Player Matchup

Chaac
Chaac
Calgabro
Chaac
Level 155
God Stats
14W - 12L
1,468 SR
Queue Stats
441W - 488L
1,513 Elo+
Solo
Thanatos
Thanatos
Derpincow
Thanatos
Level 82
God Stats
1W - 1L
1,692 SR
Queue Stats
129W - 107L
1,509 Elo+
Party 1
Vulcan
Vulcan
JonPrankEm
Vulcan
Level 101
God Stats
0W - 2L
1,276 SR
Queue Stats
79W - 72L
1,485 Elo+
Party 1
Artio
Artio
LilKolorblind
Artio
Level 120
God Stats
17W - 16L
1,552 SR
Queue Stats
121W - 100L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
savajudah555
Hou Yi
Level 106
God Stats
8W - 5L
1,885 SR
Queue Stats
461W - 457L
1,505 Elo+
Solo
Team Averages
Level 113
1,575 SR
1,505 Elo+

VS

Team Averages
Level 114
1,571 SR
1,523 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FrijoleMan
Neith
Level 85
God Stats
27W - 20L
1,623 SR
Queue Stats
210W - 205L
1,525 Elo+
Solo
Sol
Sol
HN Freckles
Sol
Level 69
God Stats
5W - 6L
1,321 SR
Queue Stats
15W - 16L
1,505 Elo+
Party 2
Jing Wei
Jing Wei
RJ_BX_94
Jing Wei
Level 146
God Stats
5W - 3L
1,551 SR
Queue Stats
121W - 114L
1,515 Elo+
Solo
Awilix
Awilix
w0lves10
Awilix
Level 128
God Stats
9W - 3L
1,859 SR
Queue Stats
31W - 23L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Calgabro
Chaac
15
3 / 5 / 2
9,454
498
9,366
16,826
14,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Derpincow
Thanatos
15
6 / 7 / 3
9,749
513
8,902
16,652
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
JonPrankEm
Vulcan
14
2 / 8 / 0
8,776
462
5,578
10,659
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 6
8,289
436
8,029
21,054
18,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
13
0 / 5 / 2
8,313
438
7,681
13,928
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 1 / 11
9,188
484
8,900
14,483
13,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
16
3 / 4 / 9
10,095
531
13,476
10,795
4,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 5 / 3
10,760
566
4,813
11,217
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
RJ_BX_94
Jing Wei
18
6 / 3 / 7
11,236
591
14,102
16,834
5,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
w0lves10
Awilix
20
15 / 0 / 4
12,208
643
15,375
10,993
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
13
Kills
29
29
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
11
7.5
L
Chaac
Calgabro
Chaac
3
5
2
0.8
L
Thanatos
Derpincow
Thanatos
6
7
3
1.07
W
Neith
3
4
9
1.88
W
3
5
3
0.9
L
Vulcan
JonPrankEm
Vulcan
2
8
0
0.25
L
2
4
6
1.25
W
Jing Wei
RJ_BX_94
Jing Wei
6
3
7
3.17
L
Hou Yi
0
5
2
0.2
W
Awilix
w0lves10
Awilix
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,556
Damage
56,666
79,119
Taken
64,322
48,071
Mitigated
31,643
25,776
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,900
1,260
0
2,081
14,483
13,250
0
3,739
10,387
19,310
5,435
L
Chaac
Calgabro
Chaac
9,366
944
0
3,979
16,826
14,887
112
4,916
11,910
0
58,225
L
Thanatos
Derpincow
Thanatos
8,902
2,478
0
9,050
16,652
6,344
0
1,745
14,907
0
51,130
W
Neith
13,476
5,333
0
2,292
10,795
4,711
0
5,343
5,452
0
71,013
W
4,813
1,941
0
3,742
11,217
3,377
1,182
0
11,217
55,293
0
L
Vulcan
JonPrankEm
Vulcan
5,578
1,772
0
900
10,659
3,826
110
1,293
9,366
50,883
0
L
8,029
1,641
553
5,487
21,054
18,681
0
3,331
17,723
28,590
0
W
Jing Wei
RJ_BX_94
Jing Wei
14,102
10,771
0
9,834
16,834
5,910
829
3,596
13,238
0
91,188
L
Hou Yi
7,681
4,074
0
5,807
13,928
4,333
252
1,526
12,402
0
52,222
W
Awilix
w0lves10
Awilix
15,375
6,644
0
1,416
10,993
4,395
0
929
10,064
0
93,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,581
Gold Earned
53,487
455
Minions Killed
554
0
Camps Cleared
0
1,695,560
Distance Traveled
1,827,672
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,188
484
38
2
0
402,565
5
L
Chaac
9,454
498
110
6
0
349,519
11
L
Thanatos
9,749
513
110
6
0
355,358
0
W
Neith
10,095
531
124
7
0
329,160
6
W
Sol
10,760
566
116
6
0
335,228
5
L
Vulcan
8,776
462
98
5
0
319,395
2
L
Artio
8,289
436
29
2
0
361,515
1
W
Jing Wei
11,236
591
143
8
0
326,736
0
L
Hou Yi
8,313
438
108
6
0
309,773
2
W
Awilix
12,208
643
133
7
0
433,983
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role