Player Matchup

Shiva
Shiva
DoomtrainMD
Shiva
Level 140
God Stats
25W - 27L
1,605 SR
Queue Stats
108W - 125L
1,489 Elo+
Party 1
Sobek
Sobek
Fanguito
Sobek
Level 125
God Stats
8W - 4L
1,358 SR
Queue Stats
59W - 71L
1,493 Elo+
Party 1
Ra
Ra
GoldenWwPABLOwW
Ra
Level 145
God Stats
1W - 1L
1,460 SR
Queue Stats
51W - 55L
1,493 Elo+
Solo
Scylla
Scylla
Taz x Gravity
Scylla
Level 146
God Stats
2W - 0L
1,696 SR
Queue Stats
12W - 32L
1,173 Elo+
Solo
Bakasura
Bakasura
swomedude
Bakasura
Level 64
God Stats
5W - 2L
1,740 SR
Queue Stats
336W - 327L
1,515 Elo+
Solo
Team Averages
Level 124
1,572 SR
1,432 Elo+

VS

Team Averages
Level 83
1,363 SR
1,353 Elo+
Bastet
Bastet
Dark_Mage_101
Bastet
Level 125
God Stats
3W - 2L
1,558 SR
Queue Stats
161W - 157L
1,538 Elo+
Solo
Vulcan
Vulcan
InvasiveData940
Vulcan
Level 57
God Stats
0W - 1L
1,327 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 2
Hercules
Hercules
K1ngGRiM
Hercules
Level 88
God Stats
4W - 7L
1,383 SR
Queue Stats
17W - 22L
1,470 Elo+
Party 2
Janus
Janus
Wurian
Janus
Level 86
God Stats
2W - 7L
1,179 SR
Queue Stats
5W - 10L
1,218 Elo+
Solo
Hachiman
Hachiman
l Sleepy zz I
Hachiman
Level 61
God Stats
1W - 3L
1,366 SR
Queue Stats
11W - 21L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 5 / 15
12,450
830
22,621
19,118
18,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Fanguito
Sobek
16
2 / 4 / 23
10,492
699
7,874
18,906
28,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
6 / 1 / 14
11,957
797
16,821
10,347
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
9 / 3 / 13
11,713
781
17,566
9,627
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
swomedude
Bakasura
19
4 / 1 / 11
11,760
784
8,286
13,036
11,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 6
11,209
747
9,202
17,160
6,118
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 7 / 6
8,946
596
7,273
9,884
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
K1ngGRiM
Hercules
16
3 / 8 / 7
10,514
701
6,765
21,573
22,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Wurian
Janus
17
2 / 5 / 7
10,541
703
11,115
12,421
3,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
l Sleepy zz I
Hachiman
16
5 / 10 / 4
10,347
690
11,016
20,238
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
44
36
Kills
14
14
Deaths
36
76
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
15
5
15
4.5
W
Sobek
Fanguito
Sobek
2
4
23
3.38
W
6
1
14
13
L
0
7
6
0.43
L
Hercules
K1ngGRiM
Hercules
3
8
7
0.81
W
9
3
13
5.17
L
Janus
Wurian
Janus
2
5
7
1.1
L
Hachiman
l Sleepy zz I
Hachiman
5
10
4
0.7
W
Bakasura
swomedude
Bakasura
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,168
Damage
45,371
71,034
Taken
81,276
65,936
Mitigated
41,728
23,311
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,202
2,891
0
4,099
17,160
6,118
7
7,523
9,196
0
24,819
W
22,621
2,901
1,072
5,395
19,118
18,816
908
5,554
13,564
0
40,465
W
Sobek
Fanguito
Sobek
7,874
494
447
2,398
18,906
28,370
838
5,888
13,018
14,522
0
W
16,821
1,219
5,250
5,021
10,347
4,198
1,380
3,386
6,961
63,305
0
L
7,273
2,410
200
172
9,884
3,242
0
5,282
4,503
27,106
0
L
Hercules
K1ngGRiM
Hercules
6,765
2,250
0
5,741
21,573
22,051
0
10,478
9,598
0
14,978
W
17,566
715
0
500
9,627
3,299
2,486
1,222
8,405
35,777
0
L
Janus
Wurian
Janus
11,115
498
637
1,087
12,421
3,993
0
6,792
5,026
30,961
0
L
Hachiman
l Sleepy zz I
Hachiman
11,016
6,099
530
1,524
20,238
6,324
0
11,419
8,544
0
20,054
W
Bakasura
swomedude
Bakasura
8,286
4,621
0
3,228
13,036
11,253
491
2,338
10,698
0
37,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,372
Gold Earned
51,557
266
Minions Killed
149
0
Camps Cleared
0
1,601,072
Distance Traveled
1,211,123
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,209
747
24
2
0
258,457
1
W
Shiva
12,450
830
33
2
0
316,680
1
W
Sobek
10,492
699
15
1
0
312,052
0
W
Ra
11,957
797
93
6
0
324,550
1
L
Vulcan
8,946
596
38
3
0
250,716
5
L
Hercules
10,514
701
15
1
0
273,501
2
W
Scylla
11,713
781
32
2
0
296,541
1
L
Janus
10,541
703
53
4
0
202,005
0
L
Hachiman
10,347
690
19
1
0
226,444
2
W
Bakasura
11,760
784
93
6
0
351,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role