Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
BoiEban
Freya
Level 158
God Stats
1W - 2L
1,303 SR
Queue Stats
74W - 68L
1,496 Elo+
Party 1
Anhur
Anhur
KeepOnRollin666
Anhur
Level 144
God Stats
1W - 4L
1,212 SR
Queue Stats
153W - 164L
1,439 Elo+
Solo
Ne Zha
Ne Zha
Killer4Rent
Ne Zha
Level 125
God Stats
1W - 1L
1,768 SR
Queue Stats
80W - 72L
1,506 Elo+
Solo
Cthulhu
Cthulhu
Louis-D
Cthulhu
Level 129
God Stats
11W - 6L
1,904 SR
Queue Stats
750W - 735L
1,479 Elo+
Solo
Team Averages
Level 136
1,538 SR
1,484 Elo+

VS

Team Averages
Level 122
1,565 SR
1,510 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Dydyrastaman
Ah Puch
Level 160
God Stats
3W - 0L
1,825 SR
Queue Stats
57W - 38L
1,639 Elo+
Party 2
Hou Yi
Hou Yi
Valid_Gerkin
Hou Yi
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 122L
1,466 Elo+
Party 3
Chiron
Chiron
Will_Hatton
Chiron
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
121W - 103L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 4 / 5
9,577
638
9,064
11,370
3,574
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Freya
BoiEban
Freya
19
8 / 3 / 3
11,525
768
15,594
11,723
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 6 / 9
10,362
691
5,670
13,645
4,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
17
7 / 6 / 5
10,593
706
15,871
13,609
5,009
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Louis-D
Cthulhu
17
1 / 7 / 11
10,135
676
11,110
17,242
11,730
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
4 / 4 / 15
12,071
805
8,943
19,154
30,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
 
Merlin
18
3 / 4 / 10
10,636
709
9,130
9,325
3,626
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Dydyrastaman
Ah Puch
19
3 / 2 / 12
11,189
746
16,055
10,052
4,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
19
10 / 5 / 9
12,283
819
14,200
15,191
5,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
19
6 / 4 / 12
11,532
769
13,579
13,810
5,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
84
19
Kills
26
26
Deaths
19
33
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
5
1.13
W
Bacchus
 
Bacchus
4
4
15
2.88
W
Merlin
 
Merlin
3
4
10
2
L
Freya
BoiEban
Freya
8
3
3
3.17
W
Ah Puch
Dydyrastaman
Ah Puch
3
2
12
4.5
L
1
6
9
0.92
L
Ne Zha
7
6
5
1.58
L
Cthulhu
Louis-D
Cthulhu
1
7
11
0.93
W
Hou Yi
10
5
9
2.9
W
Chiron
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,309
Damage
61,907
67,589
Taken
67,532
29,446
Mitigated
49,103
21,488
Healing
24,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,064
896
1,741
3,330
11,370
3,574
1,003
6,125
5,245
20,390
0
W
Bacchus
 
Bacchus
8,943
631
1,761
2,948
19,154
30,095
427
9,694
8,718
15,158
0
W
Merlin
 
Merlin
9,130
68
1,336
1,803
9,325
3,626
909
4,477
4,642
36,304
0
L
Freya
BoiEban
Freya
15,594
4,422
1,225
3,205
11,723
4,237
55
5,764
5,959
23,242
0
W
Ah Puch
Dydyrastaman
Ah Puch
16,055
614
739
2,981
10,052
4,017
602
6,529
3,049
36,497
0
L
5,670
2,399
3,022
3,095
13,645
4,896
2,103
7,575
6,070
0
19,105
L
Ne Zha
15,871
1,871
1,078
2,333
13,609
5,009
0
7,419
6,190
0
28,107
L
Cthulhu
Louis-D
Cthulhu
11,110
0
1,875
584
17,242
11,730
108
7,245
9,997
24,764
0
W
Hou Yi
14,200
5,754
2,734
2,984
15,191
5,770
1,812
6,885
7,862
0
22,336
W
Chiron
13,579
2,125
3,451
3,388
13,810
5,595
1,212
5,979
7,465
0
29,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,192
Gold Earned
57,711
164
Minions Killed
155
0
Camps Cleared
0
1,313,867
Distance Traveled
1,432,427
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,577
638
30
2
0
266,404
0
W
Bacchus
12,071
805
8
1
0
302,088
2
W
Merlin
10,636
709
53
4
0
268,165
0
L
Freya
11,525
768
34
2
0
285,291
4
W
Ah Puch
11,189
746
44
3
0
299,189
0
L
Anhur
10,362
691
53
4
0
243,487
0
L
Ne Zha
10,593
706
15
1
0
279,956
0
L
Cthulhu
10,135
676
32
2
0
238,729
0
W
Hou Yi
12,283
819
17
1
0
276,838
0
W
Chiron
11,532
769
33
2
0
286,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role