Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BlastnOut2015
Arachne
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
414W - 424L
1,466 Elo+
Solo
Janus
Janus
Cpt_McNasty_420
Janus
Level 109
God Stats
1W - 1L
1,297 SR
Queue Stats
96W - 100L
1,462 Elo+
Solo
Yemoja
Yemoja
I Jeff King I
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,608 Elo+
Solo
Yu Huang
Yu Huang
NicolasMorales
Yu Huang
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
622W - 643L
1,506 Elo+
Solo
Team Averages
Level 121
1,459 SR
1,508 Elo+

VS

Team Averages
Level 120
1,654 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
Klumsyz
Tsukuyomi
Level 89
God Stats
5W - 7L
1,842 SR
Queue Stats
208W - 218L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
TheUn4saken
Sun Wukong
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 233L
1,460 Elo+
Party 1
Ares
Ares
WeeSuck
Ares
Level 160
God Stats
8W - 1L
1,926 SR
Queue Stats
276W - 275L
1,472 Elo+
Solo
Aphrodite
Aphrodite
kaminahaminaha
Aphrodite
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 95L
1,460 Elo+
Party 1
Kali
Kali
rbentley420
Kali
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 157L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
18
4 / 2 / 17
12,288
683
17,035
27,664
33,290
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
20
8 / 5 / 12
12,758
709
15,310
22,865
18,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
4 / 2 / 16
12,037
669
25,543
13,134
6,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 1 / 19
13,096
728
8,401
17,546
19,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
20
6 / 5 / 20
12,532
696
29,778
17,143
9,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Klumsyz
Tsukuyomi
18
3 / 4 / 7
10,808
600
14,511
17,158
9,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
TheUn4saken
Sun Wukong
18
1 / 5 / 9
10,573
587
22,138
27,978
22,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
WeeSuck
Ares
18
3 / 5 / 8
11,782
655
17,346
24,162
35,978
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
kaminahaminaha
Aphrodite
19
5 / 5 / 7
11,513
640
16,498
21,625
14,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 8 / 6
10,798
600
13,292
25,073
16,255
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
27
Kills
15
15
Deaths
27
84
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
2
17
6.25
W
Arachne
8
5
12
2.8
W
4
2
16
6
W
5
1
19
14.5
L
Tsukuyomi
Klumsyz
Tsukuyomi
3
4
7
1.63
W
Yu Huang
6
5
20
3.2
L
Sun Wukong
TheUn4saken
Sun Wukong
1
5
9
1.1
L
Ares
WeeSuck
Ares
3
5
8
1.4
L
Aphrodite
kaminahaminaha
Aphrodite
5
5
7
1.7
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,067
Damage
83,785
98,352
Taken
115,996
86,952
Mitigated
98,131
48,696
Healing
55,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
17,035
742
3,024
5,073
27,664
33,290
0
9,360
17,996
27,561
0
W
Arachne
15,310
12,165
2,824
6,971
22,865
18,035
2,639
8,247
14,242
118
25,553
W
25,543
1,248
2,893
2,864
13,134
6,598
412
4,719
8,179
57,750
0
W
8,401
2,243
17,915
4,855
17,546
19,977
628
6,585
10,691
19,035
0
L
Tsukuyomi
Klumsyz
Tsukuyomi
14,511
2,459
1,562
4,957
17,158
9,404
0
12,325
4,833
0
33,903
W
Yu Huang
29,778
3,583
1,036
1,241
17,143
9,052
1,964
4,933
11,705
48,139
0
L
Sun Wukong
TheUn4saken
Sun Wukong
22,138
2,812
1,636
11,166
27,978
22,353
658
19,386
8,592
0
41,043
L
Ares
WeeSuck
Ares
17,346
518
481
2,887
24,162
35,978
124
13,445
10,717
30,001
0
L
Aphrodite
kaminahaminaha
Aphrodite
16,498
1,936
13,094
11,538
21,625
14,141
537
17,988
3,637
44,286
0
L
13,292
5,726
928
6,752
25,073
16,255
116
17,721
7,352
0
28,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,711
Gold Earned
55,474
164
Minions Killed
225
0
Camps Cleared
0
1,585,716
Distance Traveled
1,525,121
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,288
683
19
1
0
307,350
3
W
Arachne
12,758
709
30
2
0
331,723
1
W
Janus
12,037
669
59
3
0
350,559
1
W
Yemoja
13,096
728
21
1
0
292,629
0
L
Tsukuyomi
10,808
600
34
2
0
345,626
0
W
Yu Huang
12,532
696
35
2
0
303,455
0
L
Sun Wukong
10,573
587
45
3
0
294,422
0
L
Ares
11,782
655
20
1
0
309,983
1
L
Aphrodite
11,513
640
94
5
0
298,414
0
L
Kali
10,798
600
32
2
0
276,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role