Player Matchup

Ymir
Ymir
Solplayer225
Ymir
Level 66
God Stats
0W - 3L
1,437 SR
Queue Stats
60W - 44L
1,523 Elo+
Party 1
Odin
Odin
grimnar2
Odin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,515 Elo+
Party 1
Eset
Eset
shikamaru124
Eset
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 12L
1,540 Elo+
Party 1
Team Averages
Level 53
1,479 SR
1,526 Elo+

VS

Team Averages
Level 68
1,396 SR
1,516 Elo+
Cthulhu
Cthulhu
Coma Comanda
Cthulhu
Level 48
God Stats
2W - 3L
1,239 SR
Queue Stats
57W - 58L
1,524 Elo+
Party 2
Neith
Neith
NaturalVenom
Neith
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 75L
1,524 Elo+
Party 2
Ao Kuang
Ao Kuang
STRAYDOG 531
Ao Kuang
Level 28
God Stats
4W - 4L
1,448 SR
Queue Stats
22W - 27L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
9,559
735
6,405
12,974
12,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
13
5 / 4 / 1
9,780
752
7,782
15,859
11,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 5
8,656
666
6,794
6,383
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coma Comanda
Cthulhu
13
1 / 2 / 5
9,123
702
8,932
10,674
10,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 1 / 2
9,478
729
14,593
6,213
2,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
STRAYDOG 531
Ao Kuang
11
2 / 3 / 1
7,815
601
5,964
9,495
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
6
Kills
8
8
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Coma Comanda
Cthulhu
1
2
5
1.75
W
5
1
2
6
W
Ao Kuang
STRAYDOG 531
Ao Kuang
2
3
1
0.83
L
1
1
5
3.5
L
Odin
5
4
1
1.38
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
29,489
35,216
Taken
26,382
25,801
Mitigated
16,254
8,192
Healing
5,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Coma Comanda
Cthulhu
8,932
471
287
1,239
10,674
10,164
25
5,937
4,457
23,287
0
W
14,593
4,149
0
1,872
6,213
2,639
0
2,747
3,304
0
42,747
W
Ao Kuang
STRAYDOG 531
Ao Kuang
5,964
2,272
0
2,019
9,495
3,451
0
4,388
4,985
14,782
0
L
6,405
905
0
1,467
12,974
12,136
120
4,872
8,102
16,357
0
L
Odin
7,782
2,599
529
2,315
15,859
11,354
424
7,425
8,434
0
28,264
L
6,794
193
1,839
2,042
6,383
2,311
540
2,868
3,515
27,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,995
Gold Earned
26,416
129
Minions Killed
135
6
Camps Cleared
4
709,726
Distance Traveled
704,406
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,123
702
38
3
1
232,555
1
W
Neith
9,478
729
75
6
2
228,790
2
W
Ao Kuang
7,815
601
22
2
1
243,061
3
L
Ymir
9,559
735
23
2
2
236,580
0
L
Odin
9,780
752
45
3
3
226,160
1
L
Eset
8,656
666
61
5
1
246,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role