Player Matchup

Gilgamesh
Gilgamesh
Bronze I
InGame21
Gilgamesh
Bronze I
Level 96
God Stats
1W - 3L
1,805 SR
Queue Stats
279W - 306L
567 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver IV
QuoX19
Tsukuyomi
Silver IV
Level 69
God Stats
1W - 2L
1,498 SR
Queue Stats
70W - 74L
733 MMR
Party 1
Chiron
Chiron
Bronze II
ReiSabonis
Chiron
Bronze II
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 106L
302 MMR
Solo
Hel
Hel
Silver II
Zugrububio
Hel
Silver II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 331L
1,016 MMR
Solo
Hercules
Hercules
Silver V
xNeTroK
Hercules
Silver V
Level 87
God Stats
3W - 2L
1,676 SR
Queue Stats
76W - 102L
554 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,596 SR
634 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,482 SR
947 MMR
Pele
Pele
Silver V
 
Pele
Silver V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze I
LufaWKrzakach
Ra
Bronze I
Level 131
God Stats
28W - 19L
1,509 SR
Queue Stats
312W - 336L
467 MMR
Solo
Neith
Neith
Silver II
Ragedor
Neith
Silver II
Level 156
God Stats
42W - 38L
1,526 SR
Queue Stats
252W - 266L
1,001 MMR
Solo
Bellona
Bellona
Bronze II
Yesho
Bellona
Bronze II
Level 126
God Stats
7W - 2L
1,373 SR
Queue Stats
340W - 357L
267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
InGame21
Gilgamesh
14
3 / 2 / 3
8,959
448
5,201
10,176
4,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
QuoX19
Tsukuyomi
16
5 / 4 / 1
9,799
490
3,258
14,066
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
ReiSabonis
Chiron
16
2 / 4 / 2
9,417
471
6,832
14,718
3,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
1 / 5 / 3
9,619
481
6,949
10,203
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
xNeTroK
Hercules
11
0 / 3 / 0
7,511
376
2,795
10,765
4,315
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ah Muzen CabCliodhnaGeb

VS

Bans
KaliArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
6 / 2 / 6
12,291
615
7,535
14,330
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
 
Jormungandr
17
3 / 0 / 6
12,088
604
12,260
14,891
16,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 5 / 3
10,910
546
2,092
8,406
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Ragedor
Neith
19
5 / 3 / 5
12,642
632
11,290
9,111
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Yesho
Bellona
16
3 / 2 / 8
10,726
536
6,145
18,415
18,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
11
Kills
18
18
Deaths
12
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
6
4.5
W
Jormungandr
 
Jormungandr
3
0
6
6
L
Gilgamesh
InGame21
Gilgamesh
3
2
3
2.25
W
1
5
3
0.5
L
Tsukuyomi
QuoX19
Tsukuyomi
5
4
1
1.38
W
Neith
Ragedor
Neith
5
3
5
2.5
L
Chiron
ReiSabonis
Chiron
2
4
2
0.75
W
Bellona
Yesho
Bellona
3
2
8
3.5
L
1
5
3
0.5
L
Hercules
xNeTroK
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,035
Damage
39,322
59,928
Taken
65,153
21,497
Mitigated
46,775
16,007
Healing
25,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,535
1,308
0
6,462
14,330
5,760
2,785
3,026
11,304
0
76,618
W
Jormungandr
 
Jormungandr
12,260
3,952
0
3,725
14,891
16,184
1,443
2,382
12,509
70,285
0
L
Gilgamesh
InGame21
Gilgamesh
5,201
1,456
0
2,446
10,176
4,428
0
1,477
8,699
0
32,546
W
2,092
194
2,131
2,151
8,406
3,359
516
3,536
4,870
71,239
0
L
Tsukuyomi
QuoX19
Tsukuyomi
3,258
913
0
2,790
14,066
5,260
0
2,607
11,459
0
71,279
W
Neith
Ragedor
Neith
11,290
5,303
0
3,970
9,111
3,359
9,717
41
9,070
0
88,359
L
Chiron
ReiSabonis
Chiron
6,832
1,535
496
4,765
14,718
3,812
0
2,270
12,448
0
74,598
W
Bellona
Yesho
Bellona
6,145
1,714
487
6,995
18,415
18,113
1,027
2,664
15,751
0
48,110
L
6,949
494
179
3,785
10,203
3,682
0
2,779
7,424
72,390
0
L
Hercules
xNeTroK
Hercules
2,795
191
0
1,546
10,765
4,315
0
5,219
5,546
0
31,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,305
Gold Earned
58,657
552
Minions Killed
600
0
Camps Cleared
0
1,804,173
Distance Traveled
1,988,781
21
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,291
615
124
6
0
420,052
4
W
Jormungandr
12,088
604
120
6
0
413,762
8
L
Gilgamesh
8,959
448
69
3
0
410,283
2
W
Ra
10,910
546
132
7
0
373,125
7
L
Tsukuyomi
9,799
490
133
7
0
410,319
7
W
Neith
12,642
632
168
8
0
382,609
6
L
Chiron
9,417
471
126
6
0
343,237
5
W
Bellona
10,726
536
56
3
0
399,233
9
L
Hel
9,619
481
139
7
0
384,529
1
L
Hercules
7,511
376
85
4
0
255,805
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role