Player Matchup

Vamana
Vamana
Diamond V
 
Vamana
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Aldisass
Jing Wei
Diamond V
Level 81
God Stats
15W - 19L
1,501 SR
Queue Stats
254W - 236L
2,079 MMR
Solo
Thanatos
Thanatos
Masters
Aurοra
Thanatos
Masters
Level 158
God Stats
48W - 34L
1,503 SR
Queue Stats
213W - 152L
2,866 MMR
Solo
Sylvanus
Sylvanus
Diamond I
ChrisRobertsTTV
Sylvanus
Diamond I
Level 88
God Stats
0W - 2L
1,640 SR
Queue Stats
246W - 232L
2,265 MMR
Party 1
Hera
Hera
Masters
squidbobsquiid
Hera
Masters
Level 158
God Stats
7W - 7L
1,637 SR
Queue Stats
120W - 94L
2,399 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,556 SR
2,222 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,648 SR
2,217 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond V
Bukê
Bellona
Diamond V
Level 148
God Stats
3W - 2L
1,670 SR
Queue Stats
88W - 61L
2,012 MMR
Solo
Anhur
Anhur
Diamond IV
LilTimmy123
Anhur
Diamond IV
Level 72
God Stats
4W - 1L
1,901 SR
Queue Stats
91W - 65L
2,191 MMR
Solo
Thor
Thor
Grandmaster
NinJaBoltZz
Thor
Grandmaster
Level 160
God Stats
160W - 79L
1,768 SR
Queue Stats
456W - 307L
3,238 MMR
Solo
Scylla
Scylla
Diamond IV
contemplating921
Scylla
Diamond IV
Level 154
God Stats
2W - 3L
1,403 SR
Queue Stats
66W - 53L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 3 / 0
6,654
555
3,725
7,976
5,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Aldisass
Jing Wei
12
1 / 2 / 0
6,748
562
3,560
5,755
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
Aurοra
Thanatos
10
1 / 4 / 2
5,928
494
3,885
8,625
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
9
0 / 5 / 1
4,967
414
2,967
8,725
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 0
6,230
519
3,093
4,693
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
ThothGebCliodhnaKali

VS

Bans
AtlasBastetMercuryShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 0 / 7
7,501
625
3,447
7,563
5,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Bukê
Bellona
13
3 / 0 / 1
7,709
642
5,384
6,354
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 1 / 2
7,446
621
4,586
7,017
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 5
7,603
634
8,423
7,523
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 2 / 3
7,198
600
3,109
5,349
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
18
18
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
0
0
W
Cerberus
 
Cerberus
4
0
7
7.5
L
Jing Wei
Aldisass
Jing Wei
1
2
0
0.5
L
Thanatos
Aurοra
Thanatos
1
4
2
0.5
W
Bellona
Bukê
Bellona
3
0
1
3.5
L
Sylvanus
0
5
1
0.1
W
3
1
2
4
W
4
0
5
6.5
W
4
2
3
2.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,230
Damage
24,949
35,774
Taken
33,806
14,727
Mitigated
16,907
11,993
Healing
10,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,725
1,983
0
2,613
7,976
5,685
516
296
7,680
0
45,025
W
Cerberus
 
Cerberus
3,447
186
0
2,504
7,563
5,659
0
1,523
6,040
16,742
7,897
L
Jing Wei
Aldisass
Jing Wei
3,560
2,626
0
1,892
5,755
911
0
461
5,294
0
41,563
L
Thanatos
Aurοra
Thanatos
3,885
531
0
5,814
8,625
2,958
0
1,786
6,839
0
31,761
W
Bellona
Bukê
Bellona
5,384
2,135
0
2,976
6,354
5,330
0
487
5,867
0
47,600
L
Sylvanus
2,967
781
0
1,047
8,725
3,897
0
2,541
6,184
12,341
2,863
W
4,586
2,374
0
3,209
7,017
1,723
0
398
6,619
0
54,912
W
8,423
3,262
0
741
7,523
2,700
49
1,555
5,968
0
53,157
W
3,109
359
0
1,484
5,349
1,495
0
1,778
3,571
39,143
0
L
3,093
468
0
627
4,693
1,276
0
1,063
3,630
43,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,527
Gold Earned
37,457
381
Minions Killed
437
0
Camps Cleared
0
1,153,701
Distance Traveled
1,216,165
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,654
555
106
9
0
240,682
3
W
Cerberus
7,501
625
48
4
0
229,798
1
L
Jing Wei
6,748
562
88
7
0
237,041
3
L
Thanatos
5,928
494
65
5
0
245,828
2
W
Bellona
7,709
642
110
9
0
272,568
3
L
Sylvanus
4,967
414
33
3
0
213,715
2
W
Anhur
7,446
621
109
9
0
212,009
4
W
Thor
7,603
634
95
8
0
272,602
3
W
Scylla
7,198
600
75
6
0
229,188
4
L
Hera
6,230
519
89
7
0
216,435
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role