Player Matchup

Hera
Hera
CoMMaNDrCARL
Hera
Level 106
God Stats
6W - 5L
1,384 SR
Queue Stats
206W - 221L
1,445 Elo+
Solo
Horus
Horus
HydroH3nny
Horus
Level 109
God Stats
1W - 0L
1,486 SR
Queue Stats
33W - 30L
1,461 Elo+
Solo
Geb
Geb
LazyShiron
Geb
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 46L
1,076 Elo+
Party 2
Susano
Susano
MaMereEstBonne
Susano
Level 119
God Stats
3W - 4L
1,515 SR
Queue Stats
399W - 420L
1,460 Elo+
Solo
Izanami
Izanami
Twitch_Guinas44
Izanami
Level 99
God Stats
2W - 0L
1,654 SR
Queue Stats
28W - 44L
1,132 Elo+
Party 2
Team Averages
Level 100
1,508 SR
1,315 Elo+

VS

Team Averages
Level 134
1,552 SR
1,498 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
EvoX I Xclusiv
Yu Huang
Level 160
God Stats
13W - 20L
1,609 SR
Queue Stats
236W - 261L
1,482 Elo+
Party 1
Set
Set
Lzdmfckmeazy
Set
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 145L
1,461 Elo+
Solo
Guan Yu
Guan Yu
Palminox
Guan Yu
Level 107
God Stats
5W - 5L
1,742 SR
Queue Stats
622W - 736L
1,532 Elo+
Solo
Olorun
Olorun
SphericRhyme589
Olorun
Level 130
God Stats
9W - 19L
1,407 SR
Queue Stats
409W - 434L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,684
452
8,429
5,279
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
16
1 / 1 / 1
9,186
540
7,292
11,653
12,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 1 / 3
7,894
464
4,478
9,170
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 0 / 4
9,085
534
6,055
11,056
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 4
8,983
528
10,015
8,429
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 2 / 0
8,647
509
8,511
11,568
5,240
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
13
0 / 2 / 0
7,651
450
4,146
5,323
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 0
7,065
416
1,667
10,238
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
Palminox
Guan Yu
11
1 / 2 / 1
7,366
433
3,562
12,513
8,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 3 / 1
8,158
480
8,485
12,707
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
4
5
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
0
0.5
W
0
1
3
1.5
L
Yu Huang
0
2
0
0
W
Horus
1
1
1
1.5
W
3
1
3
4.5
L
0
2
0
0
W
4
0
4
6
L
Guan Yu
Palminox
Guan Yu
1
2
1
0.75
L
2
3
1
0.83
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,269
Damage
26,371
45,587
Taken
52,349
26,166
Mitigated
23,292
13,531
Healing
17,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,511
3,873
171
4,811
11,568
5,240
0
885
10,683
0
62,174
W
8,429
1,464
0
693
5,279
1,557
27
2,093
3,186
57,471
0
L
Yu Huang
4,146
74
0
250
5,323
1,933
0
1,945
3,312
54,042
0
W
Horus
7,292
2,268
157
3,555
11,653
12,081
0
0
11,653
6,004
56,341
W
4,478
812
629
2,800
9,170
5,433
90
4,103
5,067
13,118
0
L
1,667
534
0
1,050
10,238
3,281
0
3,418
6,129
0
43,845
W
6,055
199
0
4,070
11,056
3,863
0
2,672
8,384
0
63,727
L
Guan Yu
Palminox
Guan Yu
3,562
169
2,400
3,846
12,513
8,985
0
4,183
8,170
0
24,007
L
8,485
3,258
322
5,078
12,707
3,853
0
2,697
9,920
52,465
3,704
W
10,015
5,294
0
1,627
8,429
3,232
758
3,481
4,948
0
76,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
38,887
504
Minions Killed
445
0
Camps Cleared
0
1,708,653
Distance Traveled
1,639,948
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,647
509
125
7
0
339,366
3
W
Hera
7,684
452
124
7
0
346,422
7
L
Yu Huang
7,651
450
118
7
0
312,465
5
W
Horus
9,186
540
120
7
0
325,612
3
W
Geb
7,894
464
15
1
0
345,599
2
L
Set
7,065
416
75
4
0
353,800
3
W
Susano
9,085
534
111
7
0
380,927
5
L
Guan Yu
7,366
433
31
2
0
328,610
4
L
Olorun
8,158
480
96
6
0
305,707
0
W
Izanami
8,983
528
134
8
0
310,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role