Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
DesignFury
Heimdallr
Gold III
Level 117
God Stats
3W - 4L
1,646 SR
Queue Stats
90W - 93L
1,459 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
Hnaugur
Tsukuyomi
Gold III
Level 149
God Stats
10W - 9L
1,572 SR
Queue Stats
99W - 93L
1,568 MMR
Solo
Sol
Sol
Gold II
Leeky papi
Sol
Gold II
Level 100
God Stats
4W - 7L
1,541 SR
Queue Stats
76W - 81L
1,613 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
bryan122wwe
Sylvanus
Gold IV
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 283L
1,547 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,552 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,672 SR
1,539 MMR
Cliodhna
Cliodhna
Gold II
ConniJohnson
Cliodhna
Gold II
Level 128
God Stats
7W - 4L
1,688 SR
Queue Stats
322W - 313L
1,489 MMR
Party 1
Danzaburou
Danzaburou
Gold III
GMKTGMKT
Danzaburou
Gold III
Level 115
God Stats
25W - 16L
1,604 SR
Queue Stats
204W - 199L
1,557 MMR
Solo
Hades
Hades
Gold I
WoodlandBeret92
Hades
Gold I
Level 130
God Stats
16W - 14L
1,794 SR
Queue Stats
403W - 412L
1,675 MMR
Party 1
Athena
Athena
Silver III
Zz_Brian__zZ
Athena
Silver III
Level 139
God Stats
2W - 1L
1,675 SR
Queue Stats
16W - 15L
1,485 MMR
Solo
Horus
Horus
Gold III
iTzNotGHosT
Horus
Gold III
Level 123
God Stats
26W - 18L
1,597 SR
Queue Stats
391W - 400L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 6 / 1
5,322
484
4,549
10,198
4,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
DesignFury
Heimdallr
10
1 / 5 / 1
5,730
521
4,837
8,781
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Hnaugur
Tsukuyomi
10
2 / 3 / 2
6,124
557
6,984
10,057
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 0
5,612
510
3,621
4,719
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
bryan122wwe
Sylvanus
9
0 / 4 / 0
5,283
480
3,150
10,383
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayAtlasAgniIzanami

VS

Bans
ArachneBastetLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ConniJohnson
Cliodhna
13
4 / 0 / 5
7,504
682
5,553
5,968
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
GMKTGMKT
Danzaburou
11
5 / 2 / 2
6,856
623
7,823
9,193
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
2 / 1 / 6
7,570
688
6,324
9,593
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
10
2 / 0 / 10
6,629
603
2,829
10,097
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 3 / 2
7,637
694
7,770
9,989
7,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
19
20
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
1
0.42
W
Cliodhna
ConniJohnson
Cliodhna
4
0
5
6.5
L
Heimdallr
DesignFury
Heimdallr
1
5
1
0.3
W
Danzaburou
GMKTGMKT
Danzaburou
5
2
2
3
L
Tsukuyomi
Hnaugur
Tsukuyomi
2
3
2
1
L
1
2
0
0.5
W
2
1
6
5
W
Athena
2
0
10
7
L
Sylvanus
bryan122wwe
Sylvanus
0
4
0
0
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,141
Damage
30,299
44,138
Taken
44,840
16,171
Mitigated
22,815
12,892
Healing
19,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,549
1,327
0
2,728
10,198
4,216
0
903
9,295
0
15,239
W
Cliodhna
ConniJohnson
Cliodhna
5,553
584
0
715
5,968
2,003
0
1,122
4,846
0
48,572
L
Heimdallr
DesignFury
Heimdallr
4,837
2,178
0
1,696
8,781
2,697
0
1,154
7,627
0
29,394
W
Danzaburou
GMKTGMKT
Danzaburou
7,823
3,148
0
3,818
9,193
2,553
368
347
8,814
0
37,214
L
Tsukuyomi
Hnaugur
Tsukuyomi
6,984
869
0
3,492
10,057
3,126
0
1,732
8,325
0
31,847
L
3,621
965
0
2,005
4,719
1,168
0
1,418
3,301
30,430
0
W
6,324
760
947
5,677
9,593
4,366
584
3,209
6,352
53,079
0
W
Athena
2,829
611
241
3,215
10,097
6,141
145
1,563
8,534
14,752
0
L
Sylvanus
bryan122wwe
Sylvanus
3,150
986
294
2,677
10,383
4,964
0
3,946
6,437
20,831
9,747
W
7,770
3,301
373
4,732
9,989
7,752
1,366
108
9,592
0
37,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,071
Gold Earned
36,196
264
Minions Killed
368
0
Camps Cleared
0
1,022,734
Distance Traveled
1,226,163
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,322
484
24
2
0
212,346
2
W
Cliodhna
7,504
682
94
9
0
282,364
0
L
Heimdallr
5,730
521
54
5
0
196,372
2
W
Danzaburou
6,856
623
72
7
0
234,318
4
L
Tsukuyomi
6,124
557
70
6
0
252,274
5
L
Sol
5,612
510
54
5
0
185,390
2
W
Hades
7,570
688
109
10
0
234,211
0
W
Athena
6,629
603
27
2
0
263,351
2
L
Sylvanus
5,283
480
62
6
0
176,352
2
W
Horus
7,637
694
66
6
0
211,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role