249
13,095
20,468
27,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 1 / 18
11,755
1,069
12,299
5,634
2,590
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
bblaazze
Susano
19
17 / 1 / 8
14,120
1,284
25,974
12,769
5,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

304

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GreenhighNL
Hercules
16
0 / 2 / 3
10,075
916
4,362
19,950
12,821
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 7 / 4
11,856
1,078
8,365
18,889
22,685
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
LunarFauxx
Artemis
16
1 / 10 / 5
10,587
962
16,988
16,524
5,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Two Literz
Tiamat
16
3 / 8 / 1
10,856
987
11,171
16,254
8,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
16
1 / 6 / 6
10,726
975
11,401
14,095
3,682
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
28
33
Kills
9
9
Deaths
33
71
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dab Master P816
Baron Samedi
3
2
17
5.75
L
Hercules
GreenhighNL
Hercules
0
2
3
0.75
L
4
7
4
0.86
L
Artemis
LunarFauxx
Artemis
1
10
5
0.35
W
Sun Wukong
Pluto2936
Sun Wukong
5
2
13
5.75
W
Cthulhu
Rezanoid
Cthulhu
6
3
15
4.5
W
2
1
18
11
L
Tiamat
Two Literz
Tiamat
3
8
1
0.44
L
Sol
1
6
6
0.67
W
Susano
bblaazze
Susano
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,482
Damage
52,287
70,369
Taken
85,712
65,515
Mitigated
52,316
21,023
Healing
8,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dab Master P816
Baron Samedi
15,011
1,228
3,054
4,741
10,723
5,591
0
3,713
6,830
31,537
0
L
Hercules
GreenhighNL
Hercules
4,362
894
253
5,286
19,950
12,821
0
10,838
9,112
0
18,681
L
8,365
2,416
809
624
18,889
22,685
0
10,506
8,383
0
16,414
L
Artemis
LunarFauxx
Artemis
16,988
7,341
132
147
16,524
5,056
0
7,063
9,461
0
32,199
W
Sun Wukong
Pluto2936
Sun Wukong
12,103
2,696
420
1,940
20,775
23,603
0
6,823
13,515
7,030
19,545
W
Cthulhu
Rezanoid
Cthulhu
13,095
313
2,212
5,409
20,468
27,880
0
5,486
14,720
23,735
0
W
12,299
4,128
0
510
5,634
2,590
0
1,736
3,830
29,227
0
L
Tiamat
Two Literz
Tiamat
11,171
955
0
923
16,254
8,072
0
9,673
6,581
28,210
0
L
Sol
11,401
3,843
0
474
14,095
3,682
0
5,486
8,609
27,662
0
W
Susano
bblaazze
Susano
25,974
6,080
0
2,737
12,769
5,851
0
3,920
8,663
0
40,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,220
Gold Earned
54,100
179
Minions Killed
146
4
Camps Cleared
4
1,159,171
Distance Traveled
952,438
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,688
1,063
50
5
0
201,545
0
L
Hercules
10,075
916
31
3
0
218,146
1
L
Da Ji
11,856
1,078
9
1
3
165,967
4
L
Artemis
10,587
962
36
3
0
170,635
2
W
Sun Wukong
11,923
1,084
29
3
1
261,490
0
W
Cthulhu
13,734
1,249
24
2
0
235,241
0
W
Hera
11,755
1,069
44
4
0
224,125
0
L
Tiamat
10,856
987
38
3
1
204,461
2
L
Sol
10,726
975
32
3
0
193,229
3
W
Susano
14,120
1,284
32
3
3
236,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role