Player Matchup

Zhong Kui
Zhong Kui
G10_Boi-
Zhong Kui
Level 95
God Stats
1W - 3L
1,503 SR
Queue Stats
199W - 205L
1,350 Elo+
Solo
Sobek
Sobek
Noksterz
Sobek
Level 144
God Stats
5W - 3L
1,795 SR
Queue Stats
430W - 453L
1,541 Elo+
Solo
Chernobog
Chernobog
RtW_Borna
Chernobog
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,343 Elo+
Solo
Sol
Sol
nolangrey
Sol
Level 131
God Stats
3W - 4L
1,424 SR
Queue Stats
223W - 209L
1,629 Elo+
Solo
Bellona
Bellona
rsinyard157
Bellona
Level 148
God Stats
0W - 1L
1,569 SR
Queue Stats
36W - 38L
1,506 Elo+
Solo
Team Averages
Level 108
1,558 SR
1,474 Elo+

VS

Team Averages
Level 109
1,510 SR
1,469 Elo+
He Bo
He Bo
 
He Bo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BadWolf200587
Cthulhu
Level 68
God Stats
1W - 2L
1,177 SR
Queue Stats
37W - 41L
1,361 Elo+
Party 1
Odin
Odin
LeWaune
Odin
Level 155
God Stats
4W - 5L
1,527 SR
Queue Stats
499W - 527L
1,561 Elo+
Solo
Merlin
Merlin
Shirousa
Merlin
Level 160
God Stats
4W - 3L
1,763 SR
Queue Stats
234W - 243L
1,613 Elo+
Solo
Cliodhna
Cliodhna
TechMx
Cliodhna
Level 72
God Stats
2W - 1L
1,581 SR
Queue Stats
50W - 77L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
G10_Boi-
Zhong Kui
12
2 / 9 / 5
8,386
599
7,622
16,729
7,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sobek
Noksterz
Sobek
18
7 / 5 / 16
10,586
756
13,013
23,815
28,176
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
RtW_Borna
Chernobog
16
2 / 7 / 15
9,462
676
11,622
14,577
5,754
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 5 / 15
10,626
759
16,818
16,988
6,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
rsinyard157
Bellona
18
10 / 3 / 10
11,449
818
11,632
14,558
14,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
5 / 8 / 13
10,108
722
8,697
13,555
6,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
14
0 / 7 / 18
9,466
676
10,830
18,442
19,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
LeWaune
Odin
19
10 / 2 / 14
11,628
831
12,418
14,135
17,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Shirousa
Merlin
20
11 / 2 / 14
13,693
978
35,348
15,014
8,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
TechMx
Cliodhna
15
3 / 8 / 10
9,765
698
6,414
14,485
6,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
98
27
Kills
29
29
Deaths
27
61
Assists
69
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
8
13
1.44
W
Cthulhu
0
7
18
1.29
L
Zhong Kui
G10_Boi-
Zhong Kui
2
9
5
0.5
W
Odin
LeWaune
Odin
10
2
14
8.5
L
Sobek
Noksterz
Sobek
7
5
16
3
L
Chernobog
RtW_Borna
Chernobog
2
7
15
1.36
W
Merlin
Shirousa
Merlin
11
2
14
9
W
Cliodhna
TechMx
Cliodhna
3
8
10
1
L
6
5
15
2.7
L
Bellona
rsinyard157
Bellona
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,707
Damage
73,707
86,667
Taken
75,631
62,309
Mitigated
57,263
26,655
Healing
23,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,697
233
1,049
1,523
13,555
6,142
363
7,400
6,155
13,528
0
W
Cthulhu
10,830
602
1,833
1,834
18,442
19,152
421
7,381
11,061
18,463
0
L
Zhong Kui
G10_Boi-
Zhong Kui
7,622
440
783
1,702
16,729
7,706
172
12,053
4,514
10,194
0
W
Odin
LeWaune
Odin
12,418
2,446
3,181
4,023
14,135
17,230
465
6,543
7,592
0
18,962
L
Sobek
Noksterz
Sobek
13,013
735
1,042
7,804
23,815
28,176
108
10,532
12,919
23,497
0
L
Chernobog
RtW_Borna
Chernobog
11,622
4,331
448
1,386
14,577
5,754
339
11,157
3,256
0
26,069
W
Merlin
Shirousa
Merlin
35,348
961
1,528
3,686
15,014
8,081
885
7,989
7,025
69,618
0
W
Cliodhna
TechMx
Cliodhna
6,414
691
2,205
2,212
14,485
6,658
362
8,140
6,345
0
12,043
L
16,818
3,587
1,542
7,059
16,988
6,595
708
11,841
4,950
36,695
0
L
Bellona
rsinyard157
Bellona
11,632
1,285
1,591
3,298
14,558
14,078
205
8,160
6,153
0
19,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,509
Gold Earned
54,660
119
Minions Killed
133
0
Camps Cleared
0
1,179,397
Distance Traveled
1,297,150
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,108
722
13
1
0
228,287
0
W
Cthulhu
9,466
676
14
1
0
247,957
1
L
Zhong Kui
8,386
599
5
0
0
182,453
1
W
Odin
11,628
831
18
1
0
302,983
0
L
Sobek
10,586
756
18
1
0
263,677
0
L
Chernobog
9,462
676
34
2
0
225,345
3
W
Merlin
13,693
978
74
5
0
285,624
0
W
Cliodhna
9,765
698
14
1
0
232,299
4
L
Sol
10,626
759
45
3
0
214,689
0
L
Bellona
11,449
818
17
1
0
293,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role