Player Matchup

Ymir
Ymir
DjohnsonUncaged
Ymir
Level 21
God Stats
11W - 7L
1,765 SR
Queue Stats
15W - 14L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
LIKASOMEBOOTI
Baron Samedi
Level 102
God Stats
52W - 20L
1,747 SR
Queue Stats
282W - 137L
1,815 Elo+
Party 1
Xbalanque
Xbalanque
SantaButters
Xbalanque
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 85L
1,692 Elo+
Party 1
Team Averages
Level 78
1,671 SR
1,685 Elo+

VS

Team Averages
Level 77
1,508 SR
1,466 Elo+
Yu Huang
Yu Huang
Koalakrown
Yu Huang
Level 96
God Stats
0W - 1L
1,391 SR
Queue Stats
3W - 2L
1,494 Elo+
Solo
Mercury
Mercury
deteldort
Mercury
Level 89
God Stats
0W - 2L
1,363 SR
Queue Stats
20W - 26L
1,425 Elo+
Party 2
Nike
Nike
swish4245
Nike
Level 47
God Stats
9W - 5L
1,770 SR
Queue Stats
19W - 23L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 15
11,220
801
3,839
10,693
9,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
LIKASOMEBOOTI
Baron Samedi
17
12 / 1 / 7
11,674
834
19,450
14,936
7,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
SantaButters
Xbalanque
14
6 / 1 / 8
10,541
753
10,567
12,386
5,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Koalakrown
Yu Huang
13
0 / 5 / 2
8,348
596
8,080
12,113
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
deteldort
Mercury
11
0 / 9 / 2
7,807
558
7,220
13,149
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
13
2 / 7 / 0
9,090
649
9,482
13,747
8,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
21
Kills
2
2
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
15
10.5
L
Yu Huang
Koalakrown
Yu Huang
0
5
2
0.2
W
Baron Samedi
LIKASOMEBOOTI
Baron Samedi
12
1
7
15.5
W
Xbalanque
SantaButters
Xbalanque
6
1
8
10
L
Mercury
deteldort
Mercury
0
9
2
0.11
L
Nike
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
24,782
38,015
Taken
39,009
22,620
Mitigated
17,369
20,558
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,839
444
0
3,949
10,693
9,567
400
3,037
7,380
13,913
0
L
Yu Huang
Koalakrown
Yu Huang
8,080
588
0
1,047
12,113
3,830
0
6,754
4,752
40,004
0
W
Baron Samedi
LIKASOMEBOOTI
Baron Samedi
19,450
2,540
3,172
8,658
14,936
7,178
778
3,680
11,094
49,309
0
W
Xbalanque
SantaButters
Xbalanque
10,567
4,619
444
4,335
12,386
5,875
1,304
1,739
10,367
0
47,035
L
Mercury
deteldort
Mercury
7,220
3,577
0
80
13,149
4,576
0
7,195
5,330
0
17,253
L
Nike
9,482
501
0
977
13,747
8,963
0
8,587
4,626
0
17,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
25,245
157
Minions Killed
95
9
Camps Cleared
3
723,368
Distance Traveled
663,101
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,220
801
16
1
0
236,968
0
L
Yu Huang
8,348
596
56
4
2
223,905
3
W
Baron Samedi
11,674
834
61
4
3
240,339
2
W
Xbalanque
10,541
753
80
6
6
246,061
2
L
Mercury
7,807
558
18
1
1
224,576
0
L
Nike
9,090
649
21
2
0
214,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role