Player Matchup

Loki
Loki
Fong_Beer619
Loki
Level 48
God Stats
35W - 33L
1,521 SR
Queue Stats
205W - 244L
1,465 Elo+
Solo
Hel
Hel
Hatfam02
Hel
Level 27
God Stats
35W - 37L
1,520 SR
Queue Stats
40W - 45L
1,500 Elo+
Party 2
Vamana
Vamana
Nomics66
Vamana
Level 26
God Stats
1W - 4L
1,581 SR
Queue Stats
13W - 26L
1,408 Elo+
Party 2
Ares
Ares
danteveterli
Ares
Level 8
God Stats
0W - 1L
1,402 SR
Queue Stats
4W - 8L
1,226 Elo+
Party 3
Danzaburou
Danzaburou
sleepyvalentine
Danzaburou
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,163 Elo+
Party 3
Team Averages
Level 37
1,505 SR
1,353 Elo+

VS

Team Averages
Level 100
1,598 SR
1,541 Elo+
King Arthur
King Arthur
Eyrico
King Arthur
Level 155
God Stats
73W - 45L
1,596 SR
Queue Stats
226W - 183L
1,640 Elo+
Party 1
Camazotz
Camazotz
FossilizedAmber
Camazotz
Level 16
God Stats
2W - 3L
1,716 SR
Queue Stats
6W - 7L
1,512 Elo+
Party 1
Atlas
Atlas
FreshThyme
Atlas
Level 122
God Stats
7W - 2L
1,612 SR
Queue Stats
52W - 42L
1,496 Elo+
Party 1
The Morrigan
The Morrigan
TheBestUser
The Morrigan
Level 89
God Stats
15W - 10L
1,564 SR
Queue Stats
27W - 17L
1,611 Elo+
Party 1
Janus
Janus
legalmexikan
Janus
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 34L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
7,813
710
3,369
9,647
3,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 0
7,017
638
2,512
9,181
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Nomics66
Vamana
11
0 / 5 / 0
6,619
602
4,866
13,484
13,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 3 / 1
7,032
639
1,839
8,253
7,911
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
sleepyvalentine
Danzaburou
13
0 / 2 / 0
7,016
638
2,645
5,762
2,319
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eyrico
King Arthur
12
1 / 0 / 4
7,245
659
2,630
2,093
1,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
12
0 / 0 / 12
7,138
649
2,530
7,318
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
16
6 / 1 / 9
8,537
776
7,569
9,906
14,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
TheBestUser
The Morrigan
16
5 / 0 / 10
8,735
794
14,818
3,306
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 0 / 11
8,958
814
11,086
4,152
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
63
1
Kills
17
17
Deaths
1
1
Assists
46
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Eyrico
King Arthur
1
0
4
3
L
1
5
0
0.2
W
Camazotz
0
0
12
6
W
Atlas
6
1
9
10.5
L
0
2
0
0
L
Vamana
Nomics66
Vamana
0
5
0
0
W
The Morrigan
TheBestUser
The Morrigan
5
0
10
10
L
0
3
1
0.17
W
5
0
11
10.5
L
Danzaburou
sleepyvalentine
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,231
Damage
38,633
46,327
Taken
26,775
31,070
Mitigated
21,389
11,615
Healing
5,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Eyrico
King Arthur
2,630
340
0
334
2,093
1,137
0
436
1,657
0
9,518
L
3,369
682
0
240
9,647
3,654
378
6,442
3,078
0
25,014
W
Camazotz
2,530
706
0
1,822
7,318
2,895
248
1,332
5,986
0
7,896
W
Atlas
7,569
2,521
0
1,296
9,906
14,024
306
1,689
8,217
25,610
0
L
2,512
702
3,818
4,676
9,181
3,984
146
5,760
3,292
22,823
0
L
Vamana
Nomics66
Vamana
4,866
1,543
124
2,235
13,484
13,202
224
8,931
4,261
0
15,842
W
The Morrigan
TheBestUser
The Morrigan
14,818
6,044
582
273
3,306
1,542
869
411
2,895
34,954
6,763
L
1,839
231
0
120
8,253
7,911
0
4,653
3,484
7,859
0
W
11,086
1,066
60
1,000
4,152
1,791
398
483
3,669
35,333
0
L
Danzaburou
sleepyvalentine
Danzaburou
2,645
906
0
402
5,762
2,319
228
3,601
2,007
0
21,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,497
Gold Earned
40,613
151
Minions Killed
200
0
Camps Cleared
0
1,013,744
Distance Traveled
1,020,392
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,245
659
27
2
0
105,462
2
L
Loki
7,813
710
48
4
0
203,768
0
W
Camazotz
7,138
649
8
1
0
215,292
0
W
Atlas
8,537
776
34
3
0
216,587
2
L
Hel
7,017
638
39
4
0
223,755
3
L
Vamana
6,619
602
12
1
0
207,300
1
W
The Morrigan
8,735
794
77
7
0
239,365
2
L
Ares
7,032
639
13
1
0
174,491
0
W
Janus
8,958
814
54
5
0
243,686
0
L
Danzaburou
7,016
638
39
4
0
204,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role