Player Matchup

Amaterasu
Amaterasu
Gold IV
 
Amaterasu
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Ignís
Ah Muzen Cab
Diamond IV
Level 149
God Stats
2W - 3L
1,846 SR
Queue Stats
362W - 352L
2,118 MMR
Solo
Awilix
Awilix
Gold V
IronBraydon
Awilix
Gold V
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,633 MMR
Party 1
Ymir
Ymir
Gold V
PoeticMagic
Ymir
Gold V
Level 127
God Stats
4W - 0L
1,878 SR
Queue Stats
16W - 11L
1,637 MMR
Party 1
Jing Wei
Jing Wei
Platinum IV
Αkame
Jing Wei
Platinum IV
Level 159
God Stats
5W - 2L
1,459 SR
Queue Stats
62W - 60L
1,731 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,637 SR
1,724 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,623 SR
1,731 MMR
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Pi11ar0fAutumn
Cthulhu
Diamond V
Level 157
God Stats
7W - 3L
1,722 SR
Queue Stats
202W - 183L
2,010 MMR
Solo
He Bo
He Bo
Gold IV
PremiumWolf
He Bo
Gold IV
Level 98
God Stats
1W - 1L
1,780 SR
Queue Stats
16W - 19L
1,598 MMR
Solo
Bacchus
Bacchus
Gold I
SaltSoldier
Bacchus
Gold I
Level 146
God Stats
4W - 8L
1,371 SR
Queue Stats
198W - 176L
1,795 MMR
Solo
Apollo
Apollo
Gold I
SoloLeveling
Apollo
Gold I
Level 160
God Stats
2W - 2L
1,744 SR
Queue Stats
76W - 77L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
5 / 2 / 9
13,011
620
14,184
24,074
24,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Ignís
Ah Muzen Cab
19
4 / 3 / 12
12,554
598
12,641
15,605
7,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
18
4 / 3 / 8
11,788
561
12,269
13,621
6,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 4 / 13
11,084
528
5,238
19,396
22,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Αkame
Jing Wei
20
12 / 1 / 8
13,965
665
25,302
21,062
9,714
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
BastetAresArachneDa Ji

VS

Bans
CliodhnaShivaPersephoneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 4 / 2
10,353
493
8,024
16,166
9,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 4 / 3
10,590
504
12,894
20,433
25,949
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 8 / 2
9,745
464
9,268
15,079
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
SaltSoldier
Bacchus
14
2 / 4 / 6
9,238
440
9,569
16,419
21,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
17
4 / 7 / 5
10,891
519
13,533
20,966
7,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
27
Kills
13
13
Deaths
27
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
5
2
9
4.75
L
Ne Zha
 
Ne Zha
2
4
2
0.75
W
Ah Muzen Cab
Ignís
Ah Muzen Cab
4
3
12
3.33
W
Awilix
4
3
8
2.67
L
2
4
3
0.88
W
2
4
13
2.13
L
3
8
2
0.5
L
Bacchus
SaltSoldier
Bacchus
2
4
6
1.25
L
Apollo
4
7
5
0.93
W
Jing Wei
Αkame
Jing Wei
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,634
Damage
53,288
93,758
Taken
89,063
69,997
Mitigated
68,517
37,644
Healing
19,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
14,184
5,914
0
13,922
24,074
24,814
1,799
9,401
14,132
0
88,585
L
Ne Zha
 
Ne Zha
8,024
1,203
0
5,724
16,166
9,263
506
554
15,612
0
73,444
W
Ah Muzen Cab
Ignís
Ah Muzen Cab
12,641
4,939
0
4,939
15,605
7,049
9,161
6,308
9,131
0
102,787
W
Awilix
12,269
4,325
0
1,225
13,621
6,176
2,894
6,282
7,207
0
76,815
L
12,894
1,250
123
3,155
20,433
25,949
0
397
20,036
78,275
0
W
5,238
462
0
4,850
19,396
22,244
440
8,124
10,871
15,922
2,407
L
9,268
704
0
910
15,079
4,389
303
535
14,544
55,527
0
L
Bacchus
SaltSoldier
Bacchus
9,569
1,280
0
3,855
16,419
21,547
34
1,295
15,124
27,013
0
L
Apollo
13,533
9,895
0
5,483
20,966
7,369
300
1,762
19,204
0
74,588
W
Jing Wei
Αkame
Jing Wei
25,302
20,110
0
12,708
21,062
9,714
4,920
5,633
15,345
0
106,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,402
Gold Earned
50,817
595
Minions Killed
606
0
Camps Cleared
0
2,186,343
Distance Traveled
1,977,584
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,011
620
165
8
0
434,687
7
L
Ne Zha
10,353
493
142
7
0
401,028
4
W
Ah Muzen Cab
12,554
598
156
7
0
415,530
5
W
Awilix
11,788
561
107
5
0
455,568
3
L
Cthulhu
10,590
504
162
8
0
418,651
2
W
Ymir
11,084
528
25
1
0
434,421
1
L
He Bo
9,745
464
129
6
0
361,956
5
L
Bacchus
9,238
440
36
2
0
440,131
10
L
Apollo
10,891
519
137
7
0
355,818
5
W
Jing Wei
13,965
665
142
7
0
446,137
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role