Player Matchup

Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
 
Gilgamesh
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver III
GOATEDthegr8
Cerberus
Silver III
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
414W - 435L
1,488 MMR
Solo
Zeus
Zeus
Silver II
tanuh
Zeus
Silver II
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,500 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,654 SR
1,491 MMR
Chronos
Chronos
Gold V
DarkShadow14369
Chronos
Gold V
Level 115
God Stats
2W - 1L
1,724 SR
Queue Stats
34W - 40L
1,515 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Jorge-Asael
Cthulhu
Gold IV
Level 160
God Stats
10W - 9L
1,691 SR
Queue Stats
118W - 112L
1,477 MMR
Solo
Neith
Neith
Bronze III
KangarooKid99
Neith
Bronze III
Level 44
God Stats
1W - 2L
1,406 SR
Queue Stats
2W - 7L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Meatwad233
Hun Batz
Gold IV
Level 142
God Stats
2W - 1L
1,706 SR
Queue Stats
122W - 109L
1,469 MMR
Solo
Bacchus
Bacchus
Silver I
Sir Raknar08
Bacchus
Silver I
Level 125
God Stats
1W - 2L
1,744 SR
Queue Stats
31W - 35L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 1 / 7
9,749
573
7,546
10,202
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
 
Gilgamesh
16
11 / 0 / 4
9,663
568
12,115
10,825
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
 
Aphrodite
15
0 / 2 / 4
8,819
519
5,880
12,062
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
GOATEDthegr8
Cerberus
11
1 / 2 / 7
7,445
438
5,287
14,315
11,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
tanuh
Zeus
15
5 / 3 / 5
9,361
551
10,060
6,805
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ShivaMorgan Le FayAtlas

VS

Bans
ArachneBastetBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,954
468
4,990
13,743
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Jorge-Asael
Cthulhu
14
2 / 3 / 1
8,803
518
8,636
10,952
12,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 4 / 1
8,703
512
7,365
9,683
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Meatwad233
Hun Batz
16
3 / 2 / 2
8,894
523
6,765
11,428
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sir Raknar08
Bacchus
11
0 / 3 / 3
7,095
417
5,844
11,457
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
8
8
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
7
5.5
W
Gilgamesh
 
Gilgamesh
11
0
4
13
W
Aphrodite
 
Aphrodite
0
2
4
1
L
2
7
2
0.43
W
Cerberus
GOATEDthegr8
Cerberus
1
2
7
2.25
L
Cthulhu
Jorge-Asael
Cthulhu
2
3
1
0.83
L
1
4
1
0.38
L
Hun Batz
Meatwad233
Hun Batz
3
2
2
2
L
Bacchus
Sir Raknar08
Bacchus
0
3
3
0.5
W
Zeus
tanuh
Zeus
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,888
Damage
33,600
54,209
Taken
57,263
26,154
Mitigated
32,227
20,924
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,546
3,561
0
5,655
10,202
3,563
0
921
9,281
0
79,143
W
Gilgamesh
 
Gilgamesh
12,115
4,111
0
971
10,825
4,159
0
2,352
8,473
0
61,108
W
Aphrodite
 
Aphrodite
5,880
410
906
8,324
12,062
4,347
67
8,276
3,786
55,640
0
L
4,990
1,726
0
1,693
13,743
4,131
0
5,468
8,235
49,338
0
W
Cerberus
GOATEDthegr8
Cerberus
5,287
1,034
0
4,000
14,315
11,901
0
4,332
9,983
23,928
0
L
Cthulhu
Jorge-Asael
Cthulhu
8,636
943
0
1,800
10,952
12,326
0
5,101
5,476
58,719
0
L
7,365
2,662
0
3,138
9,683
2,247
0
954
8,729
0
66,107
L
Hun Batz
Meatwad233
Hun Batz
6,765
1,760
0
5,621
11,428
3,567
0
2,922
8,506
0
64,797
L
Bacchus
Sir Raknar08
Bacchus
5,844
1,494
0
730
11,457
9,956
0
6,311
5,090
19,527
0
W
Zeus
tanuh
Zeus
10,060
2,285
0
1,068
6,805
2,184
359
3,589
3,216
58,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,037
Gold Earned
41,449
555
Minions Killed
494
0
Camps Cleared
0
1,668,024
Distance Traveled
1,685,981
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,749
573
158
9
0
308,630
4
W
Gilgamesh
9,663
568
96
6
0
410,820
1
W
Aphrodite
8,819
519
137
8
0
299,673
6
L
Chronos
7,954
468
105
6
0
344,416
0
W
Cerberus
7,445
438
51
3
0
320,392
7
L
Cthulhu
8,803
518
116
7
0
325,045
8
L
Neith
8,703
512
127
7
0
301,929
3
L
Hun Batz
8,894
523
120
7
0
380,280
8
L
Bacchus
7,095
417
26
2
0
334,311
5
W
Zeus
9,361
551
113
7
0
328,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role