Player Matchup

Athena
Athena
Bronze V
 
Athena
Bronze V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
Goken kai
Izanami
Gold V
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
142W - 136L
1,396 MMR
Solo
Raijin
Raijin
Bronze V
Itzitop
Raijin
Bronze V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,408 MMR
Solo
Loki
Loki
Gold III
SheaButterMan
Loki
Gold III
Level 110
God Stats
1W - 6L
1,489 SR
Queue Stats
128W - 128L
1,448 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
bigtone51
Sun Wukong
Silver I
Level 139
God Stats
15W - 7L
1,614 SR
Queue Stats
49W - 47L
1,395 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,520 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,527 SR
1,439 MMR
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Gold V
JABBAWOCKE3E
Ullr
Gold V
Level 125
God Stats
17W - 13L
1,558 SR
Queue Stats
81W - 76L
1,384 MMR
Solo
Bellona
Bellona
Silver II
Skyrim2XL
Bellona
Silver II
Level 89
God Stats
4W - 8L
1,282 SR
Queue Stats
36W - 42L
1,217 MMR
Party 1
He Bo
He Bo
Gold IV
The Wild GaMer9
He Bo
Gold IV
Level 66
God Stats
7W - 3L
1,654 SR
Queue Stats
29W - 25L
1,713 MMR
Party 1
Sobek
Sobek
Silver I
xBeezy2
Sobek
Silver I
Level 110
God Stats
2W - 6L
1,638 SR
Queue Stats
143W - 145L
1,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 2 / 9
9,364
493
7,749
16,344
15,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Goken kai
Izanami
17
5 / 1 / 3
10,371
546
8,104
9,900
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Itzitop
Raijin
10
0 / 3 / 3
7,120
375
3,302
4,671
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 6 / 4
10,328
544
11,117
15,983
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
bigtone51
Sun Wukong
15
4 / 4 / 0
9,717
511
10,690
16,992
11,455
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AwilixCliodhnaKing ArthurBastet

VS

Bans
ShivaMerlinThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
3 / 6 / 1
8,841
465
6,776
8,837
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
0 / 3 / 2
8,728
459
5,120
11,030
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Skyrim2XL
Bellona
16
5 / 2 / 4
10,470
551
10,892
13,948
12,407
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 3 / 5
11,470
604
14,856
13,754
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
xBeezy2
Sobek
13
0 / 3 / 3
8,224
433
4,642
15,269
14,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
17
Kills
15
16
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
2
9
3.25
W
Discordia
 
Discordia
3
6
1
0.58
L
Izanami
Goken kai
Izanami
5
1
3
6.5
L
Raijin
Itzitop
Raijin
0
3
3
0.5
W
0
3
2
0.33
L
6
6
4
1.33
W
Bellona
Skyrim2XL
Bellona
5
2
4
3.5
W
7
3
5
3.17
L
Sun Wukong
bigtone51
Sun Wukong
4
4
0
1
W
Sobek
xBeezy2
Sobek
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
42,286
63,890
Taken
62,838
38,063
Mitigated
38,560
18,752
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
7,749
2,846
304
3,008
16,344
15,020
0
7,974
8,099
25,042
0
W
Discordia
 
Discordia
6,776
452
0
1,310
8,837
2,958
0
2,087
6,750
50,052
0
L
Izanami
Goken kai
Izanami
8,104
4,711
0
3,736
9,900
4,029
924
2,595
7,271
0
89,597
L
Raijin
Itzitop
Raijin
3,302
153
0
1,225
4,671
1,323
0
1,504
3,051
25,151
0
W
5,120
2,213
0
2,696
11,030
3,667
510
1,346
9,684
0
65,957
L
11,117
5,114
0
4,642
15,983
6,236
674
8,485
7,338
0
74,042
W
Bellona
Skyrim2XL
Bellona
10,892
3,000
0
3,661
13,948
12,407
470
2,142
11,806
0
65,499
W
14,856
814
0
6,590
13,754
4,945
40
1,915
11,839
93,357
0
L
Sun Wukong
bigtone51
Sun Wukong
10,690
1,373
0
5,837
16,992
11,455
0
5,079
11,857
0
64,929
W
Sobek
xBeezy2
Sobek
4,642
476
346
3,927
15,269
14,583
0
3,561
11,708
14,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,900
Gold Earned
47,733
489
Minions Killed
492
0
Camps Cleared
0
1,770,306
Distance Traveled
1,767,133
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,364
493
38
2
0
411,273
6
W
Discordia
8,841
465
95
5
0
299,896
5
L
Izanami
10,371
546
156
8
0
361,099
8
L
Raijin
7,120
375
42
2
0
246,049
5
W
Ullr
8,728
459
120
6
0
338,272
6
L
Loki
10,328
544
116
6
0
388,074
2
W
Bellona
10,470
551
126
7
0
361,679
5
W
He Bo
11,470
604
142
7
0
410,369
4
L
Sun Wukong
9,717
511
137
7
0
363,811
5
W
Sobek
8,224
433
9
0
0
356,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role