Player Matchup

Sol
Sol
 
Sol
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Adrianyt45
Cthulhu
Level 63
God Stats
16W - 9L
1,436 SR
Queue Stats
192W - 208L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
Algimmen
Ao Kuang
Level 90
God Stats
4W - 4L
1,510 SR
Queue Stats
7W - 13L
1,325 Elo+
Solo
Freya
Freya
bigbossman77770
Freya
Level 82
God Stats
61W - 32L
1,696 SR
Queue Stats
249W - 240L
1,475 Elo+
Party 2
Hou Yi
Hou Yi
lIlSmooIl
Hou Yi
Level 49
God Stats
1W - 1L
1,103 SR
Queue Stats
3W - 3L
1,497 Elo+
Solo
Team Averages
Level 65
1,449 SR
1,449 Elo+

VS

Team Averages
Level 50
1,565 SR
1,416 Elo+
Arachne
Arachne
Joe_tietjes
Arachne
Level 64
God Stats
6W - 3L
1,615 SR
Queue Stats
88W - 79L
1,504 Elo+
Party 1
Terra
Terra
LilBigs252
Terra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 255L
1,407 Elo+
Solo
Ra
Ra
jxosh555pr
Ra
Level 35
God Stats
3W - 4L
1,708 SR
Queue Stats
47W - 76L
1,252 Elo+
Solo
Medusa
Medusa
victorgelling
Medusa
Level 19
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chaac
Chaac
xStenKlok
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 87L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 3
8,671
482
8,985
10,848
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Adrianyt45
Cthulhu
13
4 / 1 / 3
8,824
490
9,698
13,340
10,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ao Kuang
Algimmen
Ao Kuang
14
5 / 1 / 1
9,338
519
5,849
13,111
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 2 / 2
10,031
557
11,406
11,384
5,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
lIlSmooIl
Hou Yi
14
4 / 2 / 6
9,025
501
8,444
8,068
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Joe_tietjes
Arachne
15
5 / 2 / 1
9,035
502
9,194
16,293
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
11
0 / 4 / 0
7,314
406
3,702
15,551
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 1
8,640
480
8,346
9,234
3,650
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 1
7,157
398
2,452
8,627
2,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
xStenKlok
Chaac
12
0 / 3 / 1
7,493
416
9,098
14,256
8,046
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
7
7
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
3
3.5
W
Cthulhu
Adrianyt45
Cthulhu
4
1
3
5.5
W
Ao Kuang
Algimmen
Ao Kuang
5
1
1
5.5
L
Arachne
Joe_tietjes
Arachne
5
2
1
2.75
L
Terra
0
4
0
0
W
3
2
2
2
L
2
4
1
0.63
W
Hou Yi
lIlSmooIl
Hou Yi
4
2
6
3.5
L
0
5
1
0.1
L
Chaac
xStenKlok
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
32,792
56,751
Taken
63,961
25,833
Mitigated
32,633
24,657
Healing
15,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,985
3,010
0
6,935
10,848
2,902
1,995
4,808
6,040
45,822
0
W
Cthulhu
Adrianyt45
Cthulhu
9,698
1,491
372
4,744
13,340
10,012
420
2,580
10,760
44,260
2,560
W
Ao Kuang
Algimmen
Ao Kuang
5,849
996
0
7,508
13,111
4,604
345
2,901
10,210
52,631
0
L
Arachne
Joe_tietjes
Arachne
9,194
5,829
0
4,968
16,293
6,769
473
6,825
9,468
0
62,975
L
Terra
3,702
737
116
2,021
15,551
11,432
0
8,260
7,291
26,751
0
W
11,406
4,432
0
4,197
11,384
5,588
956
709
10,675
63,540
0
L
8,346
767
742
2,361
9,234
3,650
828
7,592
1,642
60,336
0
W
Hou Yi
lIlSmooIl
Hou Yi
8,444
5,386
0
901
8,068
2,727
1,720
1,050
6,845
0
49,431
L
2,452
797
199
1,642
8,627
2,736
162
2,853
5,774
0
35,613
L
Chaac
xStenKlok
Chaac
9,098
1,019
0
3,789
14,256
8,046
619
9,758
4,498
0
46,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,889
Gold Earned
39,639
456
Minions Killed
384
0
Camps Cleared
0
1,674,628
Distance Traveled
1,625,926
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,671
482
87
5
0
295,487
1
W
Cthulhu
8,824
490
67
4
0
355,018
0
W
Ao Kuang
9,338
519
104
6
0
395,015
0
L
Arachne
9,035
502
91
5
0
350,480
0
L
Terra
7,314
406
52
3
0
313,100
0
W
Freya
10,031
557
112
6
0
315,406
4
L
Ra
8,640
480
111
6
0
343,099
6
W
Hou Yi
9,025
501
86
5
0
313,702
1
L
Medusa
7,157
398
56
3
0
261,351
0
L
Chaac
7,493
416
74
4
0
357,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role