Player Matchup

Bellona
Bellona
Arminiux
Bellona
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
571W - 631L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Come2Dubai
Sun Wukong
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
528W - 510L
1,578 Elo+
Solo
Raijin
Raijin
Deathpool44
Raijin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,486 Elo+
Solo
Hachiman
Hachiman
Hanednl
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,391 Elo+
Solo
He Bo
He Bo
Suzukura
He Bo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,728 Elo+
Solo
Team Averages
Level 34
1,500 SR
1,537 Elo+

VS

Team Averages
Level 45
1,622 SR
1,569 Elo+
King Arthur
King Arthur
Donuts_Crunchy
King Arthur
Level 89
God Stats
3W - 5L
1,733 SR
Queue Stats
120W - 133L
1,419 Elo+
Solo
The Morrigan
The Morrigan
Statham2077
The Morrigan
Level 28
God Stats
2W - 3L
1,518 SR
Queue Stats
151W - 68L
1,653 Elo+
Party 1
Medusa
Medusa
Vielth
Medusa
Level 61
God Stats
4W - 6L
1,307 SR
Queue Stats
479W - 258L
1,665 Elo+
Party 1
Baba Yaga
Baba Yaga
Zukludu
Baba Yaga
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ПотныйЧпокер
Ah Muzen Cab
Level 25
God Stats
11W - 2L
2,054 SR
Queue Stats
74W - 31L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arminiux
Bellona
16
4 / 4 / 19
10,001
769
12,919
14,654
15,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Come2Dubai
Sun Wukong
19
7 / 2 / 21
12,035
926
11,571
20,107
18,486
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
16
3 / 4 / 16
10,381
799
8,590
12,700
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Hanednl
Hachiman
16
1 / 3 / 18
9,513
732
10,041
11,845
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Suzukura
He Bo
20
17 / 3 / 11
13,009
1,001
36,519
17,271
7,990
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Donuts_Crunchy
King Arthur
13
3 / 8 / 5
8,620
663
5,968
20,521
16,036
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Statham2077
The Morrigan
15
4 / 8 / 5
9,241
711
11,974
8,868
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Vielth
Medusa
15
1 / 7 / 5
8,700
669
15,415
16,582
8,340
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Baba Yaga
Zukludu
Baba Yaga
16
1 / 6 / 6
8,924
686
9,308
12,924
5,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 3 / 5
10,006
770
17,872
25,737
12,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
41
32
Kills
15
16
Deaths
32
85
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
Arminiux
Bellona
4
4
19
3.38
W
Sun Wukong
Come2Dubai
Sun Wukong
7
2
21
8.75
W
Raijin
3
4
16
2.75
L
King Arthur
Donuts_Crunchy
King Arthur
3
8
5
0.69
W
Hachiman
Hanednl
Hachiman
1
3
18
3.33
L
The Morrigan
Statham2077
The Morrigan
4
8
5
0.81
W
He Bo
Suzukura
He Bo
17
3
11
7.5
L
Medusa
Vielth
Medusa
1
7
5
0.5
L
Baba Yaga
Zukludu
Baba Yaga
1
6
6
0.67
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,640
Damage
60,537
76,577
Taken
84,632
52,830
Mitigated
46,313
35,028
Healing
24,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Arminiux
Bellona
12,919
1,854
2,594
2,424
14,654
15,332
704
3,425
11,196
0
18,856
W
Sun Wukong
Come2Dubai
Sun Wukong
11,571
1,932
4,773
7,704
20,107
18,486
906
4,482
15,625
0
24,378
W
Raijin
8,590
1,473
952
2,384
12,700
6,510
1,530
3,315
9,353
30,846
0
L
King Arthur
Donuts_Crunchy
King Arthur
5,968
757
208
3,828
20,521
16,036
0
9,118
11,059
0
9,705
W
Hachiman
Hanednl
Hachiman
10,041
5,698
564
3,290
11,845
4,512
100
4,181
7,664
0
22,383
L
The Morrigan
Statham2077
The Morrigan
11,974
865
0
338
8,868
3,249
0
3,880
4,957
17,488
4,543
W
He Bo
Suzukura
He Bo
36,519
1,662
1,769
8,574
17,271
7,990
1,076
4,024
13,168
55,186
0
L
Medusa
Vielth
Medusa
15,415
4,180
728
1,093
16,582
8,340
0
9,248
7,212
0
25,647
L
Baba Yaga
Zukludu
Baba Yaga
9,308
161
138
4,142
12,924
5,755
0
7,287
5,447
19,535
0
L
17,872
3,160
1,493
12,986
25,737
12,933
0
15,576
9,993
0
34,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,939
Gold Earned
45,491
183
Minions Killed
99
0
Camps Cleared
0
1,343,338
Distance Traveled
1,144,266
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,001
769
19
1
0
255,083
1
W
Sun Wukong
12,035
926
34
3
0
285,861
0
W
Raijin
10,381
799
64
5
0
244,207
2
L
King Arthur
8,620
663
4
0
0
168,650
0
W
Hachiman
9,513
732
19
1
0
267,291
4
L
The Morrigan
9,241
711
17
1
0
211,129
0
W
He Bo
13,009
1,001
47
4
0
290,896
0
L
Medusa
8,700
669
25
2
0
257,625
2
L
Baba Yaga
8,924
686
24
2
0
235,235
1
L
Ah Muzen Cab
10,006
770
29
2
0
271,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role