Player Matchup

Athena
Athena
BakedPotato2198
Athena
Level 49
God Stats
37W - 29L
1,540 SR
Queue Stats
448W - 456L
1,504 Elo+
Party 3
Hun Batz
Hun Batz
Bictoruuu
Hun Batz
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
154W - 158L
1,381 Elo+
Party 4
Hel
Hel
Lacercus
Hel
Level 43
God Stats
2W - 6L
1,100 SR
Queue Stats
303W - 320L
1,387 Elo+
Party 3
Charybdis
Charybdis
SantoriSama
Charybdis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
277W - 329L
1,413 Elo+
Party 4
Olorun
Olorun
THEPYROMENCER
Olorun
Level 107
God Stats
4W - 1L
1,424 SR
Queue Stats
136W - 142L
1,422 Elo+
Party 4
Team Averages
Level 58
1,413 SR
1,421 Elo+

VS

Team Averages
Level 77
1,480 SR
1,447 Elo+
Odin
Odin
Bigbaddwolfe20
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,421 Elo+
Party 2
Atlas
Atlas
Buddajoe6969
Atlas
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 120L
1,434 Elo+
Party 1
Merlin
Merlin
FIRSTCHAMPION
Merlin
Level 158
God Stats
13W - 11L
1,393 SR
Queue Stats
506W - 503L
1,510 Elo+
Solo
Kali
Kali
TwistedDaedra
Kali
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,421 Elo+
Party 2
Jing Wei
Jing Wei
Xayai
Jing Wei
Level 38
God Stats
32W - 28L
1,510 SR
Queue Stats
194W - 209L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 16
12,229
1,223
11,876
16,406
23,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
Bictoruuu
Hun Batz
17
9 / 3 / 9
12,145
1,215
20,078
14,522
7,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 2 / 18
10,468
1,047
8,963
9,636
5,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SantoriSama
Charybdis
17
1 / 3 / 18
11,234
1,123
18,270
12,435
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 0 / 8
12,151
1,215
20,266
7,470
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

285

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 5
10,472
1,047
4,029
11,027
4,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 8 / 5
9,997
1,000
10,317
31,230
24,384
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 3 / 3
10,878
1,088
19,042
15,859
5,447
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 3 / 4
10,176
1,018
9,318
13,950
5,997
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Xayai
Jing Wei
16
3 / 6 / 4
10,683
1,068
12,823
14,913
5,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
30
26
Kills
9
9
Deaths
26
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
W
Hun Batz
Bictoruuu
Hun Batz
9
3
9
4.5
L
1
6
5
0.58
L
1
8
5
0.44
L
3
3
3
1.5
W
1
2
18
5
W
Charybdis
SantoriSama
Charybdis
1
3
18
3.33
W
10
0
8
14
L
1
3
4
1
L
Jing Wei
Xayai
Jing Wei
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,453
Damage
55,529
60,469
Taken
86,979
46,476
Mitigated
45,063
16,515
Healing
7,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,876
2,611
0
1,034
16,406
23,263
0
7,263
9,143
20,404
0
W
Hun Batz
Bictoruuu
Hun Batz
20,078
6,674
0
860
14,522
7,532
0
6,122
8,400
0
36,632
L
4,029
1,060
0
0
11,027
4,057
0
3,269
7,758
0
10,048
L
10,317
3,660
0
3,958
31,230
24,384
0
17,896
13,334
18,136
0
L
19,042
1,124
0
1,363
15,859
5,447
0
6,048
9,811
50,681
0
W
8,963
2,052
4,896
2,571
9,636
5,389
0
5,230
4,406
17,808
0
W
Charybdis
SantoriSama
Charybdis
18,270
11,008
260
2,383
12,435
6,066
0
5,815
6,620
0
35,417
W
20,266
12,885
1,432
3,079
7,470
4,226
0
4,929
2,541
40,885
0
L
9,318
4,894
0
2,236
13,950
5,997
0
6,917
7,033
0
19,168
L
Jing Wei
Xayai
Jing Wei
12,823
10,110
0
162
14,913
5,178
0
6,975
7,938
0
26,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,227
Gold Earned
52,206
173
Minions Killed
145
9
Camps Cleared
6
1,017,840
Distance Traveled
954,748
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,229
1,223
17
2
1
244,002
0
W
Hun Batz
12,145
1,215
25
3
2
190,956
0
L
Odin
10,472
1,047
14
1
1
160,632
0
L
Atlas
9,997
1,000
9
1
0
193,567
0
L
Merlin
10,878
1,088
73
7
2
196,939
1
W
Hel
10,468
1,047
22
2
1
189,554
0
W
Charybdis
11,234
1,123
56
6
3
203,990
0
W
Olorun
12,151
1,215
53
5
2
189,338
1
L
Kali
10,176
1,018
15
2
1
180,771
0
L
Jing Wei
10,683
1,068
34
3
2
222,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role