Player Matchup

Yemoja
Yemoja
Artemiss_82
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
GoldNBen
Neith
Level 28
God Stats
25W - 20L
1,565 SR
Queue Stats
49W - 62L
1,413 Elo+
Party 3
Scylla
Scylla
TheGrandSand
Scylla
Level 84
God Stats
0W - 4L
1,406 SR
Queue Stats
108W - 99L
1,473 Elo+
Party 3
Skadi
Skadi
Yoh_Sartori
Skadi
Level 13
God Stats
18W - 25L
1,304 SR
Queue Stats
29W - 58L
1,168 Elo+
Party 1
Arachne
Arachne
Yx_INDOMINUS_xY
Arachne
Level 115
God Stats
0W - 5L
1,417 SR
Queue Stats
67W - 119L
1,407 Elo+
Party 1
Team Averages
Level 49
1,439 SR
1,392 Elo+

VS

Team Averages
Level 74
1,411 SR
1,451 Elo+
Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Erlang Shen
Erlang Shen
DiscountDow
Erlang Shen
Level 105
God Stats
19W - 23L
1,394 SR
Queue Stats
147W - 139L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
GBZony
Danzaburou
Level 86
God Stats
31W - 20L
1,588 SR
Queue Stats
126W - 110L
1,482 Elo+
Party 4
Ymir
Ymir
UrSoToughBud
Ymir
Level 26
God Stats
3W - 4L
1,437 SR
Queue Stats
7W - 6L
1,499 Elo+
Party 4
Sol
Sol
arrow1324
Sol
Level 29
God Stats
2W - 5L
1,136 SR
Queue Stats
308W - 360L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 5 / 2
5,812
447
1,468
8,429
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
GoldNBen
Neith
10
1 / 7 / 0
5,721
440
3,532
12,680
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
7 / 3 / 1
8,592
661
10,846
6,664
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 0
5,668
436
3,898
8,223
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 2
5,443
419
2,020
3,695
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 2 / 4
7,765
597
3,535
8,012
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
DiscountDow
Erlang Shen
14
7 / 0 / 1
8,492
653
9,063
10,591
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
GBZony
Danzaburou
14
10 / 2 / 1
9,225
710
15,354
10,887
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 6
8,035
618
2,902
4,738
3,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 0
6,612
509
790
7,820
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
9
Kills
23
23
Deaths
9
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
2
4
3
L
Yemoja
0
5
2
0.2
W
Erlang Shen
DiscountDow
Erlang Shen
7
0
1
7.5
W
Danzaburou
GBZony
Danzaburou
10
2
1
5.25
L
Neith
GoldNBen
Neith
1
7
0
0.14
L
Scylla
7
3
1
2.5
W
2
0
6
5
L
0
6
0
0
L
1
2
2
1
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,764
Damage
31,644
39,691
Taken
42,048
13,096
Mitigated
20,459
7,116
Healing
20,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,535
597
0
3,395
8,012
2,725
105
927
7,085
0
38,943
L
Yemoja
1,468
610
1,040
897
8,429
4,387
0
704
7,725
7,001
0
W
Erlang Shen
DiscountDow
Erlang Shen
9,063
4,391
0
6,608
10,591
9,013
1,448
1,373
9,218
0
52,449
W
Danzaburou
GBZony
Danzaburou
15,354
8,847
0
5,553
10,887
3,410
1,974
4,069
6,818
0
64,614
L
Neith
GoldNBen
Neith
3,532
1,498
0
2,818
12,680
2,897
0
859
11,821
0
33,763
L
Scylla
10,846
1,411
0
500
6,664
2,173
0
915
5,605
52,330
0
W
2,902
813
1,933
1,094
4,738
3,101
312
1,431
3,307
18,908
5,587
L
3,898
2,414
0
918
8,223
2,324
457
703
7,520
0
26,733
L
2,020
1,540
0
943
3,695
1,315
0
129
3,566
0
10,323
W
790
191
0
1,949
7,820
2,210
1,380
4,514
3,306
33,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
40,129
239
Minions Killed
409
0
Camps Cleared
0
1,053,900
Distance Traveled
1,279,199
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,765
597
85
7
0
293,325
0
L
Yemoja
5,812
447
9
1
0
216,281
0
W
Erlang Shen
8,492
653
99
8
0
266,998
1
W
Danzaburou
9,225
710
100
8
0
209,716
1
L
Neith
5,721
440
66
5
0
227,982
4
L
Scylla
8,592
661
99
8
0
242,213
3
W
Ymir
8,035
618
44
3
0
284,960
1
L
Skadi
5,668
436
51
4
0
193,132
0
L
Arachne
5,443
419
14
1
0
174,292
0
W
Sol
6,612
509
81
6
0
224,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role