Player Matchup

Sun Wukong
Sun Wukong
DankDongler
Sun Wukong
Level 68
God Stats
7W - 6L
1,426 SR
Queue Stats
145W - 157L
1,446 Elo+
Party 1
Hachiman
Hachiman
Kelldare
Hachiman
Level 37
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 3L
1,310 Elo+
Party 1
Zhong Kui
Zhong Kui
Ziring Death
Zhong Kui
Level 100
God Stats
9W - 6L
1,204 SR
Queue Stats
127W - 120L
1,548 Elo+
Party 1
Team Averages
Level 68
1,398 SR
1,435 Elo+

VS

Team Averages
Level 80
1,559 SR
1,451 Elo+
Yu Huang
Yu Huang
Ripazha1900
Yu Huang
Level 105
God Stats
0W - 1L
1,667 SR
Queue Stats
20W - 31L
1,426 Elo+
Solo
Da Ji
Da Ji
deteldort
Da Ji
Level 89
God Stats
2W - 1L
1,509 SR
Queue Stats
20W - 26L
1,437 Elo+
Party 2
Amaterasu
Amaterasu
swish4245
Amaterasu
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 23L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DankDongler
Sun Wukong
19
8 / 3 / 11
13,836
769
15,970
16,026
13,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Kelldare
Hachiman
16
3 / 4 / 11
12,124
674
7,390
9,281
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Ziring Death
Zhong Kui
20
9 / 4 / 11
14,148
786
19,368
17,332
12,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ripazha1900
Yu Huang
16
3 / 6 / 3
11,746
653
9,071
14,825
5,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Da Ji
deteldort
Da Ji
14
5 / 9 / 4
11,747
653
13,525
15,020
5,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
swish4245
Amaterasu
15
3 / 5 / 7
11,931
663
12,274
21,158
25,579
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
20
Kills
11
11
Deaths
20
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DankDongler
Sun Wukong
8
3
11
4.5
W
Hachiman
Kelldare
Hachiman
3
4
11
2.13
L
Yu Huang
Ripazha1900
Yu Huang
3
6
3
0.75
W
Zhong Kui
Ziring Death
Zhong Kui
9
4
11
3.63
L
Da Ji
deteldort
Da Ji
5
9
4
0.78
L
Amaterasu
swish4245
Amaterasu
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
34,870
42,639
Taken
51,003
29,380
Mitigated
37,274
13,081
Healing
6,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DankDongler
Sun Wukong
15,970
3,209
0
4,088
16,026
13,843
559
4,766
11,260
0
50,021
W
Hachiman
Kelldare
Hachiman
7,390
5,429
0
102
9,281
2,820
1,364
1,742
7,539
0
34,872
L
Yu Huang
Ripazha1900
Yu Huang
9,071
735
0
2,241
14,825
5,853
0
5,481
9,344
58,169
0
W
Zhong Kui
Ziring Death
Zhong Kui
19,368
3,032
104
8,787
17,332
12,717
921
2,879
14,453
66,784
5,895
L
Da Ji
deteldort
Da Ji
13,525
2,586
0
250
15,020
5,842
0
5,628
9,392
0
22,618
L
Amaterasu
swish4245
Amaterasu
12,274
3,735
0
3,689
21,158
25,579
0
7,124
14,034
0
22,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,108
Gold Earned
35,424
228
Minions Killed
152
10
Camps Cleared
3
921,811
Distance Traveled
917,483
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,836
769
58
3
3
349,623
4
W
Hachiman
12,124
674
62
3
1
263,202
2
L
Yu Huang
11,746
653
117
7
3
293,204
3
W
Zhong Kui
14,148
786
108
6
6
308,986
10
L
Da Ji
11,747
653
13
1
0
279,694
1
L
Amaterasu
11,931
663
22
1
0
344,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role