Player Matchup

Hun Batz
Hun Batz
GiratinaZ46
Hun Batz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,487 Elo+
Solo
Ganesha
Ganesha
HolyJuan30
Ganesha
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 257L
1,336 Elo+
Solo
Hel
Hel
Jock3r4501
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sol
Sol
imForester
Sol
Level 128
God Stats
3W - 6L
1,576 SR
Queue Stats
212W - 225L
1,431 Elo+
Solo
Tyr
Tyr
zinker42
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 44
1,515 SR
1,451 Elo+

VS

Team Averages
Level 60
1,635 SR
1,363 Elo+
Merlin
Merlin
Gaurdiansoflight
Merlin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 53L
1,097 Elo+
Solo
Neith
Neith
UnBoliviano
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,447 Elo+
Solo
Hel
Hel
VinnyGintheBack
Hel
Level 121
God Stats
4W - 4L
1,684 SR
Queue Stats
142W - 141L
1,432 Elo+
Party 1
Ares
Ares
dad_kisser_420
Ares
Level 92
God Stats
5W - 3L
1,753 SR
Queue Stats
95W - 101L
1,435 Elo+
Party 1
Hades
Hades
jonahss
Hades
Level 54
God Stats
20W - 4L
1,740 SR
Queue Stats
341W - 325L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GiratinaZ46
Hun Batz
9
1 / 9 / 0
5,642
806
5,182
10,365
3,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
HolyJuan30
Ganesha
11
0 / 6 / 3
6,152
879
2,329
10,661
11,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 6 / 0
6,705
958
2,422
6,879
2,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 5 / 2
5,757
822
4,899
6,593
2,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 7 / 0
5,495
785
2,695
9,513
6,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 20
8,627
1,232
11,139
5,094
2,854
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 1 / 20
8,162
1,166
10,699
7,037
3,734
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
7 / 0 / 23
8,076
1,154
5,375
2,364
1,942
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 2 / 26
7,550
1,079
3,475
10,728
9,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
jonahss
Hades
13
8 / 1 / 21
8,256
1,179
9,663
8,154
5,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
143
3
Kills
33
33
Deaths
5
5
Assists
110
Player
Kills
Deaths
Assists
KDA
W
10
1
20
20
L
Hun Batz
GiratinaZ46
Hun Batz
1
9
0
0.11
L
Ganesha
HolyJuan30
Ganesha
0
6
3
0.25
L
2
6
0
0.33
W
7
1
20
17
W
7
0
23
18.5
W
1
2
26
7
L
0
5
2
0.2
W
Hades
jonahss
Hades
8
1
21
18.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,527
Damage
40,351
44,011
Taken
33,377
26,861
Mitigated
23,223
4,695
Healing
20,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,139
1,066
1,085
898
5,094
2,854
1,305
1,790
3,304
24,071
0
L
Hun Batz
GiratinaZ46
Hun Batz
5,182
1,814
0
327
10,365
3,978
0
6,665
3,700
0
11,439
L
Ganesha
HolyJuan30
Ganesha
2,329
466
0
365
10,661
11,154
0
7,527
3,134
8,183
0
L
2,422
207
827
731
6,879
2,723
0
4,415
2,464
9,508
0
W
10,699
3,219
0
1,619
7,037
3,734
1,512
1,400
5,573
0
23,859
W
5,375
426
7,658
1,758
2,364
1,942
724
1,032
1,304
8,609
0
W
3,475
230
987
2,942
10,728
9,338
422
2,808
7,771
4,907
0
L
4,899
1,128
427
900
6,593
2,425
0
4,261
2,332
12,588
0
W
Hades
jonahss
Hades
9,663
180
1,376
2,213
8,154
5,355
1,381
2,620
5,472
18,270
0
L
2,695
322
7
1,111
9,513
6,581
0
6,784
2,729
0
4,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,751
Gold Earned
40,671
53
Minions Killed
71
0
Camps Cleared
0
569,612
Distance Traveled
724,319
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,627
1,232
29
4
0
140,551
0
L
Hun Batz
5,642
806
14
2
0
98,768
1
L
Ganesha
6,152
879
1
0
0
117,119
0
L
Hel
6,705
958
16
2
0
125,676
0
W
Neith
8,162
1,166
21
3
0
144,906
2
W
Hel
8,076
1,154
5
1
0
160,327
0
W
Ares
7,550
1,079
0
0
0
150,125
0
L
Sol
5,757
822
11
2
0
101,975
0
W
Hades
8,256
1,179
16
2
0
128,410
0
L
Tyr
5,495
785
11
2
0
126,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role