Player Matchup

Hun Batz
Hun Batz
Platinum II
 
Hun Batz
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum I
Onety
Cerberus
Platinum I
Level 45
God Stats
7W - 7L
1,681 SR
Queue Stats
190W - 193L
1,894 MMR
Solo
Ra
Ra
Gold II
SlamSupression
Ra
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,894 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Vespir
Erlang Shen
Platinum III
Level 143
God Stats
0W - 2L
1,329 SR
Queue Stats
106W - 97L
1,923 MMR
Solo
Hachiman
Hachiman
Platinum V
wolfblade2020
Hachiman
Platinum V
Level 158
God Stats
6W - 8L
1,605 SR
Queue Stats
87W - 82L
1,818 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,523 SR
1,806 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,588 SR
1,828 MMR
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
ElJaffoGuzman
Arachne
Diamond V
Level 127
God Stats
50W - 35L
1,625 SR
Queue Stats
958W - 949L
1,992 MMR
Party 1
Anhur
Anhur
Platinum III
Pertubator
Anhur
Platinum III
Level 160
God Stats
29W - 30L
1,427 SR
Queue Stats
310W - 292L
1,892 MMR
Solo
Shiva
Shiva
Platinum IV
SackBeater69
Shiva
Platinum IV
Level 157
God Stats
26W - 26L
1,529 SR
Queue Stats
218W - 217L
1,857 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
xCoconut21
Cthulhu
Platinum IV
Level 108
God Stats
6W - 2L
1,857 SR
Queue Stats
399W - 393L
1,901 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
1 / 0 / 0
3,425
685
936
3,353
775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Onety
Cerberus
5
0 / 1 / 0
3,185
637
633
2,709
1,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,412
482
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Vespir
Erlang Shen
6
0 / 1 / 1
3,632
726
2,202
4,480
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
wolfblade2020
Hachiman
7
0 / 0 / 0
3,848
770
623
1,276
224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ZeusCliodhnaAtlas

VS

Bans
BastetThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 0 / 0
3,907
781
2,096
1,739
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
5
0 / 1 / 1
3,182
636
1,401
2,444
799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
6
0 / 0 / 0
3,587
717
465
1,674
321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 0 / 0
3,203
641
246
2,232
579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
xCoconut21
Cthulhu
6
1 / 0 / 0
3,628
726
1,505
2,603
1,322
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
0
0
1
W
Janus
 
Janus
1
0
0
1
W
Arachne
0
1
1
0.5
L
Cerberus
Onety
Cerberus
0
1
0
0
W
Anhur
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Erlang Shen
Vespir
Erlang Shen
0
1
1
0.5
L
Hachiman
wolfblade2020
Hachiman
0
0
0
0
W
Cthulhu
xCoconut21
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,394
Damage
5,713
11,818
Taken
10,692
3,958
Mitigated
3,343
5,705
Healing
5,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
936
336
0
1,750
3,353
775
0
789
2,452
0
13,171
W
Janus
 
Janus
2,096
366
0
606
1,739
322
0
600
1,139
19,355
0
W
Arachne
1,401
902
0
819
2,444
799
0
33
2,411
0
10,888
L
Cerberus
Onety
Cerberus
633
169
0
956
2,709
1,029
0
1,057
1,514
9,241
0
W
Anhur
465
228
0
940
1,674
321
0
0
1,674
0
18,296
W
246
36
323
861
2,232
579
0
0
2,232
0
4,567
L
0
0
0
0
0
0
0
0
0
0
0
L
Erlang Shen
Vespir
Erlang Shen
2,202
1,455
0
2,178
4,480
1,930
0
1,505
2,975
0
16,518
L
Hachiman
wolfblade2020
Hachiman
623
435
0
821
1,276
224
0
0
1,276
0
18,006
W
Cthulhu
xCoconut21
Cthulhu
1,505
79
67
1,422
2,603
1,322
0
0
2,603
13,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,502
Gold Earned
17,507
145
Minions Killed
156
0
Camps Cleared
0
407,976
Distance Traveled
524,902
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,425
685
40
8
0
111,406
3
W
Janus
3,907
781
42
8
0
106,529
0
W
Arachne
3,182
636
26
5
0
121,920
0
L
Cerberus
3,185
637
21
4
0
96,474
1
W
Anhur
3,587
717
41
8
0
87,599
1
W
Shiva
3,203
641
12
2
0
103,467
1
L
Ra
2,412
482
0
0
0
10,612
0
L
Erlang Shen
3,632
726
41
8
0
97,472
0
L
Hachiman
3,848
770
43
9
0
92,012
1
W
Cthulhu
3,628
726
35
7
0
105,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role