Player Matchup

Hercules
Hercules
BadLuckGnacke
Hercules
Level 79
God Stats
2W - 6L
1,596 SR
Queue Stats
180W - 170L
1,534 Elo+
Solo
Cupid
Cupid
NotoriousLegend
Cupid
Level 142
God Stats
1W - 0L
1,327 SR
Queue Stats
10W - 11L
1,554 Elo+
Party 1
Yemoja
Yemoja
QualityCakee
Yemoja
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Nemesis
Nemesis
SinanTheArkitect
Nemesis
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
177W - 168L
1,517 Elo+
Solo
Tiamat
Tiamat
benderman24
Tiamat
Level 45
God Stats
6W - 3L
1,693 SR
Queue Stats
142W - 125L
1,390 Elo+
Solo
Team Averages
Level 96
1,523 SR
1,499 Elo+

VS

Team Averages
Level 74
1,498 SR
1,462 Elo+
Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DrolVzl
Bacchus
Level 124
God Stats
55W - 81L
1,489 SR
Queue Stats
480W - 489L
1,489 Elo+
Solo
Bellona
Bellona
GenghisKhan312
Bellona
Level 3
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2
Fenrir
Fenrir
Mysticburner54
Fenrir
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 100L
1,483 Elo+
Solo
Danzaburou
Danzaburou
chicken178
Danzaburou
Level 114
God Stats
9W - 4L
1,714 SR
Queue Stats
63W - 61L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BadLuckGnacke
Hercules
16
3 / 1 / 7
10,079
593
8,515
9,871
11,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 1
9,006
530
4,477
9,813
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
11
1 / 0 / 3
7,295
429
933
2,552
1,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
11 / 1 / 3
10,336
608
10,963
10,327
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
15
3 / 1 / 6
9,534
561
5,351
5,299
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 5 / 1
8,866
522
5,015
9,635
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
DrolVzl
Bacchus
12
0 / 1 / 2
7,446
438
1,784
8,152
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 6 / 1
7,635
449
2,607
10,760
7,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 4 / 0
8,665
510
3,837
11,125
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
chicken178
Danzaburou
14
3 / 4 / 2
8,785
517
8,525
10,338
3,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
7
7
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
1
0.3
W
Hercules
BadLuckGnacke
Hercules
3
1
7
6.5
L
Bacchus
DrolVzl
Bacchus
0
1
2
1
L
0
6
1
0.08
L
3
4
0
0.75
W
2
4
1
0.63
W
Yemoja
1
0
3
2.5
W
11
1
3
12.5
W
Tiamat
3
1
6
6
L
Danzaburou
chicken178
Danzaburou
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,239
Damage
21,768
37,862
Taken
50,010
23,168
Mitigated
29,038
12,408
Healing
11,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,015
754
0
1,702
9,635
4,417
490
3,228
6,407
58,923
0
W
Hercules
BadLuckGnacke
Hercules
8,515
2,323
0
3,813
9,871
11,877
121
483
9,388
0
64,705
L
Bacchus
DrolVzl
Bacchus
1,784
252
200
2,316
8,152
8,768
0
1,166
6,946
16,014
6,965
L
2,607
651
0
1,472
10,760
7,666
442
671
9,749
0
32,388
L
3,837
1,175
0
4,686
11,125
4,806
644
403
10,637
0
48,044
W
4,477
1,552
196
3,233
9,813
3,039
2,840
1,166
8,647
0
57,961
W
Yemoja
933
277
1,476
198
2,552
1,683
0
765
1,787
9,687
0
W
10,963
4,724
0
985
10,327
4,008
67
1,582
8,745
0
73,101
W
Tiamat
5,351
975
0
2,507
5,299
2,561
695
2,676
2,623
58,700
0
L
Danzaburou
chicken178
Danzaburou
8,525
3,320
0
1,419
10,338
3,381
291
816
9,478
0
59,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,250
Gold Earned
41,397
535
Minions Killed
480
0
Camps Cleared
0
1,685,834
Distance Traveled
1,545,911
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,866
522
122
7
0
294,055
3
W
Hercules
10,079
593
147
9
0
333,055
6
L
Bacchus
7,446
438
45
3
0
322,397
7
L
Bellona
7,635
449
82
5
0
321,802
0
L
Fenrir
8,665
510
104
6
0
299,787
6
W
Cupid
9,006
530
121
7
0
306,390
3
W
Yemoja
7,295
429
30
2
0
320,931
4
W
Nemesis
10,336
608
104
6
0
385,944
7
W
Tiamat
9,534
561
133
8
0
339,514
4
L
Danzaburou
8,785
517
127
7
0
307,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role