Player Matchup

Osiris
Osiris
Diamond V
Afakasi99
Osiris
Diamond V
Level 125
God Stats
5W - 1L
1,481 SR
Queue Stats
165W - 159L
2,006 MMR
Solo
Bacchus
Bacchus
Platinum I
Plzmsa
Bacchus
Platinum I
Level 147
God Stats
2W - 4L
1,131 SR
Queue Stats
90W - 76L
1,911 MMR
Solo
He Bo
He Bo
Diamond V
TWBruins21
He Bo
Diamond V
Level 157
God Stats
0W - 1L
1,545 SR
Queue Stats
112W - 98L
1,973 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
ZAGREU5
Erlang Shen
Diamond V
Level 120
God Stats
5W - 4L
1,794 SR
Queue Stats
194W - 196L
1,996 MMR
Solo
Bastet
Bastet
Platinum I
ttvTheGeanmarcoM
Bastet
Platinum I
Level 129
God Stats
11W - 7L
1,810 SR
Queue Stats
919W - 927L
1,947 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,552 SR
1,967 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 93
1,652 SR
1,889 MMR
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Björkk
Heimdallr
Platinum III
Level 65
God Stats
4W - 1L
1,929 SR
Queue Stats
55W - 38L
2,024 MMR
Party 1
Hachiman
Hachiman
Gold I
Gishkis
Hachiman
Gold I
Level 57
God Stats
3W - 1L
1,758 SR
Queue Stats
15W - 3L
1,962 MMR
Solo
King Arthur
King Arthur
Platinum V
Zexxxet
King Arthur
Platinum V
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 33L
2,010 MMR
Party 1
Xing Tian
Xing Tian
Platinum I
awickedone
Xing Tian
Platinum I
Level 149
God Stats
7W - 5L
1,574 SR
Queue Stats
87W - 68L
1,950 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Afakasi99
Osiris
20
7 / 3 / 4
13,574
543
17,474
21,574
27,016
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Plzmsa
Bacchus
16
1 / 9 / 10
10,569
423
12,892
29,511
48,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

He Bo
20
4 / 7 / 3
13,183
527
16,654
16,041
12,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
ZAGREU5
Erlang Shen
19
3 / 5 / 4
11,870
475
14,940
31,561
43,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 7 / 6
12,769
511
14,865
23,996
10,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
BakasuraGebDa Ji

VS

Bans
CliodhnaCharybdisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
6 / 4 / 12
14,192
568
9,556
16,315
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
Björkk
Heimdallr
20
10 / 4 / 10
14,696
588
23,029
19,534
8,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Gishkis
Hachiman
20
5 / 5 / 6
14,148
566
20,819
20,737
7,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Zexxxet
King Arthur
20
7 / 2 / 13
15,033
601
29,484
31,815
33,787
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xing Tian
awickedone
Xing Tian
19
3 / 2 / 16
13,819
553
16,679
28,457
31,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
17
Kills
31
31
Deaths
17
27
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
4
12
3
L
Osiris
Afakasi99
Osiris
7
3
4
3
W
Heimdallr
Björkk
Heimdallr
10
4
10
3.75
W
Hachiman
Gishkis
Hachiman
5
5
6
1.6
L
Bacchus
Plzmsa
Bacchus
1
9
10
0.67
L
He Bo
4
7
3
0.79
L
Erlang Shen
ZAGREU5
Erlang Shen
3
5
4
1
W
King Arthur
Zexxxet
King Arthur
7
2
13
6.75
W
Xing Tian
awickedone
Xing Tian
3
2
16
5.5
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,825
Damage
99,567
122,683
Taken
116,858
142,077
Mitigated
88,391
26,863
Healing
46,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,556
1,324
0
6,468
16,315
7,165
1,604
2,376
13,939
0
98,063
L
Osiris
Afakasi99
Osiris
17,474
5,990
0
404
21,574
27,016
0
2,584
18,990
0
105,890
W
Heimdallr
Björkk
Heimdallr
23,029
10,919
0
6,560
19,534
8,505
2,129
9,379
9,400
0
128,517
W
Hachiman
Gishkis
Hachiman
20,819
10,633
0
9,206
20,737
7,720
2,796
4,685
16,052
0
116,434
L
Bacchus
Plzmsa
Bacchus
12,892
1,855
0
2,092
29,511
48,723
0
5,031
24,257
32,029
0
L
He Bo
16,654
940
0
2,852
16,041
12,458
0
2,083
13,958
99,524
0
L
Erlang Shen
ZAGREU5
Erlang Shen
14,940
7,397
0
12,432
31,561
43,114
0
1,731
29,220
0
80,178
W
King Arthur
Zexxxet
King Arthur
29,484
5,011
0
11,765
31,815
33,787
504
7,032
24,783
0
125,563
W
Xing Tian
awickedone
Xing Tian
16,679
1,777
4,706
8,176
28,457
31,214
383
6,870
21,587
31,546
5,699
L
14,865
3,663
0
9,083
23,996
10,766
860
3,364
20,632
0
95,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,965
Gold Earned
71,888
695
Minions Killed
761
0
Camps Cleared
0
2,543,320
Distance Traveled
2,442,219
30
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,192
568
160
6
0
544,300
11
L
Osiris
13,574
543
147
6
0
568,351
2
W
Heimdallr
14,696
588
184
7
0
440,649
7
W
Hachiman
14,148
566
193
8
0
423,828
6
L
Bacchus
10,569
423
27
1
0
518,505
9
L
He Bo
13,183
527
205
8
0
460,836
8
L
Erlang Shen
11,870
475
149
6
0
507,015
2
W
King Arthur
15,033
601
193
8
0
512,691
3
W
Xing Tian
13,819
553
31
1
0
520,751
12
L
Bastet
12,769
511
167
7
0
488,613
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role