Player Matchup

Horus
Horus
Dogchtryg
Horus
Level 68
God Stats
7W - 9L
1,519 SR
Queue Stats
165W - 186L
1,397 Elo+
Party 1
Nox
Nox
WYbertje
Nox
Level 41
God Stats
5W - 4L
1,622 SR
Queue Stats
82W - 112L
1,392 Elo+
Party 3
Mercury
Mercury
flashiix
Mercury
Level 99
God Stats
4W - 1L
1,413 SR
Queue Stats
103W - 93L
1,480 Elo+
Party 3
Vamana
Vamana
iambigzigg
Vamana
Level 66
God Stats
2W - 0L
1,254 SR
Queue Stats
124W - 136L
1,469 Elo+
Party 3
Danzaburou
Danzaburou
nolan_henry05
Danzaburou
Level 47
God Stats
15W - 22L
1,397 SR
Queue Stats
67W - 80L
1,391 Elo+
Party 1
Team Averages
Level 64
1,441 SR
1,426 Elo+

VS

Team Averages
Level 57
1,492 SR
1,449 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Darkcat847
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,350 Elo+
Party 2
Neith
Neith
Darodah936
Neith
Level 17
God Stats
0W - 2L
1,331 SR
Queue Stats
3W - 9L
1,350 Elo+
Party 2
Fenrir
Fenrir
Josema2101
Fenrir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 50L
1,359 Elo+
Party 2
Cerberus
Cerberus
Smi7hy4629
Cerberus
Level 49
God Stats
0W - 2L
1,628 SR
Queue Stats
6W - 15L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dogchtryg
Horus
14
6 / 1 / 6
9,670
537
6,745
15,322
10,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 3 / 4
9,485
527
10,068
7,983
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
flashiix
Mercury
16
4 / 3 / 4
9,564
531
8,327
15,914
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
iambigzigg
Vamana
15
1 / 4 / 0
9,150
508
9,903
13,692
11,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
nolan_henry05
Danzaburou
17
4 / 3 / 7
10,544
586
12,017
10,343
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
2 / 1 / 0
8,656
481
3,991
7,965
3,123
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Darkcat847
Sun Wukong
16
6 / 2 / 3
9,905
550
14,267
13,469
7,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
12
3 / 7 / 2
7,792
433
7,206
9,747
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Josema2101
Fenrir
14
2 / 3 / 9
8,754
486
10,753
12,999
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Smi7hy4629
Cerberus
12
1 / 4 / 5
8,007
445
4,404
20,220
15,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
17
Kills
14
14
Deaths
17
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
1
0
2
L
Sun Wukong
Darkcat847
Sun Wukong
6
2
3
3.75
L
Neith
3
7
2
0.57
W
Horus
Dogchtryg
Horus
6
1
6
9
L
Fenrir
Josema2101
Fenrir
2
3
9
2.17
L
Cerberus
Smi7hy4629
Cerberus
1
4
5
0.88
W
2
3
4
1.33
W
Mercury
flashiix
Mercury
4
3
4
2
W
Vamana
iambigzigg
Vamana
1
4
0
0.25
W
Danzaburou
nolan_henry05
Danzaburou
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,060
Damage
40,621
63,254
Taken
64,400
33,909
Mitigated
34,613
23,356
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
3,991
243
0
4,566
7,965
3,123
0
2,303
5,662
58,117
0
L
Sun Wukong
Darkcat847
Sun Wukong
14,267
3,581
0
2,381
13,469
7,625
0
636
12,833
0
55,066
L
Neith
7,206
2,831
0
899
9,747
3,539
0
2,868
6,879
0
30,785
W
Horus
Dogchtryg
Horus
6,745
3,233
1,377
6,096
15,322
10,508
96
2,877
12,445
0
25,431
L
Fenrir
Josema2101
Fenrir
10,753
3,808
0
1,098
12,999
5,253
0
2,536
10,463
0
58,457
L
Cerberus
Smi7hy4629
Cerberus
4,404
401
163
4,465
20,220
15,073
0
2,568
17,652
22,128
0
W
10,068
1,070
0
745
7,983
3,423
0
2,243
5,740
60,663
0
W
Mercury
flashiix
Mercury
8,327
3,213
0
5,882
15,914
5,250
0
1,878
14,036
0
67,288
W
Vamana
iambigzigg
Vamana
9,903
5,437
0
5,408
13,692
11,078
67
0
13,692
0
59,635
W
Danzaburou
nolan_henry05
Danzaburou
12,017
6,184
337
3,511
10,343
3,650
2,864
1,397
8,946
0
77,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,413
Gold Earned
43,114
494
Minions Killed
390
0
Camps Cleared
0
1,793,133
Distance Traveled
1,667,998
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,656
481
111
6
0
292,496
5
L
Sun Wukong
9,905
550
98
5
0
374,246
2
L
Neith
7,792
433
63
4
0
297,270
0
W
Horus
9,670
537
24
1
0
365,136
1
L
Fenrir
8,754
486
82
5
0
388,524
0
L
Cerberus
8,007
445
36
2
0
315,462
0
W
Nox
9,485
527
116
6
0
339,625
2
W
Mercury
9,564
531
105
6
0
452,024
8
W
Vamana
9,150
508
119
7
0
331,325
2
W
Danzaburou
10,544
586
130
7
0
305,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role