Player Matchup

Medusa
Medusa
Jamota
Medusa
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 18L
1,270 Elo+
Party 1
Shiva
Shiva
Shadow Dorkk
Shiva
Level 79
God Stats
1W - 3L
1,559 SR
Queue Stats
4W - 6L
1,573 Elo+
Party 1
Yemoja
Yemoja
XxOpFrOgErZz
Yemoja
Level 125
God Stats
5W - 5L
1,583 SR
Queue Stats
37W - 51L
1,317 Elo+
Party 1
Team Averages
Level 109
1,547 SR
1,387 Elo+

VS

Team Averages
Level 101
1,573 SR
1,737 Elo+
Mulan
Mulan
Dshaw76
Mulan
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,577 Elo+
Solo
Ra
Ra
Shunsui8690
Ra
Level 157
God Stats
26W - 17L
1,718 SR
Queue Stats
343W - 252L
1,703 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WhyPeel
Tsukuyomi
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 50L
1,932 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jamota
Medusa
20
7 / 7 / 5
15,931
693
28,567
26,541
9,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 7 / 10
16,339
710
26,982
26,809
26,592
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
19
3 / 5 / 10
15,838
689
8,805
29,419
40,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dshaw76
Mulan
18
2 / 7 / 10
14,342
624
15,016
30,693
26,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
11 / 4 / 8
19,110
831
38,595
22,012
10,108
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
WhyPeel
Tsukuyomi
20
6 / 6 / 11
16,016
696
17,971
28,716
23,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
17
Kills
19
19
Deaths
17
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mulan
Dshaw76
Mulan
2
7
10
1
L
Medusa
Jamota
Medusa
7
7
5
1.36
L
7
7
10
1.71
W
11
4
8
3.75
W
Tsukuyomi
WhyPeel
Tsukuyomi
6
6
11
1.92
L
Yemoja
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,354
Damage
71,582
82,769
Taken
81,421
76,888
Mitigated
59,999
14,174
Healing
24,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Dshaw76
Mulan
15,016
1,597
0
5,666
30,693
26,486
491
3,148
26,743
0
54,455
L
Medusa
Jamota
Medusa
28,567
12,128
0
0
26,541
9,548
2,025
10,474
15,250
0
101,878
L
26,982
5,660
337
2,601
26,809
26,592
395
12,807
13,179
0
60,759
W
38,595
2,419
4,091
10,607
22,012
10,108
2,270
2,909
18,806
143,271
0
W
Tsukuyomi
WhyPeel
Tsukuyomi
17,971
3,111
0
3,692
28,716
23,405
886
3,439
24,571
0
36,724
L
Yemoja
8,805
2,171
5,727
5,509
29,419
40,748
679
15,946
12,424
29,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
49,468
217
Minions Killed
259
6
Camps Cleared
12
1,138,006
Distance Traveled
1,202,546
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,342
624
59
3
4
364,375
14
L
Medusa
15,931
693
111
5
1
362,415
0
L
Shiva
16,339
710
75
3
2
412,995
1
W
Ra
19,110
831
162
7
6
427,650
3
W
Tsukuyomi
16,016
696
38
2
2
410,521
1
L
Yemoja
15,838
689
31
1
3
362,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role