Player Matchup

Terra
Terra
ApexBadading
Terra
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
344W - 343L
1,372 Elo+
Solo
Ratatoskr
Ratatoskr
Lowmo
Ratatoskr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
MKREW1
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,508 Elo+
Party 1
Ravana
Ravana
Pengucorn
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,657 Elo+
Party 1
Persephone
Persephone
Zincer2
Persephone
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,508 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,509 Elo+

VS

Team Averages
Level 99
1,460 SR
1,441 Elo+
Guan Yu
Guan Yu
El Keyser
Guan Yu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,505 Elo+
Party 3
Da Ji
Da Ji
ReflectingNova
Da Ji
Level 127
God Stats
1W - 1L
1,301 SR
Queue Stats
43W - 44L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
RichMb
Danzaburou
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,125 Elo+
Party 2
Bastet
Bastet
Slim3Drizzy
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,565 Elo+
Party 3
Raijin
Raijin
lLolex zZ
Raijin
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 107L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 8
11,219
863
10,243
15,387
21,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
Lowmo
Ratatoskr
16
4 / 8 / 9
9,487
730
12,343
16,999
13,804
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
MKREW1
Artemis
15
5 / 10 / 1
8,892
684
14,702
15,468
5,265
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
Pengucorn
Ravana
14
0 / 9 / 5
7,785
599
5,445
15,695
6,851
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Zincer2
Persephone
18
5 / 6 / 4
10,234
787
15,171
15,663
4,971
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
El Keyser
Guan Yu
18
5 / 1 / 28
11,725
902
11,104
19,310
22,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
9 / 4 / 17
10,954
843
15,550
12,715
6,403
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
RichMb
Danzaburou
19
11 / 6 / 15
12,066
928
16,202
16,780
9,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
18
7 / 3 / 22
11,005
847
13,965
14,525
6,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
lLolex zZ
Raijin
17
6 / 5 / 16
10,997
846
12,886
9,737
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
136
19
Kills
38
37
Deaths
19
27
Assists
98
Player
Kills
Deaths
Assists
KDA
L
5
4
8
2.25
W
Guan Yu
El Keyser
Guan Yu
5
1
28
19
L
Ratatoskr
Lowmo
Ratatoskr
4
8
9
1.06
L
Artemis
MKREW1
Artemis
5
10
1
0.55
L
Ravana
Pengucorn
Ravana
0
9
5
0.28
W
9
4
17
4.38
W
Danzaburou
RichMb
Danzaburou
11
6
15
3.08
W
Bastet
7
3
22
6
L
Persephone
Zincer2
Persephone
5
6
4
1.17
W
Raijin
lLolex zZ
Raijin
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,904
Damage
69,707
79,212
Taken
73,067
52,414
Mitigated
48,865
20,102
Healing
32,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,243
695
5,124
4,877
15,387
21,523
0
4,943
10,166
18,917
0
W
Guan Yu
El Keyser
Guan Yu
11,104
2,276
7,928
10,481
19,310
22,229
342
6,025
12,862
0
18,008
L
Ratatoskr
Lowmo
Ratatoskr
12,343
1,693
197
3,229
16,999
13,804
0
1,986
14,877
0
19,515
L
Artemis
MKREW1
Artemis
14,702
6,348
93
1,364
15,468
5,265
719
2,202
13,156
0
26,876
L
Ravana
Pengucorn
Ravana
5,445
1,388
267
1,360
15,695
6,851
0
1,113
14,490
0
10,291
W
15,550
3,320
1,257
821
12,715
6,403
330
5,425
7,207
0
18,887
W
Danzaburou
RichMb
Danzaburou
16,202
7,170
945
5,383
16,780
9,154
3,020
6,725
9,893
0
36,320
W
Bastet
13,965
3,098
1,115
3,072
14,525
6,645
85
4,773
9,668
0
25,523
L
Persephone
Zincer2
Persephone
15,171
1,011
323
3,268
15,663
4,971
66
1,887
13,631
32,210
0
W
Raijin
lLolex zZ
Raijin
12,886
1,169
551
1,144
9,737
4,434
481
2,466
7,230
30,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,617
Gold Earned
56,747
104
Minions Killed
136
0
Camps Cleared
0
981,543
Distance Traveled
1,185,432
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,219
863
13
1
0
187,811
0
W
Guan Yu
11,725
902
12
1
0
301,391
4
L
Ratatoskr
9,487
730
18
1
0
246,201
3
L
Artemis
8,892
684
28
2
0
161,152
0
L
Ravana
7,785
599
11
1
0
170,885
0
W
Da Ji
10,954
843
11
1
0
198,011
1
W
Danzaburou
12,066
928
53
4
0
193,446
4
W
Bastet
11,005
847
25
2
0
289,402
0
L
Persephone
10,234
787
34
3
0
215,494
1
W
Raijin
10,997
846
35
3
0
203,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role