Player Matchup

Fenrir
Fenrir
OmgInsane
Fenrir
Level 60
God Stats
0W - 2L
1,243 SR
Queue Stats
29W - 36L
1,373 Elo+
Party 2
Charybdis
Charybdis
aitorr280
Charybdis
Level 87
God Stats
5W - 4L
1,603 SR
Queue Stats
45W - 50L
1,413 Elo+
Party 3
Cthulhu
Cthulhu
carpe-diem095
Cthulhu
Level 56
God Stats
5W - 16L
1,372 SR
Queue Stats
10W - 24L
1,320 Elo+
Party 3
Anubis
Anubis
drgz23
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
justVictor
Yu Huang
Level 108
God Stats
1W - 2L
1,315 SR
Queue Stats
24W - 32L
1,362 Elo+
Party 2
Team Averages
Level 68
1,407 SR
1,394 Elo+

VS

Team Averages
Level 59
1,582 SR
1,362 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
An7onio857
Nike
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
216W - 278L
1,327 Elo+
Party 1
Chang'e
Chang'e
MistressMeg
Chang'e
Level 45
God Stats
16W - 12L
1,820 SR
Queue Stats
107W - 150L
1,295 Elo+
Solo
Kukulkan
Kukulkan
frankygf88
Kukulkan
Level 38
God Stats
13W - 14L
1,712 SR
Queue Stats
248W - 312L
1,303 Elo+
Party 1
Thanatos
Thanatos
radler2
Thanatos
Level 98
God Stats
9W - 20L
1,378 SR
Queue Stats
268W - 313L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OmgInsane
Fenrir
13
5 / 3 / 1
8,448
528
6,337
10,371
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
aitorr280
Charybdis
10
1 / 5 / 1
6,868
429
3,771
9,556
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
11
0 / 4 / 1
6,659
416
2,754
10,780
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
drgz23
Anubis
11
1 / 6 / 1
6,813
426
4,225
7,554
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yu Huang
justVictor
Yu Huang
13
0 / 4 / 3
7,523
470
1,410
10,392
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 1 / 5
8,340
521
5,755
7,474
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 4
8,662
541
4,477
9,876
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Chang'e
MistressMeg
Chang'e
12
3 / 0 / 5
7,658
479
6,670
7,579
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
frankygf88
Kukulkan
14
2 / 2 / 3
8,589
537
5,389
5,019
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
radler2
Thanatos
16
11 / 2 / 4
9,640
603
10,938
13,184
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
22
22
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
5
6.5
W
2
2
4
2
W
Chang'e
MistressMeg
Chang'e
3
0
5
5.5
L
Fenrir
OmgInsane
Fenrir
5
3
1
1.83
L
Charybdis
aitorr280
Charybdis
1
5
1
0.3
L
Cthulhu
0
4
1
0.13
L
Anubis
drgz23
Anubis
1
6
1
0.25
W
Kukulkan
frankygf88
Kukulkan
2
2
3
1.75
L
Yu Huang
justVictor
Yu Huang
0
4
3
0.38
W
Thanatos
radler2
Thanatos
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
33,229
48,653
Taken
43,132
15,830
Mitigated
17,019
10,865
Healing
22,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,755
3,136
0
1,979
7,474
1,962
152
1,053
6,421
0
45,840
W
4,477
111
0
1,248
9,876
6,609
1,489
2,382
7,230
6,873
40,320
W
Chang'e
MistressMeg
Chang'e
6,670
1,239
1,342
4,214
7,579
2,137
816
1,490
6,089
35,402
1,682
L
Fenrir
OmgInsane
Fenrir
6,337
1,266
0
2,918
10,371
3,025
0
825
9,446
0
33,223
L
Charybdis
aitorr280
Charybdis
3,771
2,016
0
2,091
9,556
1,536
0
2,738
6,818
0
29,882
L
Cthulhu
2,754
362
0
2,277
10,780
5,992
0
3,494
7,286
21,570
0
L
Anubis
drgz23
Anubis
4,225
184
33
765
7,554
2,475
35
2,013
5,193
29,514
0
W
Kukulkan
frankygf88
Kukulkan
5,389
347
0
438
5,019
1,616
1,163
867
4,152
51,367
0
L
Yu Huang
justVictor
Yu Huang
1,410
145
0
2,781
10,392
2,802
285
3,354
7,038
36,690
0
W
Thanatos
radler2
Thanatos
10,938
2,812
0
13,117
13,184
4,695
1,355
2,303
10,851
0
52,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,311
Gold Earned
42,889
287
Minions Killed
427
0
Camps Cleared
0
1,329,423
Distance Traveled
1,467,307
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,340
521
97
6
0
290,923
6
W
Nike
8,662
541
102
6
0
272,754
1
W
Chang'e
7,658
479
57
4
0
286,671
10
L
Fenrir
8,448
528
51
3
0
298,927
3
L
Charybdis
6,868
429
61
4
0
239,397
0
L
Cthulhu
6,659
416
29
2
0
275,906
1
L
Anubis
6,813
426
57
4
0
240,297
0
W
Kukulkan
8,589
537
87
5
0
308,691
1
L
Yu Huang
7,523
470
89
6
0
274,896
11
W
Thanatos
9,640
603
84
5
0
308,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role