Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Eternalpain14
Sol
Level 100
God Stats
5W - 6L
1,828 SR
Queue Stats
121W - 120L
1,514 Elo+
Party 4
Aphrodite
Aphrodite
ItsSaxWell
Aphrodite
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 180L
1,550 Elo+
Party 4
Ymir
Ymir
WhitePrivlege69
Ymir
Level 43
God Stats
2W - 3L
1,320 SR
Queue Stats
64W - 32L
1,529 Elo+
Party 3
Shiva
Shiva
okokokokok9
Shiva
Level 62
God Stats
4W - 3L
1,302 SR
Queue Stats
29W - 24L
1,645 Elo+
Party 3
Team Averages
Level 88
1,490 SR
1,547 Elo+

VS

Team Averages
Level 84
1,488 SR
1,640 Elo+
Awilix
Awilix
Cure
Awilix
Level 160
God Stats
1W - 2L
1,202 SR
Queue Stats
465W - 226L
1,764 Elo+
Party 1
Bellona
Bellona
MythTaK3n
Bellona
Level 103
God Stats
2W - 4L
1,618 SR
Queue Stats
93W - 86L
1,561 Elo+
Party 2
Medusa
Medusa
TaronSoul
Medusa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,595 Elo+
Solo
Thoth
Thoth
TriaxialScroll
Thoth
Level 69
God Stats
3W - 2L
1,353 SR
Queue Stats
119W - 90L
1,583 Elo+
Party 2
Ymir
Ymir
gayl0rd42069
Ymir
Level 38
God Stats
3W - 0L
1,768 SR
Queue Stats
66W - 15L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
2 / 2 / 0
4,093
682
1,792
5,412
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

2
0 / 2 / 0
2,752
459
309
1,249
110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
ItsSaxWell
Aphrodite
6
0 / 2 / 0
3,529
588
1,095
2,948
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 2 / 0
3,450
575
1,746
4,354
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 1
4,559
760
3,265
5,187
1,963
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cure
Awilix
8
2 / 1 / 2
4,448
741
2,887
2,318
536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
MythTaK3n
Bellona
7
0 / 2 / 1
3,851
642
2,297
4,712
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
TaronSoul
Medusa
7
4 / 0 / 0
4,504
751
3,330
2,740
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
3 / 1 / 0
4,452
742
1,334
1,851
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 0 / 4
4,096
683
953
3,149
2,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
9
9
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
0
1
W
Awilix
Cure
Awilix
2
1
2
3
L
0
2
0
0
L
Aphrodite
ItsSaxWell
Aphrodite
0
2
0
0
W
Bellona
MythTaK3n
Bellona
0
2
1
0.25
W
Medusa
TaronSoul
Medusa
4
0
0
4
W
3
1
0
3
L
0
2
0
0
W
0
0
4
2
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,207
Damage
10,801
19,150
Taken
14,770
5,923
Mitigated
7,601
4,262
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,792
833
0
929
5,412
1,545
0
483
4,929
0
17,405
W
Awilix
Cure
Awilix
2,887
1,044
0
1,367
2,318
536
0
74
2,244
0
19,668
L
309
172
0
90
1,249
110
0
329
920
1,411
0
L
Aphrodite
ItsSaxWell
Aphrodite
1,095
175
83
862
2,948
792
0
968
1,980
13,168
0
W
Bellona
MythTaK3n
Bellona
2,297
831
0
1,368
4,712
3,656
0
0
4,712
0
16,236
W
Medusa
TaronSoul
Medusa
3,330
2,053
0
1,349
2,740
815
0
1,459
1,281
0
19,668
W
1,334
79
0
604
1,851
428
0
305
1,504
19,162
0
L
1,746
904
0
552
4,354
1,513
0
507
3,847
7,332
0
W
953
528
0
1,371
3,149
2,166
0
1,168
1,879
9,627
0
L
3,265
1,060
0
1,746
5,187
1,963
0
0
4,929
0
21,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,383
Gold Earned
21,351
128
Minions Killed
190
0
Camps Cleared
0
523,886
Distance Traveled
629,919
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,093
682
34
6
0
115,742
2
W
Awilix
4,448
741
52
9
0
154,587
0
L
Sol
2,752
459
2
0
0
33,731
1
L
Aphrodite
3,529
588
28
5
0
129,534
2
W
Bellona
3,851
642
39
7
0
127,357
1
W
Medusa
4,504
751
34
6
0
109,783
2
W
Thoth
4,452
742
43
7
0
124,927
2
L
Ymir
3,450
575
15
3
0
105,534
3
W
Ymir
4,096
683
22
4
0
113,265
0
L
Shiva
4,559
760
49
8
0
139,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role