Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
ForRengoku
Ullr
Level 88
God Stats
7W - 6L
1,591 SR
Queue Stats
229W - 206L
1,431 Elo+
Party 3
Cabrakan
Cabrakan
XxRoninxX6086
Cabrakan
Level 129
God Stats
1W - 2L
1,844 SR
Queue Stats
155W - 146L
1,574 Elo+
Party 3
Ra
Ra
mynamegroot
Ra
Level 69
God Stats
3W - 3L
1,562 SR
Queue Stats
29W - 35L
1,534 Elo+
Party 2
Team Averages
Level 107
1,599 SR
1,508 Elo+

VS

Team Averages
Level 105
1,667 SR
1,720 Elo+
Freya
Freya
Dolomite901
Freya
Level 123
God Stats
14W - 7L
1,500 SR
Queue Stats
161W - 131L
1,721 Elo+
Party 1
Mulan
Mulan
Ninjastickman
Mulan
Level 42
God Stats
9W - 6L
1,984 SR
Queue Stats
201W - 153L
1,660 Elo+
Party 1
Ne Zha
Ne Zha
SaltySlugYT
Ne Zha
Level 127
God Stats
7W - 5L
1,500 SR
Queue Stats
129W - 93L
1,696 Elo+
Party 1
Anubis
Anubis
SheepHead
Anubis
Level 113
God Stats
33W - 15L
1,850 SR
Queue Stats
218W - 164L
1,767 Elo+
Party 1
Bellona
Bellona
Tajaì
Bellona
Level 120
God Stats
11W - 14L
1,500 SR
Queue Stats
207W - 158L
1,758 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 3 / 2
4,813
481
2,154
7,827
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
 
Horus
8
0 / 2 / 1
4,681
468
3,539
8,174
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 3 / 0
4,615
462
2,286
5,403
1,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
XxRoninxX6086
Cabrakan
9
2 / 2 / 0
5,506
551
5,336
6,712
6,850
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,722
472
2,075
4,493
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,887
689
4,747
4,229
1,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 2 / 1
5,619
562
3,556
7,685
5,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
11
4 / 0 / 3
6,383
638
3,156
5,158
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
SheepHead
Anubis
12
4 / 0 / 3
6,789
679
5,786
4,601
1,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Tajaì
Bellona
9
1 / 1 / 4
5,875
588
5,388
6,422
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
13
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
3
2
0.33
L
Horus
 
Horus
0
2
1
0.25
W
4
0
0
4
L
0
3
0
0
W
0
2
1
0.25
W
Ne Zha
4
0
3
5.5
W
Anubis
SheepHead
Anubis
4
0
3
5.5
W
Bellona
Tajaì
Bellona
1
1
4
3
L
Cabrakan
XxRoninxX6086
Cabrakan
2
2
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,390
Damage
22,633
32,609
Taken
28,095
15,583
Mitigated
14,214
10,001
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,154
168
0
2,125
7,827
1,962
0
2,260
5,532
0
22,205
L
Horus
 
Horus
3,539
1,714
421
2,819
8,174
4,185
0
3,565
4,609
0
10,884
W
4,747
2,307
0
2,972
4,229
1,076
583
0
4,229
40,680
0
L
2,286
1,137
0
683
5,403
1,202
0
2,886
2,517
0
20,024
W
3,556
659
0
3,546
7,685
5,053
0
3,809
3,876
0
27,827
W
Ne Zha
3,156
1,166
0
3,737
5,158
1,584
0
1,596
3,558
0
28,278
W
Anubis
SheepHead
Anubis
5,786
76
0
3,367
4,601
1,783
231
968
3,563
42,603
0
W
Bellona
Tajaì
Bellona
5,388
1,435
176
2,901
6,422
4,718
0
942
5,458
0
24,332
L
Cabrakan
XxRoninxX6086
Cabrakan
5,336
1,077
0
2,267
6,712
6,850
0
0
6,359
26,587
0
L
2,075
513
493
1,193
4,493
1,384
0
1,822
2,671
21,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,337
Gold Earned
31,553
205
Minions Killed
340
0
Camps Cleared
0
953,031
Distance Traveled
992,828
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,813
481
57
6
0
189,501
4
L
Horus
4,681
468
13
1
0
198,290
4
W
Freya
6,887
689
86
9
0
198,439
5
L
Ullr
4,615
462
41
4
0
183,260
3
W
Mulan
5,619
562
68
7
0
167,179
0
W
Ne Zha
6,383
638
64
6
0
225,349
1
W
Anubis
6,789
679
89
9
0
188,746
4
W
Bellona
5,875
588
33
3
0
213,115
3
L
Cabrakan
5,506
551
55
6
0
183,326
4
L
Ra
4,722
472
39
4
0
198,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role