Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CHETOELPETO
Scylla
Level 145
God Stats
4W - 2L
1,824 SR
Queue Stats
216W - 189L
1,578 Elo+
Solo
Medusa
Medusa
LeaderLyoko
Medusa
Level 63
God Stats
3W - 5L
1,315 SR
Queue Stats
214W - 226L
1,443 Elo+
Solo
Danzaburou
Danzaburou
Mossflayer
Danzaburou
Level 121
God Stats
13W - 7L
1,711 SR
Queue Stats
109W - 108L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
Quigosth
Tsukuyomi
Level 127
God Stats
4W - 1L
1,291 SR
Queue Stats
384W - 383L
1,589 Elo+
Solo
Team Averages
Level 118
1,528 SR
1,507 Elo+

VS

Team Averages
Level 72
1,438 SR
1,420 Elo+
Bakasura
Bakasura
AnEpicGamer247
Bakasura
Level 104
God Stats
27W - 21L
1,618 SR
Queue Stats
220W - 199L
1,580 Elo+
Solo
Skadi
Skadi
BAUMBA
Skadi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,271 Elo+
Party 1
Tiamat
Tiamat
FireNymph13
Tiamat
Level 84
God Stats
3W - 17L
1,340 SR
Queue Stats
409W - 461L
1,526 Elo+
Solo
Geb
Geb
FusionRipper
Geb
Level 122
God Stats
2W - 5L
1,356 SR
Queue Stats
94W - 92L
1,478 Elo+
Party 1
Guan Yu
Guan Yu
theNamesRichard
Guan Yu
Level 10
God Stats
2W - 5L
1,378 SR
Queue Stats
2W - 8L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 1 / 2
8,092
578
6,294
4,998
1,646
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
14
5 / 1 / 1
8,021
573
9,016
7,431
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
2 / 1 / 7
8,277
591
5,934
7,028
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Mossflayer
Danzaburou
12
3 / 0 / 6
8,442
603
5,011
8,405
5,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Quigosth
Tsukuyomi
14
3 / 1 / 4
7,856
561
4,945
8,863
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
3 / 1 / 0
7,921
566
3,799
12,070
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Skadi
BAUMBA
Skadi
8
1 / 4 / 1
5,931
424
3,241
6,042
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
10
0 / 4 / 2
6,215
444
5,013
9,018
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 3
6,076
434
4,109
12,138
7,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 2 / 1
6,637
474
2,090
7,446
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
14
Kills
4
4
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
2
2
L
Bakasura
3
1
0
3
L
Skadi
BAUMBA
Skadi
1
4
1
0.38
W
Scylla
5
1
1
5.5
L
Tiamat
0
4
2
0.25
L
0
3
3
0.5
W
Medusa
2
1
7
5.5
W
Danzaburou
Mossflayer
Danzaburou
3
0
6
6
W
Tsukuyomi
Quigosth
Tsukuyomi
3
1
4
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,200
Damage
18,252
36,725
Taken
46,714
15,286
Mitigated
20,480
14,229
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,294
1,453
0
939
4,998
1,646
214
981
3,840
50,432
0
L
Bakasura
3,799
3,293
0
3,655
12,070
3,965
45
3,202
8,868
0
49,000
L
Skadi
BAUMBA
Skadi
3,241
1,533
0
1,172
6,042
1,100
0
1,191
4,851
0
22,986
W
Scylla
9,016
1,262
0
1,686
7,431
2,672
0
2,292
5,084
55,968
0
L
Tiamat
5,013
170
0
3,142
9,018
3,183
0
4,409
4,609
30,684
0
L
4,109
359
0
1,050
12,138
7,229
0
3,305
8,833
24,363
0
W
Medusa
5,934
2,959
0
2,468
7,028
2,495
710
1,121
5,907
0
54,133
W
Danzaburou
Mossflayer
Danzaburou
5,011
1,450
2,317
3,070
8,405
5,216
378
3,364
4,986
0
27,584
W
Tsukuyomi
Quigosth
Tsukuyomi
4,945
1,195
0
3,749
8,863
3,257
62
1,770
6,972
0
46,523
L
2,090
244
0
1,740
7,446
5,003
39
3,203
4,243
5,766
30,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,688
Gold Earned
32,780
400
Minions Killed
350
0
Camps Cleared
0
1,385,323
Distance Traveled
1,255,689
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,092
578
91
7
0
247,413
7
L
Bakasura
7,921
566
119
9
0
326,248
6
L
Skadi
5,931
424
57
4
0
175,322
2
W
Scylla
8,021
573
90
6
0
259,045
3
L
Tiamat
6,215
444
66
5
0
233,341
3
L
Geb
6,076
434
30
2
0
270,553
5
W
Medusa
8,277
591
92
7
0
260,438
5
W
Danzaburou
8,442
603
44
3
0
284,028
6
W
Tsukuyomi
7,856
561
83
6
0
334,399
6
L
Guan Yu
6,637
474
78
6
0
250,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role