Player Matchup

Hun Batz
Hun Batz
Dyedblack
Hun Batz
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,649 Elo+
Party 1
Erlang Shen
Erlang Shen
Smiteable
Erlang Shen
Level 102
God Stats
1W - 3L
1,563 SR
Queue Stats
17W - 12L
1,541 Elo+
Party 1
Yu Huang
Yu Huang
badlogik
Yu Huang
Level 27
God Stats
2W - 1L
1,808 SR
Queue Stats
14W - 9L
1,600 Elo+
Party 1
Team Averages
Level 65
1,623 SR
1,597 Elo+

VS

Team Averages
Level 104
1,617 SR
1,654 Elo+
Ymir
Ymir
Brenchm8
Ymir
Level 159
God Stats
3W - 2L
1,386 SR
Queue Stats
137W - 73L
1,648 Elo+
Party 2
Atlas
Atlas
Humilleration
Atlas
Level 27
God Stats
24W - 2L
2,011 SR
Queue Stats
144W - 69L
1,665 Elo+
Party 2
Hercules
Hercules
Joericks
Hercules
Level 127
God Stats
2W - 2L
1,456 SR
Queue Stats
169W - 92L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dyedblack
Hun Batz
16
3 / 11 / 4
11,927
663
10,165
16,546
6,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Smiteable
Erlang Shen
17
6 / 8 / 5
13,555
753
17,122
22,864
29,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
badlogik
Yu Huang
18
2 / 4 / 6
12,665
704
18,598
12,902
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
13 / 6 / 7
13,947
775
19,748
24,943
20,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 18
13,158
731
11,010
19,094
31,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
Joericks
Hercules
17
8 / 3 / 12
13,314
740
13,614
19,120
20,616
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
11
Kills
23
23
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ymir
13
6
7
2.75
L
Hun Batz
Dyedblack
Hun Batz
3
11
4
0.45
W
2
2
18
5.5
W
Hercules
Joericks
Hercules
8
3
12
4.67
L
Erlang Shen
Smiteable
Erlang Shen
6
8
5
1.06
L
Yu Huang
badlogik
Yu Huang
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,885
Damage
44,372
52,312
Taken
63,157
40,969
Mitigated
72,017
5,477
Healing
9,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
19,748
3,733
0
1,848
24,943
20,197
852
9,965
14,978
58,680
3,059
L
Hun Batz
Dyedblack
Hun Batz
10,165
1,803
0
0
16,546
6,672
683
12,614
3,932
0
23,897
W
11,010
4,420
0
4,727
19,094
31,204
980
4,426
14,668
36,481
0
W
Hercules
Joericks
Hercules
13,614
4,110
0
2,840
19,120
20,616
322
4,919
14,201
9,002
36,322
L
Erlang Shen
Smiteable
Erlang Shen
17,122
10,295
0
4,777
22,864
29,028
553
12,324
10,540
0
27,927
L
Yu Huang
badlogik
Yu Huang
18,598
1,692
0
700
12,902
5,269
704
7,607
5,295
66,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,147
Gold Earned
40,419
139
Minions Killed
206
3
Camps Cleared
13
899,196
Distance Traveled
939,693
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,947
775
99
6
9
291,729
3
L
Hun Batz
11,927
663
25
1
1
299,334
5
W
Atlas
13,158
731
44
2
2
312,962
3
W
Hercules
13,314
740
63
4
2
335,002
1
L
Erlang Shen
13,555
753
13
1
1
309,059
0
L
Yu Huang
12,665
704
101
6
1
290,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role