Player Matchup

Zhong Kui
Zhong Kui
EjtheSl4y3r
Zhong Kui
Level 58
God Stats
1W - 0L
1,859 SR
Queue Stats
1W - 5L
935 Elo+
Solo
Cthulhu
Cthulhu
waavee-pG
Cthulhu
Level 128
God Stats
1W - 1L
1,302 SR
Queue Stats
10W - 33L
1,003 Elo+
Solo
Charybdis
Charybdis
xA Arrow
Charybdis
Level 63
God Stats
1W - 0L
1,489 SR
Queue Stats
3W - 8L
1,172 Elo+
Solo
Team Averages
Level 83
1,550 SR
1,036 Elo+

VS

Team Averages
Level 89
1,385 SR
1,257 Elo+
Apollo
Apollo
Colombiahitman8
Apollo
Level 84
God Stats
21W - 35L
1,389 SR
Queue Stats
176W - 297L
1,231 Elo+
Solo
Fafnir
Fafnir
Dr-Koctor
Fafnir
Level 135
God Stats
17W - 35L
1,323 SR
Queue Stats
95W - 139L
1,258 Elo+
Party 1
Sol
Sol
rachbaby_25
Sol
Level 49
God Stats
48W - 57L
1,443 SR
Queue Stats
199W - 267L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EjtheSl4y3r
Zhong Kui
18
7 / 8 / 11
13,739
763
20,140
19,325
10,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
waavee-pG
Cthulhu
15
2 / 5 / 9
12,211
678
6,316
11,770
8,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
xA Arrow
Charybdis
20
9 / 4 / 8
14,482
805
20,922
14,372
5,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 7
12,919
718
12,713
21,577
6,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Dr-Koctor
Fafnir
16
4 / 5 / 10
12,199
678
7,495
18,009
26,210
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 4 / 8
12,377
688
14,653
17,674
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
18
Kills
17
17
Deaths
18
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
8
9
7
1.28
L
Fafnir
Dr-Koctor
Fafnir
4
5
10
1.8
W
Zhong Kui
EjtheSl4y3r
Zhong Kui
7
8
11
1.56
L
5
4
8
2.25
W
Cthulhu
waavee-pG
Cthulhu
2
5
9
1.3
W
Charybdis
xA Arrow
Charybdis
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,378
Damage
34,861
45,467
Taken
57,260
24,662
Mitigated
37,555
11,205
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,713
6,951
0
3,659
21,577
6,048
1,368
11,692
9,885
0
44,334
L
Fafnir
Dr-Koctor
Fafnir
7,495
2,581
357
4,030
18,009
26,210
133
5,905
12,104
20,123
0
W
Zhong Kui
EjtheSl4y3r
Zhong Kui
20,140
2,514
0
5,251
19,325
10,881
260
9,224
10,101
48,802
0
L
14,653
4,553
0
3,838
17,674
5,297
484
9,099
8,575
45,022
3,705
W
Cthulhu
waavee-pG
Cthulhu
6,316
367
592
1,538
11,770
8,351
43
4,573
7,150
17,582
0
W
Charybdis
xA Arrow
Charybdis
20,922
11,063
0
3,824
14,372
5,430
2,385
7,994
6,378
0
68,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,432
Gold Earned
37,495
190
Minions Killed
134
10
Camps Cleared
5
833,556
Distance Traveled
829,098
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,919
718
49
3
0
265,096
0
L
Fafnir
12,199
678
23
1
0
276,076
1
W
Zhong Kui
13,739
763
53
3
1
267,583
2
L
Sol
12,377
688
62
3
5
287,926
3
W
Cthulhu
12,211
678
33
2
2
266,434
0
W
Charybdis
14,482
805
104
6
7
299,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role