Player Matchup

Cthulhu
Cthulhu
Big_Dragon_Drako
Cthulhu
Level 128
God Stats
0W - 2L
1,410 SR
Queue Stats
108W - 130L
1,447 Elo+
Party 2
Fenrir
Fenrir
I-Okami-Chan-I
Fenrir
Level 133
God Stats
0W - 3L
1,216 SR
Queue Stats
198W - 237L
1,544 Elo+
Party 2
Yu Huang
Yu Huang
deathbringer3469
Yu Huang
Level 159
God Stats
3W - 13L
1,171 SR
Queue Stats
535W - 604L
1,541 Elo+
Party 2
Anhur
Anhur
dragons32421
Anhur
Level 108
God Stats
3W - 5L
1,295 SR
Queue Stats
285W - 294L
1,488 Elo+
Party 2
Ravana
Ravana
freddytheyeti
Ravana
Level 108
God Stats
42W - 34L
1,615 SR
Queue Stats
467W - 474L
1,570 Elo+
Solo
Team Averages
Level 127
1,342 SR
1,518 Elo+

VS

Team Averages
Level 125
1,622 SR
1,608 Elo+
Charybdis
Charybdis
FalcoTM
Charybdis
Level 123
God Stats
3W - 0L
1,789 SR
Queue Stats
40W - 28L
1,600 Elo+
Party 1
Vulcan
Vulcan
HeimdaIlur
Vulcan
Level 124
God Stats
1W - 1L
1,320 SR
Queue Stats
16W - 9L
1,627 Elo+
Party 1
Gilgamesh
Gilgamesh
JalenChhan23
Gilgamesh
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,634 Elo+
Party 1
Khepri
Khepri
N0b0dY1735
Khepri
Level 102
God Stats
2W - 1L
1,735 SR
Queue Stats
58W - 58L
1,542 Elo+
Solo
Osiris
Osiris
OhHeCoId
Osiris
Level 129
God Stats
2W - 1L
1,765 SR
Queue Stats
24W - 16L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,698
435
8,309
18,842
18,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 6 / 4
8,907
445
4,847
17,146
7,584
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 6 / 4
9,514
476
10,385
11,424
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 3 / 0
10,299
515
5,567
13,535
5,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 8 / 6
9,998
500
8,072
15,184
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FalcoTM
Charybdis
19
3 / 1 / 3
11,933
597
11,328
10,946
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
HeimdaIlur
Vulcan
16
4 / 5 / 5
10,272
514
14,182
8,140
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
JalenChhan23
Gilgamesh
19
9 / 5 / 6
11,677
584
13,283
17,554
12,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
N0b0dY1735
Khepri
16
1 / 0 / 12
9,996
500
5,030
9,937
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
OhHeCoId
Osiris
18
8 / 2 / 8
12,191
610
11,286
14,977
18,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
13
Kills
25
26
Deaths
13
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Charybdis
FalcoTM
Charybdis
3
1
3
4.5
W
Vulcan
HeimdaIlur
Vulcan
4
5
5
1.3
L
0
6
4
0.33
W
Gilgamesh
JalenChhan23
Gilgamesh
9
5
6
2.4
W
Khepri
N0b0dY1735
Khepri
1
0
12
7
W
Osiris
OhHeCoId
Osiris
8
2
8
6
L
4
6
4
1
L
1
3
0
0.33
L
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,180
Damage
55,109
76,131
Taken
61,554
41,689
Mitigated
50,686
15,197
Healing
18,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,309
896
995
1,502
18,842
18,312
0
5,699
13,143
37,172
0
W
Charybdis
FalcoTM
Charybdis
11,328
5,966
0
6,303
10,946
3,480
3,515
1,268
9,678
0
100,522
W
Vulcan
HeimdaIlur
Vulcan
14,182
5,829
0
901
8,140
3,039
262
4,420
3,598
69,933
0
L
4,847
1,036
0
3,514
17,146
7,584
0
2,954
14,192
0
45,852
W
Gilgamesh
JalenChhan23
Gilgamesh
13,283
5,180
0
1,361
17,554
12,498
159
5,476
11,792
0
101,628
W
Khepri
N0b0dY1735
Khepri
5,030
889
0
2,138
9,937
12,865
222
3,832
6,004
22,684
992
W
Osiris
OhHeCoId
Osiris
11,286
5,214
0
7,636
14,977
18,804
351
3,207
11,611
0
68,679
L
10,385
1,211
0
350
11,424
4,592
120
4,030
7,394
54,751
0
L
5,567
2,699
0
5,314
13,535
5,126
0
852
12,683
0
78,540
L
8,072
1,947
0
3,522
15,184
6,075
0
5,489
9,695
0
57,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,416
Gold Earned
56,069
564
Minions Killed
593
0
Camps Cleared
0
1,842,387
Distance Traveled
1,959,728
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,698
435
57
3
0
376,802
1
W
Charybdis
11,933
597
181
9
0
359,547
4
W
Vulcan
10,272
514
111
6
0
357,185
2
L
Fenrir
8,907
445
122
6
0
391,011
2
W
Gilgamesh
11,677
584
137
7
0
445,646
5
W
Khepri
9,996
500
22
1
0
421,871
13
W
Osiris
12,191
610
142
7
0
375,479
3
L
Yu Huang
9,514
476
117
6
0
359,777
4
L
Anhur
10,299
515
170
9
0
326,969
3
L
Ravana
9,998
500
98
5
0
387,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role