Player Matchup

Izanami
Izanami
Helkaon
Izanami
Level 135
God Stats
5W - 3L
1,500 SR
Queue Stats
214W - 263L
1,500 Elo+
Party 2
Atlas
Atlas
JaketheRuss
Atlas
Level 157
God Stats
2W - 6L
1,422 SR
Queue Stats
352W - 410L
1,504 Elo+
Party 2
Yu Huang
Yu Huang
NICKEDOUT
Yu Huang
Level 115
God Stats
3W - 6L
1,500 SR
Queue Stats
148W - 167L
1,255 Elo+
Solo
Mercury
Mercury
ToCompaGoose
Mercury
Level 49
God Stats
4W - 2L
1,691 SR
Queue Stats
66W - 68L
1,462 Elo+
Party 3
Sun Wukong
Sun Wukong
XOTOURLIFELUV
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,349 Elo+
Party 3
Team Averages
Level 92
1,523 SR
1,414 Elo+

VS

Team Averages
Level 48
1,454 SR
1,225 Elo+
Loki
Loki
KillCamLikesYou
Loki
Level 104
God Stats
12W - 14L
1,512 SR
Queue Stats
274W - 300L
1,422 Elo+
Solo
Zeus
Zeus
Luiston123
Zeus
Level 26
God Stats
24W - 33L
1,453 SR
Queue Stats
74W - 118L
1,326 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Swaggin_27
Morgan Le Fay
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 16L
1,090 Elo+
Party 1
Medusa
Medusa
programedplayer
Medusa
Level 65
God Stats
2W - 2L
1,305 SR
Queue Stats
50W - 94L
1,305 Elo+
Party 1
Ymir
Ymir
theeggman921
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 38L
984 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Helkaon
Izanami
10
0 / 1 / 0
5,857
532
1,113
3,947
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 2 / 1
5,574
507
2,561
7,636
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
NICKEDOUT
Yu Huang
11
1 / 1 / 2
6,548
595
4,081
4,807
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
ToCompaGoose
Mercury
9
1 / 3 / 0
5,561
506
1,459
6,981
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
XOTOURLIFELUV
Sun Wukong
9
1 / 2 / 0
5,627
512
1,278
5,747
2,135
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
6,731
612
4,936
4,537
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 2
5,755
523
1,634
4,860
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Swaggin_27
Morgan Le Fay
10
2 / 2 / 1
5,701
518
4,036
5,431
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 2
6,228
566
3,752
3,585
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 3
5,730
521
2,280
3,638
1,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
9
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Helkaon
Izanami
0
1
0
0
L
1
2
1
0.75
W
5
1
0
5
W
1
1
2
2
L
Yu Huang
NICKEDOUT
Yu Huang
1
1
2
2
W
Morgan Le Fay
Swaggin_27
Morgan Le Fay
2
2
1
1.25
L
Mercury
ToCompaGoose
Mercury
1
3
0
0.33
L
Sun Wukong
XOTOURLIFELUV
Sun Wukong
1
2
0
0.5
W
1
0
2
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,492
Damage
16,638
29,118
Taken
22,051
11,532
Mitigated
9,818
7,934
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Helkaon
Izanami
1,113
778
0
1,000
3,947
991
0
1,295
2,652
0
36,194
L
2,561
671
209
1,916
7,636
4,932
0
2,831
4,705
12,967
0
W
4,936
1,527
0
1,138
4,537
3,038
0
120
4,407
0
31,533
W
1,634
333
250
938
4,860
1,206
0
1,087
3,733
28,850
0
L
Yu Huang
NICKEDOUT
Yu Huang
4,081
351
0
1,768
4,807
1,579
78
3,020
1,731
41,218
0
W
Morgan Le Fay
Swaggin_27
Morgan Le Fay
4,036
804
0
282
5,431
2,711
0
3,224
1,988
21,604
0
L
Mercury
ToCompaGoose
Mercury
1,459
438
0
2,569
6,981
1,895
0
626
6,333
0
24,972
L
Sun Wukong
XOTOURLIFELUV
Sun Wukong
1,278
439
0
472
5,747
2,135
0
0
5,747
0
15,855
W
3,752
1,689
0
1,681
3,585
1,123
50
968
2,601
0
39,887
W
2,280
526
0
767
3,638
1,740
195
930
2,680
15,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,167
Gold Earned
30,145
317
Minions Killed
280
0
Camps Cleared
0
1,064,104
Distance Traveled
1,133,586
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,857
532
93
8
0
185,036
2
L
Atlas
5,574
507
19
2
0
216,664
4
W
Loki
6,731
612
66
6
0
242,164
3
W
Zeus
5,755
523
65
6
0
220,417
0
L
Yu Huang
6,548
595
92
8
0
217,526
1
W
Morgan Le Fay
5,701
518
39
4
0
212,246
0
L
Mercury
5,561
506
73
7
0
229,360
3
L
Sun Wukong
5,627
512
40
4
0
215,518
0
W
Medusa
6,228
566
80
7
0
228,136
2
W
Ymir
5,730
521
30
3
0
230,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role