Player Matchup

Bastet
Bastet
 
Bastet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Banksanator
Charybdis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 68L
1,515 Elo+
Solo
Cthulhu
Cthulhu
BoiteMortel
Cthulhu
Level 119
God Stats
3W - 1L
1,476 SR
Queue Stats
70W - 60L
1,562 Elo+
Party 1
Zeus
Zeus
Denzelinho I
Zeus
Level 46
God Stats
3W - 0L
1,759 SR
Queue Stats
53W - 36L
1,562 Elo+
Party 1
Neith
Neith
Luffyz6620
Neith
Level 27
God Stats
2W - 1L
1,290 SR
Queue Stats
81W - 57L
1,513 Elo+
Party 1
Team Averages
Level 78
1,505 SR
1,530 Elo+

VS

Team Averages
Level 84
1,407 SR
1,463 Elo+
Agni
Agni
Ale-Blood-Angel
Agni
Level 88
God Stats
1W - 5L
1,159 SR
Queue Stats
207W - 209L
1,412 Elo+
Solo
Scylla
Scylla
Dirty-AKA-Chez
Scylla
Level 159
God Stats
19W - 10L
1,419 SR
Queue Stats
820W - 795L
1,556 Elo+
Solo
King Arthur
King Arthur
Snarffle
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 74L
1,373 Elo+
Solo
Hera
Hera
TrueKingOj
Hera
Level 47
God Stats
2W - 4L
1,460 SR
Queue Stats
219W - 272L
1,372 Elo+
Solo
Medusa
Medusa
sholf171
Medusa
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 48L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
5 / 2 / 6
11,145
796
9,739
8,545
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Banksanator
Charybdis
16
6 / 4 / 4
10,271
734
7,246
9,801
3,951
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
BoiteMortel
Cthulhu
20
5 / 3 / 13
12,341
882
11,484
17,837
22,254
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
2 / 0 / 9
11,458
818
6,723
5,492
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
14
1 / 5 / 8
9,115
651
2,382
8,613
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 3
9,002
643
7,897
14,245
4,100
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 2
8,415
601
3,865
3,519
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Snarffle
King Arthur
3
0 / 2 / 1
4,012
287
0
1,304
1
16
4 / 5 / 2
9,697
693
7,747
7,962
2,186
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
sholf171
Medusa
20
7 / 2 / 2
12,450
889
12,412
11,896
4,819
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
19
Kills
14
14
Deaths
19
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
6
4
L
1
8
3
0.31
W
Charybdis
Banksanator
Charybdis
6
4
4
2
W
Cthulhu
BoiteMortel
Cthulhu
5
3
13
3.83
W
2
0
9
6.5
L
2
2
2
1.5
W
Neith
1
5
8
1
L
King Arthur
Snarffle
King Arthur
0
2
1
0.25
L
4
5
2
1
L
Medusa
sholf171
Medusa
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,574
Damage
31,921
50,288
Taken
38,926
35,919
Mitigated
11,854
16,216
Healing
12,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,739
1,955
833
1,361
8,545
4,020
158
3,912
4,633
0
11,837
L
7,897
70
688
2,150
14,245
4,100
0
5,021
9,224
16,153
0
W
Charybdis
Banksanator
Charybdis
7,246
1,693
523
1,068
9,801
3,951
3,967
4,367
5,434
0
19,215
W
Cthulhu
BoiteMortel
Cthulhu
11,484
34
3,029
5,203
17,837
22,254
0
4,138
13,699
37,639
0
W
6,723
63
1,368
1,341
5,492
2,223
614
3,458
2,034
36,763
0
L
3,865
0
258
290
3,519
748
0
1,731
1,788
7,450
0
W
Neith
2,382
561
448
1,042
8,613
3,471
222
3,634
4,726
0
9,803
L
King Arthur
Snarffle
King Arthur
0
0
0
0
1,304
1
0
0
1,304
0
0
L
7,747
1,922
792
2,008
7,962
2,186
0
4,442
3,520
16,417
0
L
Medusa
sholf171
Medusa
12,412
2,808
419
5,758
11,896
4,819
0
7,013
4,883
0
53,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,330
Gold Earned
43,576
168
Minions Killed
156
0
Camps Cleared
0
1,423,511
Distance Traveled
788,809
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,145
796
5
0
0
328,230
1
L
Agni
9,002
643
11
1
0
172,179
0
W
Charybdis
10,271
734
37
3
0
243,290
1
W
Cthulhu
12,341
882
47
3
0
294,883
1
W
Zeus
11,458
818
70
5
0
296,901
1
L
Scylla
8,415
601
22
2
0
118,522
1
W
Neith
9,115
651
9
1
0
260,207
3
L
King Arthur
4,012
287
0
0
0
0
0
L
Hera
9,697
693
24
2
0
188,152
2
L
Medusa
12,450
889
99
7
0
309,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role