Player Matchup

Zhong Kui
Zhong Kui
Mange Strus9c
Zhong Kui
Level 126
God Stats
5W - 6L
1,243 SR
Queue Stats
66W - 87L
1,522 Elo+
Solo
Thanatos
Thanatos
SHUTUPjustSTOP
Thanatos
Level 130
God Stats
32W - 25L
1,490 SR
Queue Stats
470W - 504L
1,569 Elo+
Party 2
Cabrakan
Cabrakan
tjc62111
Cabrakan
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,515 Elo+
Party 2
Team Averages
Level 119
1,411 SR
1,535 Elo+

VS

Team Averages
Level 136
1,596 SR
1,556 Elo+
Tyr
Tyr
Bloopa1
Tyr
Level 148
God Stats
19W - 16L
1,572 SR
Queue Stats
191W - 137L
1,644 Elo+
Party 1
Hercules
Hercules
StoofHappens
Hercules
Level 150
God Stats
32W - 29L
1,690 SR
Queue Stats
163W - 120L
1,627 Elo+
Party 1
Hel
Hel
ch193ris
Hel
Level 109
God Stats
1W - 5L
1,526 SR
Queue Stats
82W - 97L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Mange Strus9c
Zhong Kui
20
2 / 10 / 17
16,322
710
25,228
26,459
21,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
20
18 / 6 / 1
19,703
857
27,778
21,772
11,039
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
tjc62111
Cabrakan
19
0 / 8 / 14
14,344
624
12,380
28,371
44,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
20
13 / 8 / 7
16,982
738
24,140
27,446
15,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
StoofHappens
Hercules
20
9 / 5 / 15
17,798
774
24,772
34,988
50,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
2 / 7 / 16
15,286
665
15,743
22,475
10,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
62
20
Kills
24
24
Deaths
20
32
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tyr
13
8
7
2.06
W
Zhong Kui
Mange Strus9c
Zhong Kui
2
10
17
1.05
W
Thanatos
18
6
1
3.08
L
Hercules
StoofHappens
Hercules
9
5
15
3.3
L
2
7
16
1.43
W
Cabrakan
tjc62111
Cabrakan
0
8
14
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,386
Damage
64,655
76,602
Taken
84,909
76,806
Mitigated
76,635
27,708
Healing
30,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
24,140
3,144
312
6,209
27,446
15,733
1,644
12,718
14,521
0
49,479
W
Zhong Kui
Mange Strus9c
Zhong Kui
25,228
1,233
533
6,866
26,459
21,205
60
5,063
21,119
69,895
0
W
Thanatos
27,778
6,941
0
16,233
21,772
11,039
1,527
4,018
17,449
0
71,047
L
Hercules
StoofHappens
Hercules
24,772
6,818
1,889
10,613
34,988
50,189
622
16,233
18,239
0
46,845
L
15,743
245
4,686
7,191
22,475
10,713
853
9,604
12,540
74,693
0
W
Cabrakan
tjc62111
Cabrakan
12,380
1,590
442
3,634
28,371
44,562
28
5,765
22,026
39,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,369
Gold Earned
50,066
188
Minions Killed
214
6
Camps Cleared
14
1,201,519
Distance Traveled
1,263,000
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
16,982
738
63
3
4
419,535
4
W
Zhong Kui
16,322
710
64
3
2
379,107
4
W
Thanatos
19,703
857
87
4
3
443,260
6
L
Hercules
17,798
774
28
1
1
438,345
7
L
Hel
15,286
665
123
5
9
405,120
2
W
Cabrakan
14,344
624
37
2
1
379,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role