Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
JackTheFlap
Artemis
Level 25
God Stats
71W - 40L
1,745 SR
Queue Stats
195W - 140L
1,550 Elo+
Party 3
Neith
Neith
Krannery
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,556 Elo+
Party 2
Baron Samedi
Baron Samedi
M4A1Pro89
Baron Samedi
Level 89
God Stats
21W - 7L
1,871 SR
Queue Stats
257W - 161L
1,626 Elo+
Party 3
Gilgamesh
Gilgamesh
Whiteed
Gilgamesh
Level 146
God Stats
14W - 8L
1,806 SR
Queue Stats
192W - 142L
1,660 Elo+
Party 2
Team Averages
Level 59
1,685 SR
1,578 Elo+

VS

Team Averages
Level 69
1,509 SR
1,491 Elo+
Nox
Nox
DarthLuqas
Nox
Level 66
God Stats
9W - 11L
1,535 SR
Queue Stats
111W - 109L
1,569 Elo+
Party 1
Ra
Ra
GidmanRy
Ra
Level 17
God Stats
5W - 7L
1,429 SR
Queue Stats
38W - 59L
1,384 Elo+
Party 4
Bastet
Bastet
I 8 ET
Bastet
Level 104
God Stats
5W - 5L
1,548 SR
Queue Stats
98W - 125L
1,427 Elo+
Party 4
Tyr
Tyr
I3uszek
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,552 Elo+
Party 1
Medusa
Medusa
Psepsel
Medusa
Level 49
God Stats
21W - 21L
1,535 SR
Queue Stats
68W - 70L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
3 / 4 / 18
12,392
775
4,269
21,673
22,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
JackTheFlap
Artemis
20
6 / 4 / 15
13,468
842
18,778
12,927
5,125
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Krannery
Neith
18
4 / 9 / 14
11,831
739
11,136
15,362
7,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
M4A1Pro89
Baron Samedi
20
6 / 3 / 10
13,118
820
11,848
14,906
7,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Whiteed
Gilgamesh
20
16 / 2 / 11
14,500
906
25,334
21,729
19,809
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 9
11,681
730
12,852
14,415
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 8 / 11
10,745
672
8,834
13,914
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
I 8 ET
Bastet
19
7 / 7 / 12
12,515
782
10,912
21,487
7,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
19
6 / 6 / 11
11,711
732
18,568
24,000
25,843
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Psepsel
Medusa
17
2 / 7 / 8
10,701
669
12,894
14,822
4,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
73
35
Kills
22
22
Deaths
35
68
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
4
18
3
L
6
7
9
1.5
L
1
8
11
0.81
L
Bastet
I 8 ET
Bastet
7
7
12
1.86
L
Tyr
6
6
11
1.92
W
Artemis
JackTheFlap
Artemis
6
4
15
3.38
W
Neith
Krannery
Neith
4
9
14
1.22
W
Baron Samedi
M4A1Pro89
Baron Samedi
6
3
10
3.67
L
Medusa
Psepsel
Medusa
2
7
8
0.86
W
Gilgamesh
Whiteed
Gilgamesh
16
2
11
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,365
Damage
64,060
86,597
Taken
88,638
62,783
Mitigated
47,404
20,573
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,269
902
317
5,144
21,673
22,794
706
4,998
16,675
9,692
0
L
12,852
821
0
1,107
14,415
5,374
528
1,896
12,519
44,774
0
L
8,834
1,223
2,095
1,233
13,914
4,767
515
1,551
12,203
34,634
0
L
Bastet
I 8 ET
Bastet
10,912
2,176
0
3,797
21,487
7,012
247
3,691
16,516
0
38,687
L
Tyr
18,568
1,607
0
3,275
24,000
25,843
333
6,090
17,762
949
34,998
W
Artemis
JackTheFlap
Artemis
18,778
11,309
0
3,547
12,927
5,125
1,508
4,057
8,870
0
69,427
W
Neith
Krannery
Neith
11,136
4,198
0
953
15,362
7,373
3,661
3,744
11,618
0
26,247
W
Baron Samedi
M4A1Pro89
Baron Samedi
11,848
1,008
2,364
3,005
14,906
7,682
2,108
4,239
10,667
57,666
0
L
Medusa
Psepsel
Medusa
12,894
5,302
0
947
14,822
4,408
572
2,889
11,853
0
33,150
W
Gilgamesh
Whiteed
Gilgamesh
25,334
10,020
0
5,243
21,729
19,809
3,453
5,585
15,202
0
60,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,309
Gold Earned
57,353
305
Minions Killed
227
0
Camps Cleared
0
1,601,076
Distance Traveled
1,577,582
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,392
775
14
1
0
282,154
2
L
Nox
11,681
730
62
4
0
293,473
0
L
Ra
10,745
672
47
3
0
321,779
2
L
Bastet
12,515
782
42
3
0
332,387
1
L
Tyr
11,711
732
35
2
0
366,923
0
W
Artemis
13,468
842
82
5
0
320,920
5
W
Neith
11,831
739
39
2
0
310,216
1
W
Baron Samedi
13,118
820
83
5
0
294,224
1
L
Medusa
10,701
669
41
3
0
263,020
1
W
Gilgamesh
14,500
906
87
5
0
393,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role