Player Matchup

Thanatos
Thanatos
AXUX32
Thanatos
Level 93
God Stats
1W - 0L
1,263 SR
Queue Stats
51W - 50L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
Jart5a
Sun Wukong
Level 17
God Stats
5W - 2L
1,576 SR
Queue Stats
196W - 205L
1,473 Elo+
Party 2
Sol
Sol
Neozon
Sol
Level 14
God Stats
3W - 3L
1,309 SR
Queue Stats
7W - 10L
1,187 Elo+
Party 1
Ullr
Ullr
NotToxicOrNot
Ullr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,187 Elo+
Party 1
Sobek
Sobek
SpeedCred
Sobek
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,187 Elo+
Party 1
Team Averages
Level 40
1,429 SR
1,315 Elo+

VS

Team Averages
Level 37
1,428 SR
1,312 Elo+
Zeus
Zeus
Arkenys00
Zeus
Level 34
God Stats
2W - 4L
1,254 SR
Queue Stats
89W - 95L
1,281 Elo+
Party 3
Skadi
Skadi
Artémis141
Skadi
Level 16
God Stats
0W - 2L
1,229 SR
Queue Stats
8W - 21L
1,238 Elo+
Party 3
Danzaburou
Danzaburou
GoreCore666
Danzaburou
Level 48
God Stats
90W - 79L
1,446 SR
Queue Stats
113W - 125L
1,363 Elo+
Solo
Ymir
Ymir
nairodxxz
Ymir
Level 40
God Stats
2W - 1L
1,710 SR
Queue Stats
67W - 67L
1,350 Elo+
Party 3
Bakasura
Bakasura
nicolasnbo
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 139L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AXUX32
Thanatos
11
11 / 2 / 2
7,452
745
7,439
8,749
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Jart5a
Sun Wukong
11
2 / 1 / 1
6,153
615
3,354
6,896
3,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Neozon
Sol
10
3 / 2 / 4
6,407
641
4,786
5,270
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 3 / 2
5,191
519
3,783
6,046
1,432
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
SpeedCred
Sobek
8
1 / 0 / 4
5,229
523
1,967
7,275
4,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
0 / 8 / 1
4,610
461
3,071
6,549
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,488
449
1,973
3,912
917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
GoreCore666
Danzaburou
8
2 / 2 / 1
4,823
482
4,623
5,521
962
Ymir
9
1 / 3 / 1
5,322
532
3,912
6,161
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
nicolasnbo
Bakasura
10
4 / 4 / 0
6,045
605
4,353
6,424
2,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
19
Kills
7
8
Deaths
20
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AXUX32
Thanatos
11
2
2
6
L
Zeus
0
8
1
0.06
L
0
3
1
0.17
L
Danzaburou
GoreCore666
Danzaburou
2
2
1
1.25
W
Sun Wukong
Jart5a
Sun Wukong
2
1
1
2.5
W
Sol
Neozon
Sol
3
2
4
2.5
W
2
3
2
1
W
Sobek
SpeedCred
Sobek
1
0
4
3
L
Ymir
1
3
1
0.5
L
Bakasura
nicolasnbo
Bakasura
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,329
Damage
17,932
34,236
Taken
28,567
13,943
Mitigated
8,324
14,565
Healing
3,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AXUX32
Thanatos
7,439
1,887
0
6,285
8,749
3,403
178
1,349
6,972
0
35,141
L
Zeus
3,071
489
0
0
6,549
1,450
454
2,861
3,688
17,777
0
L
1,973
1,132
0
401
3,912
917
248
1,638
2,274
0
15,334
L
Danzaburou
GoreCore666
Danzaburou
4,623
2,317
0
2,014
5,521
962
0
809
4,712
0
23,456
W
Sun Wukong
Jart5a
Sun Wukong
3,354
361
0
2,753
6,896
3,383
80
3,270
3,470
0
33,115
W
Sol
Neozon
Sol
4,786
2,421
0
1,851
5,270
1,470
4,276
787
4,278
35,963
0
W
3,783
1,569
0
809
6,046
1,432
985
486
5,420
0
23,898
W
Sobek
SpeedCred
Sobek
1,967
206
333
2,534
7,275
4,255
404
889
6,386
9,385
0
L
Ymir
3,912
1,165
0
0
6,161
2,764
0
955
5,206
22,269
0
L
Bakasura
nicolasnbo
Bakasura
4,353
2,876
0
1,197
6,424
2,231
0
490
5,934
0
21,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,432
Gold Earned
25,288
280
Minions Killed
205
0
Camps Cleared
0
912,207
Distance Traveled
920,649
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,452
745
67
7
0
194,761
2
L
Zeus
4,610
461
30
3
0
167,768
0
L
Skadi
4,488
449
37
4
0
193,382
1
L
Danzaburou
4,823
482
35
4
0
193,542
2
W
Sun Wukong
6,153
615
85
9
0
204,451
2
W
Sol
6,407
641
71
7
0
169,823
1
W
Ullr
5,191
519
48
5
0
156,466
1
W
Sobek
5,229
523
9
1
0
186,706
4
L
Ymir
5,322
532
46
5
0
172,267
2
L
Bakasura
6,045
605
57
6
0
193,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role