Player Matchup

Sun Wukong
Sun Wukong
EL_MoNo_JC9
Sun Wukong
Level 88
God Stats
2W - 1L
1,680 SR
Queue Stats
56W - 43L
1,426 Elo+
Solo
Osiris
Osiris
GrandJuice
Osiris
Level 68
God Stats
8W - 15L
1,471 SR
Queue Stats
169W - 165L
1,418 Elo+
Solo
Horus
Horus
errorfromdanorth
Horus
Level 61
God Stats
94W - 76L
1,541 SR
Queue Stats
683W - 730L
1,479 Elo+
Solo
Nox
Nox
jake123xyz
Nox
Level 49
God Stats
2W - 2L
1,358 SR
Queue Stats
129W - 174L
1,370 Elo+
Solo
Medusa
Medusa
toasty_chip
Medusa
Level 69
God Stats
9W - 4L
1,780 SR
Queue Stats
47W - 39L
1,390 Elo+
Solo
Team Averages
Level 67
1,566 SR
1,417 Elo+

VS

Team Averages
Level 108
1,519 SR
1,340 Elo+
Nike
Nike
ArborlyTag34070
Nike
Level 146
God Stats
6W - 3L
1,639 SR
Queue Stats
21W - 19L
1,480 Elo+
Solo
Anubis
Anubis
Aruba2004
Anubis
Level 49
God Stats
4W - 5L
1,458 SR
Queue Stats
34W - 47L
1,397 Elo+
Solo
Ne Zha
Ne Zha
C0braKaiNvrDies
Ne Zha
Level 160
God Stats
11W - 14L
1,501 SR
Queue Stats
332W - 408L
1,393 Elo+
Solo
Hou Yi
Hou Yi
Hearrteaterr
Hou Yi
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 125L
1,445 Elo+
Solo
Atlas
Atlas
frostbited22
Atlas
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
984 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EL_MoNo_JC9
Sun Wukong
16
4 / 2 / 4
9,488
558
9,017
12,585
6,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
GrandJuice
Osiris
15
2 / 1 / 0
8,733
514
5,371
12,765
13,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 9
9,287
546
10,839
16,827
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 2 / 2
7,970
469
7,676
9,283
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
17
10 / 1 / 3
10,897
641
13,750
9,413
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
9,178
540
6,039
10,138
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Aruba2004
Anubis
13
4 / 2 / 0
8,336
490
7,207
8,784
4,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 2
8,670
510
9,446
14,477
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
13
1 / 7 / 1
7,743
455
3,302
12,672
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 7 / 1
7,275
428
5,224
18,152
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
23
Kills
8
8
Deaths
23
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Anubis
Aruba2004
Anubis
4
2
0
2
L
2
6
2
0.5
W
Sun Wukong
EL_MoNo_JC9
Sun Wukong
4
2
4
3
W
Osiris
GrandJuice
Osiris
2
1
0
2
L
Hou Yi
1
7
1
0.21
W
3
2
9
3.75
L
1
7
1
0.21
W
4
2
2
2.5
W
Medusa
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,653
Damage
31,218
60,873
Taken
64,223
37,473
Mitigated
29,938
19,954
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,039
589
0
1,512
10,138
7,959
182
516
9,622
7,089
57,297
L
Anubis
Aruba2004
Anubis
7,207
493
0
3,728
8,784
4,458
90
3,820
4,964
39,345
0
L
9,446
2,462
0
2,115
14,477
5,168
2,960
951
13,526
0
58,288
W
Sun Wukong
EL_MoNo_JC9
Sun Wukong
9,017
2,259
0
3,434
12,585
6,912
126
2,936
9,608
0
74,463
W
Osiris
GrandJuice
Osiris
5,371
2,187
0
4,132
12,765
13,430
375
840
11,327
0
51,427
L
Hou Yi
3,302
1,533
0
2,578
12,672
1,766
0
0
12,672
0
37,582
W
10,839
5,323
1,667
7,003
16,827
10,173
722
5,007
11,736
0
36,254
L
5,224
1,979
215
2,480
18,152
10,587
288
2,389
15,763
22,490
0
W
7,676
509
0
0
9,283
3,264
720
3,751
5,444
25,706
0
W
Medusa
13,750
5,776
0
3,718
9,413
3,694
2,202
1,290
8,123
0
85,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,375
Gold Earned
41,202
485
Minions Killed
415
0
Camps Cleared
0
1,610,681
Distance Traveled
1,304,743
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,178
540
143
8
0
267,708
5
L
Anubis
8,336
490
77
5
0
223,666
1
L
Ne Zha
8,670
510
95
6
0
276,065
0
W
Sun Wukong
9,488
558
127
7
0
339,276
2
W
Osiris
8,733
514
126
7
0
280,263
8
L
Hou Yi
7,743
455
68
4
0
244,102
4
W
Horus
9,287
546
56
3
0
325,516
3
L
Atlas
7,275
428
32
2
0
293,202
0
W
Nox
7,970
469
40
2
0
330,347
0
W
Medusa
10,897
641
136
8
0
335,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role