Player Matchup

Nemesis
Nemesis
ForeverMamba
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,646 Elo+
Solo
Apollo
Apollo
Lunar0
Apollo
Level 98
God Stats
3W - 0L
1,726 SR
Queue Stats
120W - 97L
1,614 Elo+
Party 1
Nox
Nox
dcioffi
Nox
Level 121
God Stats
8W - 5L
1,746 SR
Queue Stats
274W - 233L
1,599 Elo+
Party 1
Chaac
Chaac
pooseejews
Chaac
Level 125
God Stats
2W - 0L
1,644 SR
Queue Stats
44W - 36L
1,633 Elo+
Party 1
Vulcan
Vulcan
xRoguexRaiderx
Vulcan
Level 148
God Stats
2W - 1L
1,252 SR
Queue Stats
197W - 152L
1,618 Elo+
Party 1
Team Averages
Level 123
1,574 SR
1,622 Elo+

VS

Team Averages
Level 87
1,466 SR
1,529 Elo+
Tyr
Tyr
BatsuSan
Tyr
Level 108
God Stats
1W - 8L
1,387 SR
Queue Stats
118W - 117L
1,561 Elo+
Solo
Susano
Susano
BeenWistful
Susano
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 107L
1,591 Elo+
Solo
Fafnir
Fafnir
OneDivineShot
Fafnir
Level 96
God Stats
8W - 9L
1,500 SR
Queue Stats
340W - 352L
1,498 Elo+
Solo
Tiamat
Tiamat
Shepard260
Tiamat
Level 55
God Stats
3W - 7L
1,539 SR
Queue Stats
80W - 78L
1,499 Elo+
Party 2
Jing Wei
Jing Wei
rjLoon
Jing Wei
Level 61
God Stats
1W - 2L
1,404 SR
Queue Stats
51W - 54L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ForeverMamba
Nemesis
9
1 / 1 / 3
5,104
729
3,324
4,238
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apollo
Lunar0
Apollo
9
3 / 1 / 3
5,560
794
2,515
3,953
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
8
3 / 1 / 4
5,234
748
2,838
5,055
1,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
8
1 / 1 / 0
4,944
706
2,723
5,354
2,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 0 / 0
5,302
757
3,999
1,595
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,877
697
3,872
6,602
2,607
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
9
4 / 0 / 0
5,220
746
1,411
4,037
1,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 2
4,322
617
2,131
3,398
2,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Shepard260
Tiamat
7
0 / 3 / 1
4,102
586
964
5,226
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
rjLoon
Jing Wei
4
0 / 5 / 1
3,541
506
3,574
4,737
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
4
4
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Susano
4
0
0
4
W
Nemesis
ForeverMamba
Nemesis
1
1
3
2.5
W
Apollo
Lunar0
Apollo
3
1
3
4.5
L
0
0
2
1
L
Tiamat
Shepard260
Tiamat
0
3
1
0.17
W
Nox
3
1
4
5
W
Chaac
1
1
0
1
L
Jing Wei
rjLoon
Jing Wei
0
5
1
0.1
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,399
Damage
11,952
20,195
Taken
24,000
7,247
Mitigated
8,225
7,270
Healing
7,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,872
1,194
0
2,137
6,602
2,607
0
0
6,602
0
26,238
L
Susano
1,411
440
0
733
4,037
1,080
0
755
3,144
0
19,495
W
Nemesis
ForeverMamba
Nemesis
3,324
1,529
0
1,328
4,238
1,605
0
976
3,262
0
27,802
W
Apollo
Lunar0
Apollo
2,515
1,868
0
1,482
3,953
1,068
628
791
3,162
0
27,695
L
2,131
663
170
1,430
3,398
2,014
0
1,264
2,104
7,983
0
L
Tiamat
Shepard260
Tiamat
964
78
0
1,895
5,226
1,657
0
2,565
2,505
19,795
0
W
Nox
2,838
841
0
1,871
5,055
1,984
0
1,102
3,953
9,938
0
W
Chaac
2,723
992
0
2,046
5,354
2,108
0
0
5,354
0
22,317
L
Jing Wei
rjLoon
Jing Wei
3,574
2,769
0
710
4,737
867
0
1,929
2,808
0
10,347
W
3,999
891
0
543
1,595
482
536
226
1,369
31,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,144
Gold Earned
22,062
239
Minions Killed
183
0
Camps Cleared
0
811,090
Distance Traveled
741,594
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,877
697
61
9
0
159,245
2
L
Susano
5,220
746
47
7
0
181,876
2
W
Nemesis
5,104
729
57
8
0
196,200
1
W
Apollo
5,560
794
63
9
0
137,784
1
L
Fafnir
4,322
617
15
2
0
161,537
1
L
Tiamat
4,102
586
43
6
0
128,620
1
W
Nox
5,234
748
9
1
0
143,047
3
W
Chaac
4,944
706
53
8
0
167,961
0
L
Jing Wei
3,541
506
17
2
0
110,316
1
W
Vulcan
5,302
757
57
8
0
166,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role