Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Eljaguel
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,274 Elo+
Party 2
Erlang Shen
Erlang Shen
RiNiiii
Erlang Shen
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
235W - 247L
1,503 Elo+
Solo
Yu Huang
Yu Huang
SonicXtreme90
Yu Huang
Level 160
God Stats
5W - 8L
1,552 SR
Queue Stats
113W - 103L
1,595 Elo+
Solo
Cthulhu
Cthulhu
xzZ-Spartacus
Cthulhu
Level 27
God Stats
3W - 3L
1,439 SR
Queue Stats
4W - 5L
1,358 Elo+
Party 2
Team Averages
Level 87
1,498 SR
1,446 Elo+

VS

Team Averages
Level 160
1,916 SR
1,877 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Cutie
Ares
Level 160
God Stats
7W - 1L
1,863 SR
Queue Stats
116W - 26L
1,863 Elo+
Party 1
King Arthur
King Arthur
Micky
King Arthur
Level 159
God Stats
18W - 1L
1,974 SR
Queue Stats
139W - 20L
2,003 Elo+
Party 1
Scylla
Scylla
Moemarrow
Scylla
Level 160
God Stats
2W - 1L
2,068 SR
Queue Stats
73W - 8L
1,975 Elo+
Party 1
Sol
Sol
SkorchedEarth
Sol
Level 160
God Stats
3W - 0L
2,176 SR
Queue Stats
527W - 95L
2,042 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 6 / 0
6,060
606
3,660
14,669
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
Eljaguel
Jing Wei
10
0 / 4 / 1
6,334
633
1,592
8,617
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
RiNiiii
Erlang Shen
14
1 / 4 / 1
7,663
766
5,711
14,974
13,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
SonicXtreme90
Yu Huang
12
0 / 8 / 0
6,278
628
3,376
9,449
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
11
1 / 10 / 0
6,419
642
4,067
16,530
6,480
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
8 / 1 / 11
8,971
897
13,548
10,079
4,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
Cutie
Ares
13
2 / 1 / 17
8,291
829
5,854
12,304
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Micky
King Arthur
17
9 / 0 / 14
9,920
992
15,426
12,706
11,741
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Moemarrow
Scylla
15
9 / 0 / 4
8,974
897
11,503
5,154
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 1 / 10
8,515
852
12,628
8,159
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
88
2
Kills
32
32
Deaths
3
2
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
6
0
0
W
Cliodhna
 
Cliodhna
8
1
11
13.5
W
Ares
Cutie
Ares
2
1
17
10.5
L
Jing Wei
Eljaguel
Jing Wei
0
4
1
0.13
W
King Arthur
Micky
King Arthur
9
0
14
16
W
Scylla
Moemarrow
Scylla
9
0
4
11
L
Erlang Shen
RiNiiii
Erlang Shen
1
4
1
0.38
W
4
1
10
9
L
Yu Huang
SonicXtreme90
Yu Huang
0
8
0
0
L
Cthulhu
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,406
Damage
58,959
64,239
Taken
48,402
30,603
Mitigated
31,746
3,407
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,660
1,233
0
484
14,669
5,330
0
6,948
7,721
0
6,376
W
Cliodhna
 
Cliodhna
13,548
2,253
0
3,884
10,079
4,613
181
1,061
8,986
0
38,441
W
Ares
Cutie
Ares
5,854
330
31
3,245
12,304
9,405
888
1,440
10,556
8,215
0
L
Jing Wei
Eljaguel
Jing Wei
1,592
914
0
1,002
8,617
2,181
0
4,593
4,024
0
1,971
W
King Arthur
Micky
King Arthur
15,426
3,463
0
2,240
12,706
11,741
70
1,579
9,263
0
42,931
W
Scylla
Moemarrow
Scylla
11,503
1,074
0
705
5,154
1,857
1,382
1,475
3,646
26,732
0
L
Erlang Shen
RiNiiii
Erlang Shen
5,711
2,099
90
1,278
14,974
13,658
22
4,677
10,297
0
22,695
W
12,628
5,799
326
3,019
8,159
4,130
4,664
1,790
6,336
36,506
3,696
L
Yu Huang
SonicXtreme90
Yu Huang
3,376
526
0
511
9,449
2,954
0
3,273
6,176
13,179
0
L
Cthulhu
4,067
567
0
42
16,530
6,480
0
9,262
7,268
8,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,754
Gold Earned
44,671
66
Minions Killed
219
0
Camps Cleared
0
746,838
Distance Traveled
1,098,565
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,060
606
7
1
0
145,151
1
W
Cliodhna
8,971
897
52
5
0
235,598
3
W
Ares
8,291
829
2
0
0
190,465
3
L
Jing Wei
6,334
633
1
0
0
76,995
2
W
King Arthur
9,920
992
69
7
0
257,845
2
W
Scylla
8,974
897
43
4
0
236,289
2
L
Erlang Shen
7,663
766
38
4
0
213,671
0
W
Sol
8,515
852
53
5
0
178,368
0
L
Yu Huang
6,278
628
16
2
0
184,463
5
L
Cthulhu
6,419
642
4
0
0
126,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role