Player Matchup

Da Ji
Da Ji
DHGcrimsonFLAME
Da Ji
Level 98
God Stats
2W - 1L
1,182 SR
Queue Stats
108W - 66L
1,647 Elo+
Party 1
Chiron
Chiron
Fuzz346
Chiron
Level 63
God Stats
8W - 5L
1,592 SR
Queue Stats
185W - 162L
1,550 Elo+
Party 1
Bellona
Bellona
NLD JB2569
Bellona
Level 75
God Stats
20W - 11L
1,604 SR
Queue Stats
113W - 60L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
UmbralDice
Cthulhu
Level 120
God Stats
988W - 501L
1,671 SR
Queue Stats
2,127W - 1,310L
1,575 Elo+
Party 1
Thoth
Thoth
YoMamasPrag
Thoth
Level 129
God Stats
1W - 0L
1,736 SR
Queue Stats
15W - 11L
1,587 Elo+
Party 1
Team Averages
Level 97
1,557 SR
1,601 Elo+

VS

Team Averages
Level 92
1,533 SR
1,501 Elo+
Chronos
Chronos
BIingy
Chronos
Level 81
God Stats
2W - 5L
1,505 SR
Queue Stats
135W - 146L
1,619 Elo+
Solo
Sun Wukong
Sun Wukong
DeuceDynasty24
Sun Wukong
Level 125
God Stats
20W - 12L
1,458 SR
Queue Stats
181W - 177L
1,523 Elo+
Solo
Cliodhna
Cliodhna
KRMC09
Cliodhna
Level 118
God Stats
2W - 2L
1,742 SR
Queue Stats
16W - 18L
1,484 Elo+
Solo
Cupid
Cupid
Lampiao AL1
Cupid
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,447 Elo+
Solo
Ymir
Ymir
melgarguy
Ymir
Level 68
God Stats
138W - 160L
1,457 SR
Queue Stats
393W - 429L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
10,200
1,275
9,594
7,308
2,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
Fuzz346
Chiron
15
2 / 3 / 12
9,521
1,190
7,753
8,482
3,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
NLD JB2569
Bellona
15
0 / 0 / 9
9,059
1,132
8,456
16,246
13,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
UmbralDice
Cthulhu
16
11 / 0 / 7
12,269
1,534
13,722
5,244
7,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
0 / 1 / 11
8,891
1,111
10,183
6,007
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

326

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BIingy
Chronos
15
2 / 6 / 4
9,270
1,159
13,272
11,531
4,227
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
DeuceDynasty24
Sun Wukong
14
1 / 3 / 3
8,680
1,085
6,586
10,431
8,376
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
KRMC09
Cliodhna
14
4 / 4 / 2
9,356
1,170
12,326
14,430
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 4
8,799
1,100
4,743
10,040
3,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
14
0 / 2 / 0
8,256
1,032
1,929
7,717
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
19
Kills
7
7
Deaths
19
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
BIingy
Chronos
2
6
4
0.67
W
6
3
10
3.67
L
Sun Wukong
DeuceDynasty24
Sun Wukong
1
3
3
0.83
W
Chiron
Fuzz346
Chiron
2
3
12
2.67
L
Cliodhna
KRMC09
Cliodhna
4
4
2
1.25
L
0
4
4
0.5
W
Bellona
NLD JB2569
Bellona
0
0
9
4.5
W
Cthulhu
UmbralDice
Cthulhu
11
0
7
14.5
W
0
1
11
5.5
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,708
Damage
38,856
43,287
Taken
54,149
28,568
Mitigated
26,535
8,423
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BIingy
Chronos
13,272
4,224
0
596
11,531
4,227
0
3,685
7,722
25,965
0
W
9,594
2,734
0
370
7,308
2,828
0
1,425
5,883
0
17,400
L
Sun Wukong
DeuceDynasty24
Sun Wukong
6,586
1,499
0
641
10,431
8,376
0
4,673
5,497
0
16,178
W
Chiron
Fuzz346
Chiron
7,753
1,376
450
1,110
8,482
3,012
0
3,083
5,399
0
21,318
L
Cliodhna
KRMC09
Cliodhna
12,326
1,276
0
1,653
14,430
4,493
0
7,808
6,350
0
24,001
L
4,743
3,189
186
1,330
10,040
3,498
0
4,147
5,771
0
26,026
W
Bellona
NLD JB2569
Bellona
8,456
2,675
1,662
2,553
16,246
13,188
0
7,579
8,667
204
14,775
W
Cthulhu
UmbralDice
Cthulhu
13,722
184
833
1,445
5,244
7,508
0
1,107
4,137
26,112
0
W
10,183
312
0
0
6,007
2,032
0
2,007
4,000
31,907
0
L
Ymir
1,929
103
44
731
7,717
5,941
0
2,959
4,700
10,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,940
Gold Earned
44,361
170
Minions Killed
120
6
Camps Cleared
6
847,382
Distance Traveled
763,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,270
1,159
19
2
1
164,037
0
W
Da Ji
10,200
1,275
24
3
3
151,506
0
L
Sun Wukong
8,680
1,085
16
2
0
167,153
0
W
Chiron
9,521
1,190
42
5
1
166,408
0
L
Cliodhna
9,356
1,170
21
3
2
180,118
0
L
Cupid
8,799
1,100
54
7
3
139,810
0
W
Bellona
9,059
1,132
13
2
2
174,366
0
W
Cthulhu
12,269
1,534
28
4
0
178,024
0
W
Thoth
8,891
1,111
63
8
0
177,078
0
L
Ymir
8,256
1,032
10
1
0
112,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role